it's possible to edit the sfx. The problem is Some audio files are tied to animations, meaning desynchronization is possible. Tho for like shooting i don't think it should desynchronise you
you must replace the files with the modded ones, you can't add any mods on it cuz it's the packed version so i reccomend you use this as your starting patch to mod
would you be willing to port the pistol models from syndicate and jack the ripper like some of the revolvers and the mauser from jack the ripper ? using acu fixes theres a unlimited amo and rate of fire mod that allows you to semi auto fire and increase fov this allows the game to be played purely with guns which makes the gameplay scenarios infinetly more intresting combined with the german and french police mod a true ww2 sim could be created
can someone explain how i can get this working with other mods? i replace the Data_Pc.forge and the patch_01.forge, load in the pistols there but it overwrites my other mods. ok so i unpack the two forge files ( the bootstrap_data has only one file inside idk why it should have many) add my modded swords in repack and the pistol is then reverted, idk if im doing something wrong but my god its annoying. seen other's do this just fine though....
I don’t know if the creator will see this but you basically can’t have this mod if you want to have modded swords etc. even if I replace the the gun first and then use anvil to mod my swords it just reverts the gun back to normal agian
ive done that, i think , i pplaced the file from the gun mod, overwriting the original then unpacked it editing the swords and repacked it, and when i load in the swords there but the gun reverts? am i doing that wrong?
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