3DS Max had baked ray-traced GI since the 90ies or even earlier. AC Unity was the first AC to fully implement baked (and obviously ray-traced) GI by blending baked GI for different times of the day.
Does your reshade include ambient occlusion? Do I have to turn it off in-game AO? What do you mean when you said "although ac unity depth buffers work with ssma and antialias on, if you have issues with depth buffer, turn these settings off"?
Absolutely gorgeous at 4k60 max settings.... Very nice. If only we could inject DLSS 2.x lol. Id love to get 120. If I disable vysnc I tend to average about 80. Id use VRR but it doesn't seem to like it lol
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also baked and ray tracing do not belong in the same sentence.
how do i install the ray traicing mod