Visuals
- Refine results Found 70 results. 352 have been filtered out. Currently filtering by: categories. (Clear filters)
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I was looking to replay this game and kept getting frustrated that people were advertising shitty reshades on youtube with "RAY TRACING" in the title even though none of it was actual ray tracing.
- 59.3MB
- 659
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I was looking to replay this game and kept getting frustrated that people were advertising shitty reshades on youtube with "RAY TRACING" in the title even though none of it was actual ray tracing.
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Steam - UPlay - Full Screen - Kenway Fleet - DLC Fix
This .exe file should help fix the full screen issue or any other problems you might be encountering.
- 10.9MB
- 294
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Steam - UPlay - Full Screen - Kenway Fleet - DLC Fix
This .exe file should help fix the full screen issue or any other problems you might be encountering.
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A Shader For Reshade With the goal of improving the game's visuals while not ruining the performance. Using effects like Ambient Occlusion, Real-Time Lighting and Shadows, Back Face Lighting, Eye Adaption, Cinematic DOF, and changes to the game's vibrance and colors.
- 8KB
- 229
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A Shader For Reshade With the goal of improving the game's visuals while not ruining the performance. Using effects like Ambient Occlusion, Real-Time Lighting and Shadows, Back Face Lighting, Eye Adaption, Cinematic DOF, and changes to the game's vibrance and colors.
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assassins creed black flag care package
Numerous shadertweaks see descriptionrelief texture enhancing, color balancing
- 2.5MB
- 110
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assassins creed black flag care package
Numerous shadertweaks see descriptionrelief texture enhancing, color balancing
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This mod forces all meshes in the Havana area to use their highest level of detail versions at all times.
- 360.1MB
- 99
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This mod forces all meshes in the Havana area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Mayan Temple area to use their highest level of detail versions at all times.
- 180.5MB
- 93
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This mod forces all meshes in the Mayan Temple area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Caribbean Sea area to use their highest level of detail versions at all times.
- 732.9MB
- 93
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This mod forces all meshes in the Caribbean Sea area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Observatory area to use their highest level of detail versions at all times.
- 217.0MB
- 92
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This mod forces all meshes in the Observatory area to use their highest level of detail versions at all times.
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This mod forces all meshes in the North Carolina area to use their highest level of detail versions at all times.
- 177.6MB
- 92
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This mod forces all meshes in the North Carolina area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Nassau area to use their highest level of detail versions at all times.
- 289.4MB
- 92
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This mod forces all meshes in the Nassau area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Kingston area to use their highest level of detail versions at all times.
- 370.3MB
- 92
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This mod forces all meshes in the Kingston area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Principe area to use their highest level of detail versions at all times.
- 244.0MB
- 89
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This mod forces all meshes in the Principe area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Cozumel area to use their highest level of detail versions at all times.
- 223.9MB
- 89
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This mod forces all meshes in the Cozumel area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Charleston area to use their highest level of detail versions at all times.
- 172.7MB
- 83
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This mod forces all meshes in the Charleston area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Delirium area to use their highest level of detail versions at all times.
- 226.6MB
- 83
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This mod forces all meshes in the Delirium area to use their highest level of detail versions at all times.
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This mod forces all meshes in the Intro area to use their highest level of detail versions at all times.
- 275.4MB
- 74
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This mod forces all meshes in the Intro area to use their highest level of detail versions at all times.
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Disable annoying effects -glowing objects outlined enemies-
3Dmigoto edit to disable some of the annoying visual effects in the game.
- 2.3MB
- 70
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Disable annoying effects -glowing objects outlined enemies-
3Dmigoto edit to disable some of the annoying visual effects in the game.
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Invisible Blowpipe WITHOUT Resorep
Makes the blowpipe invisible, while being compatible with any other mod and not requiring Resorep.
- 1KB
- 70
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Invisible Blowpipe WITHOUT Resorep
Makes the blowpipe invisible, while being compatible with any other mod and not requiring Resorep.
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This mod forces all meshes in the Abstergo area to use their highest level of detail versions at all times.
- 169.2MB
- 66
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This mod forces all meshes in the Abstergo area to use their highest level of detail versions at all times.
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This mod completely removes overlay you get when you enter eagle vision, while preserving all of the character and other markers.
- 2KB
- 65
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This mod completely removes overlay you get when you enter eagle vision, while preserving all of the character and other markers.