The same way as it was for Odyssey, with a Blacksmith tool. Here is good tutorial by Makacha about modding textures (check the file for modders in downloads section) - https://www.nexusmods.com/assassinscreedodyssey/mods/101?tab=files. For Valhalla, it is almost the same as for Odyssey, the only difference is way we finding hex offsets. For Odyssey we had a list of correct offsets for each texture provided by Hypermorphic, for Valhalla we have to find it ourselves. If you are interested in modding textures, I can explain how exactly to do it
If you wouldn't mind, I'd love to know how to get the hex offset, please. It's the final piece of the puzzle for me, and I just can't seem to figure it out. I've looked into several mods and .dds files and for the life of me I can't find a pattern, or anything that would tell me how to get it.
Yeah, a guide on how you managed to find the hex offsets would be nice. I've been struggling on this to the point I've just decided to say "f*#@ it" because I got frustrated
Here is the way, many thanks to Makacha for sharing this method.
Spoiler:
Show
How to find hex offsets for Mip 0 and Mip 1 (they are the same so you have to find only one of them):
1) You should export from Blacksmith not .dds only, but the packed file too (.acv). In order to do it, right-click on the texture in Blacksmith and choose "Show in explorer":
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2) Open ...TopMip_0.acv with a Hex editor 3) Find the SECOND(!) result of this line - "A3 87 4B 1D" 4) Move forward for 8 bytes starting from "87", and that will be the offset we need (58 on the example on picture below):
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How to find hex offset for default texture (the one that have no "mips" in it's name):
1) Export from Blacksmith the packed file too (.acv) as it was in the first case 2) Open ....acv with a Hex editor 3) Find the FIRST(!) result of this line - "10 B5 52 86" 4) Click on the first byte ("10"). You need to move forward for 137 bytes (89 bytes in hex value). You can just count them as with first case, but it is easier to find it through search. Go to search menu of your Hax editor, choose "search from the current offset" and enter "89" hex value:
The cursor will move forward and stop on the offset you need. It is 10B in my case:
And that is all :) That was an explanation how to find "OffsetHex" value. As for "DataFileOffsetHex", it is the same as for Odyssey - 80 for DX1 and 94 for DX10.
Made the post sticky in case someone else need this info.
It is highly recommended to increase the setting responsible for character details. Unfortunately, even ultra graphics settings provide very low level of character details, so on standard camera distance low-level LODs pop up - like lowpoly face with no eyelashes and brows, half-bald lowpoly hairstyles and such. To fix this, go to Documents\Assassin's Creed Valhalla, open ACValhalla.ini and change the following string "Character=2" to "Character=4".
1) dowloaded forger 2) added the recommended forger files for female and male from "optional" from drobinskiyal, 3) opens forger, scans and get the forger files listed as zAx files 4) NOTHING about the texture file (persion)'
Error: missing "Eivor_Female_diffuse.dds"
What am I missing ?
Edit: after some troubleshooting I solved it....but man....ac vallhalla modders sure can learn a thing or two from skyrim modders when it comes to installation instructions. But I guess I gotta give credit either way for a good mod.
For those who don't see any changes, I had the same problem during my first launch, and I'll tell you what I forgot to make it work for me, hoping you made the same mistake as I did. As mentioned in the description of the forge file (Female Eivor Forger File), you need to download another forge file if it doesn't work. MOD LINK:https://www.nexusmods.com/assassinscreedvalhalla/mods/154?tab=files File name (in Optional files): Eivor AIO Forger Files For Fuse00 I use both forge files at the same time and it's works
Thank you for all the mods provided, really enjoying the game so far, only about a few hours in.
--------------------------- Patch error --------------------------- The following error occurred while applying patch. Press Ctrl-C to copy this message.
