Fixed over time performance regression. Fixed flickering issue in sequence 11. Fixed cutscenes occasionally clamped to SDR. Disabled in-game Brightness setting. Removed auto-exposure slider. Removed Reinhard+ in favor of a 2nd RenoDRT variant (now default Tone Mapper). Added Hue Shift and Clipping sliders. Adjusted default config (Reset) and color grading templates. Fixed Blowout & Flare sliders behaviour. Improved perceptual film grain randomization. Minor fixes and improvements. Updated to latest RenoDX code base.
Edit: reuploaded to include Steep and GRW changes
Version 20250311
Fixed World Map being too bright (sliders are now disabled in this menu too). Thanks superbroleon! Fixed vanilla Film Grain (broken 3dmigoto decompilation), added Film Grain Type toggle. Updated Lut Scaling code. Added Eye Adaptation toggle, OFF should make auto-exposure more bearable (way less delayed). Moved Auto-Exposure Slider to "Advanced" Settings Mode, pending possible improvements.
Renamed addon to reflect increasing support (Ghost Recon Wildlands, Steep). Previous "renodx-acunity.addon64" should be removed from game folder when updating.
Version 20250228
Fixed Bloom slider not working. Thanks Xector808! Fixed menus being too bright, most sliders are now purposefully ineffective there. Added Vignette slider. Adjusted default tone mapper settings. Various tweaks and optimization.
Note: also added initial support for Assassin's Creed Syndicate (Anti-Aliasing should be set to MSAA or TXAA, refer to the "Notes" section in the addon itself when in this game).