Assassin's Creed Unity
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PETRICHOR23

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Petrichor23

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This mod replaces base game combat dodge rolls with unused dodge animations for one handed sword and heavy weapon.

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This mod replaces base game combat dodge rolls with unused dodge animations for one handed sword and heavy weapon. There are five sets of sword dodge animations and varitions for four directions of heavy weapon dodges. 

---Installation: All swaps require the use of the AnvilToolkit. For sword dodges, put in sets of animations from the five folders under the folder named "DodgeSword" into the DataAI_GroupBehavior_Couple_TakeAway.data inside DataPC.forge (require unpacking for both with the toolkit), or pick and choose which directional dodge animation you like from each sets. Then repack both unpacked forge files. 

---For heavy weapon dodges, you can find variants of the 4 directional roll animation files within 4 folders. You can pick and use ONLY ONE of the variants, meaning only one file for each direction should be packed in.
Heavy roll animations are stored within each game map forge file, so for Paris, Versailles and Saint-Denis, place your selected file into :“Asassin's Creed Unity\Extracted\DataPC_ACU_Paris.forge\Extracted\1_-_ACU_Paris.data”“Asassin's Creed Unity\Extracted\DataPC_ACU_Versailles.forge\Extracted\1_-_ACU_Versailles.data””Assassin's Creed Unity\dlc_11\Extracted\DataPC_ACU-DLC_Saint-Denis.forge\Extracted\1_-_ACU-DLC_Saint-Denis.data“,respectively after unpacking with the toolkit, then repack accordingly. 

---Note: These are not perfect swaps and expect some weirdness to animation and occasional pauses in transitions. Is compatible with my previous front flip mod if you unpack and place into the modded DataAI_GroupBehavior_Couple_TakeAway.data.