Too many people are ignoring the download instructions which is causing confusion. Make sure you follow these exact instructions when installing:
Install Reshade 6.4.1 or higher with addon support. It has to be the add-on version and not the regular version or the mod won't work. No Reshade effects are required.
Copy renodx-asscreedshadows.addon64 into Assassin's Creed Shadows installation folder (next to your ACShadows.exe/ACShadows_Plus.exe and the same folder you installed ReShade's dxgi.dll to)
Run game
Press <HOME> on your keyboard to access ReShade UI.
RenoDX should be a separate tab in the ReShade window
Entire mod has been overhauled New Sliders: - Tone Mapper: Sets the tonemapper. Vanilla+ is default and recommended. Toggle in-game HDR setting or restart game to apply changes to Tone Mapper. - Local Tonemap Shoulder: Controls the dynamic highlight compression, similar in effect to eye adaptation - Local Tonemap Toe: Controls the dynamic shadow raise, similar in effect to eye adaptation - Exposure: Since I modified the game's own exposure slider to be paper white when not using the Vanilla tonemapper, this slider gives back control of exposure. - Highlights: Controls brightness of highlights. - Shadows: Controls brightness of shadows. - Contrast: Controls contrast. - Flare: Darkens the very darkest shadows - Saturation: Controls saturation. - Blowout: Controls highlight desaturation due to overexposure, at high values it also desaturates midtones and shadows, use the saturation slider to offset that. - Color Filter Strength: Controls the strength of the color filters the game uses (e.g. blue at night) - Bloom: Bloom strength - Bloom Scaling: Prevents bloom from brightening shadows as much. - UI Brightness: controls the brightness of UI. Restart game to apply changes to UI Brightness.
The "Recommended Setings" button sets the tonemapper to Vanilla+, lowers bloom, increases bloom scaling, and increases flare.
Hello, I am able to install addon (it is listed in reshade, and clearly taking effect), but I cannot have the config window for the addon showup anymore. When I press HOME only RESHADE window opens. Seems like I can only config with ini file. Any idea how to have in game config tab back when pressing HOME? Thanks!
the window might be really small or behind the reshade window or a tab in the reshade window. If you still can't find it, I would recommend just deleting all your reshade files (reshade.ini, reshadepreset.ini, reshade-shaders folder) and reinstalling reshade.
I have this issue " Toggle in-game HDR setting or restart game to apply changes to Tone Mapper" I already have HDR enabled in windows and inside the game, and i disabled HDR inside the game and re-enable it multiple times, i restarted my PC, I reinstalled the game, reinstalled Reshade 6.4.1+ addon support, and this mod. And i still have this issue, no issue with the old/previous version of this mod.
I guess I didn’t make it clear but the red text is just a tooltip that is always supposed to be there, so if you see it that doesn’t mean anything is broken. It’s just a warning that if you make any changes to the tonemapper slider then you need to toggle hdr on and off again in order for the changes to apply.
EDIT: I adjusted the behavior so the red text only shows when changing specific sliders
Oh okay, thank you very much, i thought it wasn't working at all, i was worried because the older version i had don't have that message, and i always think that a red color message is like an error.
I added it as an option with a slider. You can now select which tonemapper you want to use. Just move the slider from Vanilla+ (the default) to ACES and toggle the in-game HDR on and off again and it will apply the changes.
Tysm for the super speedy update mate - this has such a huge positive impact on the game's HDR implementation, I could not imagine playing the game without RenoDX at this point. And as specific feedback just wanna note I LOVE the way you cater to both the experts and novices - exposing this level of control to the user is awesome, but man do I love having that "HDR Look" button, etc.
I'll add it, the reason I didn't before is that it would require a restart to apply and users don't like to read directions so it would likely result in a bunch of people complaining that it doesn't work.
Color: 20 (TFTCentral said 25 but that looked oversaturated on my monitor)
Tint G/R: 0
Contrast Enhancer: Off
HDR Tone Mapping: Static
Color Tone: Natural (rtings says Warm 1 and tftcentral says Natural, Natural looked right to me)
ST.2084: 0
Shadow Detail: 0
Color Space: Auto
Peak Brightness: Off (VERY IMPORTANT, targets 400 nits instead of the bullshit fake 1000 nit modes on OLED monitors.)
Game Settings
Adaptive Sync: On
Dynamic Black Equalizer: 0
HDR10+ Gaming: Off (Not sure what this setting even does, if it's telling games to send dynamic metadata and let the display handle tonemapping, then that's bad. If it's just automatically setting peak brightness for you in games, then it's fine, but you can just set the slider manually yourself anyway. Better to just have it off)
Game HDR: Basic
I also use HDMI 2.1 and do 4k240Hz output in windows. I don't own a colorimeter so I just took most of the values from TFTCentral
188 comments
New Sliders:
- Tone Mapper: Sets the tonemapper. Vanilla+ is default and recommended. Toggle in-game HDR setting or restart game to apply changes to Tone Mapper.
- Local Tonemap Shoulder: Controls the dynamic highlight compression, similar in effect to eye adaptation
- Local Tonemap Toe: Controls the dynamic shadow raise, similar in effect to eye adaptation
- Exposure: Since I modified the game's own exposure slider to be paper white when not using the Vanilla tonemapper, this slider gives back control of exposure.
- Highlights: Controls brightness of highlights.
- Shadows: Controls brightness of shadows.
- Contrast: Controls contrast.
- Flare: Darkens the very darkest shadows
- Saturation: Controls saturation.
- Blowout: Controls highlight desaturation due to overexposure, at high values it also desaturates midtones and shadows, use the saturation slider to offset that.
- Color Filter Strength: Controls the strength of the color filters the game uses (e.g. blue at night)
- Bloom: Bloom strength
- Bloom Scaling: Prevents bloom from brightening shadows as much.
- UI Brightness: controls the brightness of UI. Restart game to apply changes to UI Brightness.
The "Recommended Setings" button sets the tonemapper to Vanilla+, lowers bloom, increases bloom scaling, and increases flare.
- Added support for Title Update 1.0.4
Currently my OLED dark room settings are:I already have HDR enabled in windows and inside the game, and i disabled HDR inside the game and re-enable it multiple times, i restarted my PC, I reinstalled the game, reinstalled Reshade 6.4.1+ addon support, and this mod. And i still have this issue, no issue with the old/previous version of this mod.
EDIT: I adjusted the behavior so the red text only shows when changing specific sliders
Stellar work as always mate 👍
Edit: It's been added.
Using the ACES version seems to still be working on 1.04.
New update is even better! TYPicture Settings
Game Settings
- Adaptive Sync: On
- Dynamic Black Equalizer: 0
- HDR10+ Gaming: Off (Not sure what this setting even does, if it's telling games to send dynamic metadata and let the display handle tonemapping, then that's bad. If it's just automatically setting peak brightness for you in games, then it's fine, but you can just set the slider manually yourself anyway. Better to just have it off)
- Game HDR: Basic
I also use HDMI 2.1 and do 4k240Hz output in windows. I don't own a colorimeter so I just took most of the values from TFTCentral