Forge file "dlc_142/DataPC_142_dlc_SharedGroup_00.forge" was not found.
at Forger.Patch.LoadFileEntries(String basepath)
at Forger.Patch.Apply(String basepath, Dictionary`2 CreatedFileIDs, Dictionary`2 GlobalTargets)
at Forger.Form1.togglePatch(Patch patch, Boolean apply) --------------------------- OK ---------------------------
I can not understand how to install soma, the first time everything worked, then made mods more on the face and everything is gone and back again does not work. Can you tell me what files to install?
i am playing v 1.7.0 and this mod work fine you need to download the forger file Eivor AIO Forger Files For Fuse00 in the optional file (remember 'optional file', not the mainfile) for textures pack you better download the Standard version V2 from here cause it is the lastest version and also make sure you have these two enable
The textures work fine for the normal Eivor, but it doesn't seem to work for the One Eyed Eivor (Havi). I am using the Standard V2 texture and the Forger file from Drobinskiyal. Has anyone else been able to get the One-Eyed Havi to use these textures?
I can't get the tattoos to work. When attempting to activate them, it says dlc142 is missing - which is true, because AFAIK there is no 142 (I have the ultimate edition and I bought the Dawn of Ragnarok DLC), there's a 42 though... wondering if the issue is a typo?
As for those saying the Persian version doesn't work, I have that working just fine with no issues - if only I could say the same for the tattoos.
716 comments
How to find hex offsets for Mip 0 and Mip 1 (they are the same so you have to find only one of them):
1) You should export from Blacksmith not .dds only, but the packed file too (.acv). In order to do it, right-click on the texture in Blacksmith and choose "Show in explorer":
2) Open ...TopMip_0.acv with a Hex editor
3) Find the SECOND(!) result of this line - "A3 87 4B 1D"
4) Move forward for 8 bytes starting from "87", and that will be the offset we need (58 on the example on picture below):
How to find hex offset for default texture (the one that have no "mips" in it's name):
1) Export from Blacksmith the packed file too (.acv) as it was in the first case
2) Open ....acv with a Hex editor
3) Find the FIRST(!) result of this line - "10 B5 52 86"
4) Click on the first byte ("10"). You need to move forward for 137 bytes (89 bytes in hex value). You can just count them as with first case, but it is easier to find it through search. Go to search menu of your Hax editor, choose "search from the current offset" and enter "89" hex value:
The cursor will move forward and stop on the offset you need. It is 10B in my case:
And that is all :)
That was an explanation how to find "OffsetHex" value. As for "DataFileOffsetHex", it is the same as for Odyssey - 80 for DX1 and 94 for DX10.
Made the post sticky in case someone else need this info.
Uploaded Male/Female Eivor forger files fixed for 1.5.0 game version
1) dowloaded forger
2) added the recommended forger files for female and male from "optional" from drobinskiyal,
3) opens forger, scans and get the forger files listed as zAx files
4) NOTHING about the texture file (persion)'
Error: missing "Eivor_Female_diffuse.dds"
What am I missing ?
Edit: after some troubleshooting I solved it....but man....ac vallhalla modders sure can learn a thing or two from skyrim modders when it comes to installation instructions. But I guess I gotta give credit either way for a good mod.
Its very bad from your side to say that you fix the problem but give no any details! :))
As mentioned in the description of the forge file (Female Eivor Forger File), you need to download another forge file if it doesn't work.
MOD LINK: https://www.nexusmods.com/assassinscreedvalhalla/mods/154?tab=files
File name (in Optional files): Eivor AIO Forger Files For Fuse00
I use both forge files at the same time and it's works
I hope this helps someone!
I downloaded Persian model; she looks much better now! Thanks.
Thank you for all the mods provided, really enjoying the game so far, only about a few hours in.
---------------------------
Patch error
---------------------------
The following error occurred while applying patch. Press Ctrl-C to copy this message.
Forge file "dlc_142/DataPC_142_dlc_SharedGroup_00.forge" was not found.
at Forger.Patch.LoadFileEntries(String basepath)
at Forger.Patch.Apply(String basepath, Dictionary`2 CreatedFileIDs, Dictionary`2 GlobalTargets)
at Forger.Form1.togglePatch(Patch patch, Boolean apply)
---------------------------
OK
---------------------------
you need to download the forger file Eivor AIO Forger Files For Fuse00 in the optional file (remember 'optional file', not the mainfile)
for textures pack you better download the Standard version V2 from here cause it is the lastest version
and also make sure you have these two enable
PS : Sorry for the broken English.
Has anyone else been able to get the One-Eyed Havi to use these textures?
I'm on version 1.7.0 as well
As for those saying the Persian version doesn't work, I have that working just fine with no issues - if only I could say the same for the tattoos.