Assassin's Creed IV: Black Flag

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ACFan

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xACFanx

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36 comments

  1. VolcomKnight
    VolcomKnight
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    PLEASE PLEASE. I NEED A VIDEO WHERE IT IS EXPLAINED HOW TO INSTALL THE MOD. my english is very bad so i need a video. i dont stand instructions
    1. VolcomKnight
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      (in case you speak spanish) 

      En tu perfil dice que sos de España. Si es así, te agradecería que pudieras explicarme paso a paso (aunque sea por acá) lo que tengo que hacer. Muchas gracias     : D
    2. xACFanx
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      Pero si solo hay 4 palabras en inglés xD
      Unpack, repack, copy, paste
    3. VolcomKnight
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      jajajaja, es cierto. ¿ podrias hacer un video o explicarme como puedo instalar el mod? por favor . Estoy acostumbrado a copiar, pegar y listo jaja. En el archivo de texto dice algo de desempaquetar pero no se a que se refiere y con el achivo "Dataforge" (o algo asi), no se como desempaquetarlo ni si debo hacerlo. En el caso de que sea asi, no se si necesito un programa para descomprimir archivos que no sean rar. ayuda jajaja
    4. xACFanx
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      Nunca antes has instalado mods usando los .data en vez de los .forge? Pues aprende por que así podrás usar varios mods simultáneamente.


      Espero que esto ayude, a ver...

      Para extraer y modificar archivos del juego usa AnvilToolkit  Descargalo aquí


      Extrae DataPC.forge donde encontrarás: 51-Game Bootstrap Settings.data y 52-Game Fix.data. Extraelos
      Una vez extraidos:

      Copia en 51-Game Bootstrap Settings.data
      10823_-_Fight_ACGA_Dual_Basic.ActionBlock
      10824_-_Fight_ACGA_Dual_Combo.ActionBlock
      10825_-_Fight_ACGA_Dual_Counter.ActionBlock
      10826_-_Fight_ACGA_Dual_Counter_Double.ActionBlock
      10827_-_Fight_ACGA_Dual_Stunkill.ActionBlock

      Copia en 52-Game Fix.data
      13089_-_Fight_ACGA_Special.ActionBlock

      Entonces repackea 51-Game Bootstrap Settings.data y 52-Game Fix.data

      Copia en DataPC.forge
      51-Game Bootstrap Settings.data
      52-Game Fix.data 
      192_-_ACGA_W_P_Pirate_Scimitars_Secondary.data
      194_-_ACGA_W_P_Officer_Smallswords_Secondary.data
      204_-_ACGA_W_P_British_Cutlasses_Secondary.data

      Una vez hecho esto repackea DataPC.forge y ya lo tienes.
    5. VolcomKnight
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      Muchas gracias por tu tiempo, lo voy a intentar. :D
    6. VolcomKnight
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      El mod esta excelente, muchas gracias :D
      Pude aprender a instalarlo y tu explicación me sirvió para agregarle mas mods. ¿conoces un mod o algo para eliminar esa estela de luz que dejan las espadas al atacar? Me di cuenta de que no pasa en las animaciones cuando contraataco, pero si cuando quiero dar unos golpes por mi cuenta. El mod es muy bueno y solo habría que eliminar ese efecto de las espadas al golpear (también aparece el efecto de la espada que fue eliminada). Vi en otros videos que esto se solucionaba usando las cimitarras pirata, pero no me funcionó.
    7. DripMoth
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      no me deja unpackear los .data, me devuelve a la carpeta principal del juego,, cómo se abren ese tipo de archivos?
  2. Jovakhiin1
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    hey, I wanted to ask for installing the mod I Feel like im messing up on this step step 

    Copy 51-Game Bootstrap Settings.data, 52-Game Fix.data and swords in DataPC

    Should I be copying the actual forge files? The Extracted Forge Files or The ones that have not? Or is this step saying
    Copy your folders from the mod to DataPC.Forge?

    Any help would be appreciated
    Also I saw Files with the same numbers as yours within 51 game bootsrap. are those what is supposed to be replaced or or separate files entirely?
  3. spidy2
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    Dude can you make fully connor's sword combat mod please?
  4. spidy2
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    Dude can you make edward in the combat stand like haytham in the picture please?
  5. terry0zzy
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    I'm really surprised how well this just... Works. Great work getting these animations into the game. Only thing bugging me is a duel-swords animation leaking in but genuinely not that big a deal considering what was done here.
  6. MatthewAve
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    Sorry mate, I'm Confused on how to Install this.
    Are there any deeper instructions?

    Thanks!
    1. terry0zzy
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      Huge recommend checking out tutorials on how to operate AnvilToolkit, it's literally the tools of the trade for any modern ubisoft game modding. If you're having trouble tracking down a good video tutorial I'd be more than happy to see what I can do to help. Believe me when I say once you've done it once you'll be knocking yourself on the head just like I did trying to mod this for the first time lol, it's really that simple so no worries :)
  7. VinStier06
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    Heyo, did the update kill this mod? Asking because I get a crash on the startup screen. 
  8. StevenH1995
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    in AnvilToolkit, which file contains the combo animations for npc single sword (picked up sword)?
  9. deleted98427698
    deleted98427698
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    British cutlasses is still showing two swords, also some attack animations still have ghost secondary sword
    1. xACFanx
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      The three swords i uploaded, have the secondary sword removed. I removed the secondary sword from British cutlasses, not British colonial cutlasses.

      What do you mean by  "ghost sword", the white effect when swinging the sword?
    2. deleted98427698
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      Like some animations when they're executed, they show sort of ''aura'' of the removed secondary weapon
    3. xACFanx
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      Yeah, the white weapon trail.

      I will upload an update with these weapon trails removed.
    4. deleted98427698
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      Just a small suggestion, can you use the animations of single sword when you pic NPC sword? Instead of Haytham. I mean Connor style is brute and raw, while haytham's elegant and bourgeois. Or you can check if you could use Adewale moves instead of all them. It's just a suggestion if it's possible.
    5. xACFanx
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      Man, the NPC sword have Connor animations.
      The same animations I used to make this mod.
      There are only 2 - 3 Haytham counter kills and combo kills.
    6. deleted98427698
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      I understand! After a closer look, can you look at his combat stance? it's the stance of dual swording. His hand always hold onto the invisible sword. Can you check if you can change it into one sword stance and when you jump, it's two sword animations. Small suggestion is to use machete animation for jumping animation, it works fine for long swords.
    7. StevenH1995
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      How do you remove the white weapon trail? I'm trying to remove it on all swords its very immersion breaking.
  10. F0XY1
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     Hey man. Could you make a mod that changes Edward, Adewale (Freedom Cry DLC) and Aveline (Aveline's DLC) to all have Connor's animations? Like walking, running, parkouring, etc, except the fighting style/animations, so just the movement? Cause if you slow walk with Edward, you can see that he walks "changing shoulders" like Connor and it doesnt fit Edward's normal walking/running animation.
     Or maybe you could do like AC:Rogue were they took Shay's animation and slowed it down for the slow walk.
     
    P.S: If you arent able to do it, do you know anyone else that is able and that i can contact?