I've got problem when I try to delete mesh. For example, when I delete Jacob hat or coat using your tutorial from github wich is changging the hex code from BuildTable to 00 the game is crashed and force close. And when I try to replace Jacob coat with other coat from other character, the game is also crashed and force close
That is most likely because Syndicate loads the meshes through handles, setting a handle to 00 will cause the game to try to load nonexistent memory and crash. You need to export the BuildTable to xml and delete the entire DynamicProperty.
Thanks for the reply friend, gonna try it. And what about replacing mesh with other character meshes? It caused crash too. Am I need to delete dynamic property first and then add other dynamic property to replace it?
Hi, how do I swap outfits in AC Syndicate for Evie/Jacob? your github tutorial is for only old ac's and when I explore dlc14, there is only one .EntityBuilder for evie, there is no .EntityBuilder for each outfit separately (as your AC2 tutorial shows)
I understand, thanks for the explanation, I found out where to change the outfits, but just a quick question, , so is the mesh ID byte 02 to 09 in acS? When I changed it, the game crashed
Any Idea where I can find that permanent XP booster texture and delete it? I have the never-ending XP boost from the Season Pass and I wanna get rid of the icon and the timer off my screen.
I tried changing the face of some of the chracter, do i repack the extracted .forge or the root .forge? edit: based on wiki, it's the root folder. but I haven't gotten it to work. Does resolution upscaling matter?
Olá, estou com um problema, não consigo abrir os arquivos "CompiledMip" Quando tento abri-lo no AnvilToolkit o programa fecha, como posso abrir esse arquivo para editar?
but when opening the file it doesn't work, it doesn't open.When the TextureMap is without any subfolders it opens the texture.but when CompiledMip is inside it, I can't see anything1 part:I find TextureMap 2 part:open TextureMap and find CompiledMip3 part:open CompiledMipIn this part nothing happens, mine doesn't open and sometimes the program starts alone
hey there. I hope you reply this soon. Do you still have a backup file DataPCforge for Syndicate? I messed up badly by not backing up after I replaced with the permanent hood mod.
Where would I find stat files, like player health, damage, running speed, multipliers, etc.? Mostly trying to edit Evie's running/walking speed to be a little faster
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and also edit equipment statistics?
and when I explore dlc14, there is only one .EntityBuilder for evie, there is no .EntityBuilder for each outfit separately (as your AC2 tutorial shows)
edit: based on wiki, it's the root folder. but I haven't gotten it to work. Does resolution upscaling matter?
1 part:I find TextureMap
2 part:
open TextureMap and find CompiledMip
3 part:
open CompiledMip
nothing happens in this part