
Templar Extremist Retexture Plus Remove Distance Glow
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Version1.1
About this mod
Retexture of the Templar extremists + Removes the weird glow on enemy NPCs at a distance.
- Requirements
- Permissions and credits
- Changelogs
Another thing that always annoyed me about this game was the weird glow on enemy NPCs when you're a certain distance away from them (as shown in the GIFs below), thankfully this was simply a matter of deleting the relevant files.
Before:

After:

Unfortunately this mod won't work in the Dead Kings DLC.
This is only a retexture of the extremists, the French guards are left untouched, although the the distance glow is removed from all enemy NPCs.
Installation:
.In AnvilToolkit unpack DataPC_ACU_Paris.forge, DataPC_ACU_Versailles.forge and DataPC_SharedGroup_01.forge (this automatically creates backups if you ever want to revert back)
.Then place the .data files from "Templar Extremist Retexture + Remove Distance Glow.7z" in the corresponding extracted .forge folders.
.Next, repack the .forge folders in AnvilToolkit and you're done.
This is a simple explanation assuming you know the basics of AnvilToolkit, if you need more help there are tutorials here.
Massive props to kamzik123 for making AC modding possible.
Recommended Unity Mods:
- Physics Patch and Other Improvements
- ACUFixes