Hey, I'm kind of a noob in modding. Can someone give me please more detailed step-by-step instructions on how to install the mod? I already have Anvil downloaded but don't understand from the instructions how I should follow that. Thank you for your understanding!
A little too fast imo The whole point of a "health" regen (read synchronization) outside of combat is to dissuade the player from reentering into a melee scenario immediately after leaving one, instead prompting the player towards escaping outright, or seeking alternative routes employing stealth tactics instead. It's a more organic way (with respect to the lore) of increasing the challenge of engaging in direct combat, than the ability to spam medicines when the player "health" is too low.
If you could slow down the rate of recharge to about 10% of it's current state (showcase on 3 June 2024), it would be better imo (5 seconds to 50 seconds, from lowest health to max health).
Happy for others to weigh in on this, perhaps you could have several variants to the mod; one at 75% rate, one at 50% rate, one at 10% etc. so players can adjust to their liking.
I think slowing down the health regen would feel good. Is it possible to also have a slow consumables regen mod? I have every piece of gear in the game so buying the consumables isn't an issue, but it is a chore, and I don't like how the infinite ammo of acufixes doesn't have you reload ever nor have to manage your resources.
Agree with you. Maybe it would be better if its like 5-7 seconds to recover from critical health condition, and then like 10-15 seconds for every 5-10% of health.
11 comments
The whole point of a "health" regen (read synchronization) outside of combat is to dissuade the player from reentering into a melee scenario immediately after leaving one, instead prompting the player towards escaping outright, or seeking alternative routes employing stealth tactics instead. It's a more organic way (with respect to the lore) of increasing the challenge of engaging in direct combat, than the ability to spam medicines when the player "health" is too low.
If you could slow down the rate of recharge to about 10% of it's current state (showcase on 3 June 2024), it would be better imo (5 seconds to 50 seconds, from lowest health to max health).
Happy for others to weigh in on this, perhaps you could have several variants to the mod; one at 75% rate, one at 50% rate, one at 10% etc. so players can adjust to their liking.
Great mod!
It's nice to have health regen, but I am afraid it'll be too easy to abuse with the speed shown in the demo.