Assassin's Creed Syndicate

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Kamzik123

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kamzik123

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33 comments

  1. ErfanFZN
    ErfanFZN
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    I've got problem when I try to delete mesh. For example, when I delete Jacob hat or coat using your tutorial from github wich is changging the hex code from BuildTable to 00 the game is crashed and force close. And when I try to replace Jacob coat with other coat from other character, the game is also crashed and force close
    1. kamzik123
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      That is most likely because Syndicate loads the meshes through handles, setting a handle to 00 will cause the game to try to load nonexistent memory and crash. You need to export the BuildTable to xml and delete the entire DynamicProperty.
    2. ErfanFZN
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      Thanks for the reply friend, gonna try it. And what about replacing mesh with other character meshes? It caused crash too. Am I need to delete dynamic property first and then add other dynamic property to replace it?
    3. pooman56
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      I have a problem where it says i need .net and i downloaded the latest version and its giving me the same error
  2. Dovahdilos
    Dovahdilos
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    Hello, I have a question, is it possible to edit weapon damage
    and also edit equipment statistics?
  3. MacabroPyre
    MacabroPyre
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    Hi, how do I swap outfits in AC Syndicate for Evie/Jacob? your github tutorial is for only old ac's
    and when I explore dlc14, there is only one .EntityBuilder  for evie, there is no .EntityBuilder for each outfit separately (as your AC2 tutorial shows)
    1. kamzik123
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      Syndicate has each outfit in the Outfits buildtable.
    2. MacabroPyre
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      I understand, thanks for the explanation, I found out where to change the outfits, but just a quick question, , so is the mesh ID byte 02 to 09 in acS? When I changed it, the game crashed
  4. SmallbutDeadly
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    Any Idea where I can find that permanent XP booster texture and delete it? I have the never-ending XP boost from the Season Pass and I wanna get rid of the icon and the timer off my screen.
    1. kamzik123
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      We've tried looking into it, but deleting the text was proving quite difficult.
    2. SmallbutDeadly
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      :(
  5. Walamo15
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    I tried changing the face of some of the chracter, do i repack the extracted .forge or the root .forge?
    edit: based on wiki, it's the root folder. but I haven't gotten it to work. Does resolution upscaling matter?
    1. kamzik123
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      Make sure you repack both the .data and .forge files
  6. Dovahdilos
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    Olá, estou com um problema, não consigo abrir os arquivos "CompiledMip" Quando tento abri-lo no AnvilToolkit o programa fecha, como posso abrir esse arquivo para editar?
    1. kamzik123
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      You open .TextureMap files, not .CompiledMips. When you open .TextureMap, it will ask you to select a .CompiledMip file.
    2. Dovahdilos
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      but when opening the file it doesn't work, it doesn't open.When the TextureMap is without any subfolders it opens the texture.but when CompiledMip is inside it, I can't see anything1 part:I find TextureMap 2 part:open TextureMap and find CompiledMip3 part:open CompiledMipIn this part nothing happens, mine doesn't open and sometimes the program starts alone

      1 part:I find TextureMap

      2 part:
      open TextureMap and find CompiledMip

      3 part:
      open CompiledMip

      nothing happens in this part
  7. DoubleU159
    DoubleU159
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    would it be possible to make a tool kit for the engine that watch dogs runs on?
  8. rotyeea11
    rotyeea11
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    where are the file for the texture of blighter and rooks. cuz i want to reverse the color so blighter is friend and rooks ennemy
  9. Samadiilhm
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    hey there. I hope you reply this soon. Do you still have a backup file DataPCforge for Syndicate? I messed up badly by not backing up after I replaced with the permanent hood mod.
  10. xxakki
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    Where would I find stat files, like player health, damage, running speed, multipliers, etc.? Mostly trying to edit Evie's running/walking speed to be a little faster