in the video our the correct sounds but when you install the mod you don't have them, there will be a creator who can give the sounds and animations or they will keep them for themselves.
lol if you install forge version it will give sounds and animations on specific sword but if you install data version you will get animations only,don't forget this mod is about animation change not sound.
Apologies for the sudden question, but how do I install the actionblock files? I'm a bit new to AC Rogue/AC Black Flag modding in general, and seem to have an issue finding a way to put these into the game.
you unpack "49_-_Game Bootstrap Settings.data" in DataPC.forge with program "AnvilToolKit" then copy actionblock files and replace them after you replace those files go back and then repack the data file "49_-_Game Bootstrap Settings.data" then repack "DataPC.forge"
Can you help me?? Its a little problem but annoying actually :" Soldiers who normaly wielding a sword are now wielding musket. So they are wielding musket instead of sword. All other npc are fine and citizen are also fine. But some charachter during cutscene are holding musket too Like Achilles, and there are 2 templar master too ( forgot the name ) This is a good mod btw Thank you!!
It is if you know how your way around using Kamzik's tool and Hex Editor. I'll try to explain it in layman terms.
1. Once you open the DataPC.forge file with the tool, find the file of the dagger you want to hide. For example, "279_-_ACC_W_P_Governors_Sword_Secondary.data". The sword is the primary while dagger is the secondary. 2. Open the data file and edit the .entity file with Hex Editor. 3. Press Ctrl + F to use find function and look for the first "01 01" (without the quotes). 4. After the "01 01" there will be a "00" and after the "00" there will be 4 bytes, for example "8G 5C D2 9H" . Replace all the 4 bytes with 00, save and repack the weapon data file and then the forge file, that's it.
Kamzik's tool will automatically make a backup of the original file so don't worry if you messed up.
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I am very interested to learn.
after you replace those files go back and then repack the data file "49_-_Game Bootstrap Settings.data" then repack "DataPC.forge"
Its a little problem but annoying actually :"
Soldiers who normaly wielding a sword are now wielding musket. So they are wielding musket instead of sword.
All other npc are fine and citizen are also fine.
But some charachter during cutscene are holding musket too
Like Achilles, and there are 2 templar master too ( forgot the name )
This is a good mod btw Thank you!!
1. Once you open the DataPC.forge file with the tool, find the file of the dagger you want to hide. For example, "279_-_ACC_W_P_Governors_Sword_Secondary.data". The sword is the primary while dagger is the secondary.
2. Open the data file and edit the .entity file with Hex Editor.
3. Press Ctrl + F to use find function and look for the first "01 01" (without the quotes).
4. After the "01 01" there will be a "00" and after the "00" there will be 4 bytes, for example "8G 5C D2 9H" . Replace all the 4 bytes with 00, save and repack the weapon data file and then the forge file, that's it.
Kamzik's tool will automatically make a backup of the original file so don't worry if you messed up.