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Version1.2.8
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Created by
Kamzik123Uploaded by
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This page was last updated on 08 May 2024, 10:01AM
- Changelogs
-
-
Version 1.2.8
- 1.2.8:
- Compatibility issues:
- - Data files unpacked with previous toolkit versions can NOT be repacked with 1.2.8
- - This affects only pre-Unity games
- - Can be fixed by repacking the file with 1.2.7, deleting the extracted folder and reunpacking the file with 1.2.8
- - XMLs exported with previous toolkit versions can NOT be imported with 1.2.8
- - Can be fixed by importing with 1.2.7 and reexporting with 1.2.8
- Changes:
- - Added "Experimental" settings tab
- - Added .bak file restore option
- - Added AC4 NavalBoardingSettings xml support
- - Added Automatic rescale when porting meshes to AC1 and Ezio games
- - Added Custom theme support
- - Added GRB MaterialTemplate hashes
- - Added GRB support for TextureSet files
- - Added ProcessingInstructions to all exported XMLs
- - Added Skeleton XML export options
- - Added Skeleton support
- - Added Tag Names
- - Added TextureFormat combobox to Texture Viewer
- - Added Uncompressed texture import option
- - Added VisualBitangentSign generation for ACS cloth
- - Added XML compilation/import messages
- - Added a lot of hashes
- - Added an option to generate a "64bit File ID" to the Hash Converter
- - Added button to reset settings to defaults
- - Added check if data file is unpacked when repacking
- - Added console error message for older unpacked data files
- - Added exception handling for opening file in windows default app
- - Added name of file to data file error messages
- - Added notification sound when packing finishes (Enable in settings)
- - Added option to add IDs to TextureMap exports
- - Added option to create new folders
- - Added option to disable asynchronous data file writing
- - Added option to force big endian reader
- - Added option to force convert 32 bit IDs to 64 bit
- - Added option to remove CompiledMip dependency
- - Added option to rename files and folders
- - Added option to suppress Mesh Viewer import error messages
- - Added reset search button
- - Added search history
- - Added static mesh pos W component color
- - Added support for Normal, Tangent and Binormal W component colors
- - Added support for multi-color GLBs
- - Added support for various GRB vertex formats
- - Added warning message when importing a mesh with no UVs
- - Changed Ezio To Standard converter pixel format to RGBA8888
- - Cleaned up windows
- - Complete Data file code rewrite
- - Improved DDS Header recognition
- - Improved Exceptions handling
- - Improved Texconv commandline arguments
- - Improved folder permissions check
- - Made Game Explorer not refresh the view when not necessary
- - Made Unnamed files export with file ID instead
- - Mesh Viewer "Export" function will now remember the previously selected extension
- - Mesh Viewer "Save As" function will now remember the previously selected extension
- - Moved "Open Texture Viewer" and "Open Mesh Viewer" options to the Game Explorer context menu
- - Renamed some GRB Material properties
- - Resolved some Material, ClusteredMeshData and Mesh hashes
- - Reworked BuildTable/EntityBuilder code
- - Rewrote all GRB Vertex Formats
- - Settings.xml and Games.gsd will now get recreated if corrupted
- - Shift + Click on a search history item deletes it
- - Texture Map batch export function will now remember the previously selected extension
- - Texture Viewer "Save As" function will now remember the previously selected extension
- - UVs will now get populated with a default value (0,0) if they are missing
- Mesh Viewer:
- - Added Mesh Deform Bones export/import
- - Added Mesh Properties to Mesh Viewer
- - Added Shadow Primitive recalculation
- - Added Skeleton details panel
- - Added Vertex Format to Mesh Import options
- - Added ability to export Meshes to a BuildTable
- - Added ability to export Scene to a BuildTable
- - Added ability to export Skeletons to a BuildTable
- - Added ability to export a glb with just skeletons
- - Added ability to export meshes with up to 5 UV sets
- - Added check for Mesh Instance exceeding bone limit
- - Added missing Vertex Color warning message
- - Added new Mesh Import options
- - Added option to Clear Meshes
- - Added option to Clear Skeletons
- - Added option to cancel mesh import
- - Added option to hide Meshes
- - Added option to hide Skeletons
- - Added option to search Mesh Bones list
- - Added option to set skeleton as main skeleton
- - Added option to show coord system
- - Added skeletons treeview to Mesh Viewer
- - Added skinned mesh import
- - Added support for Blender's other Vertex Color naming scheme
- - Added vertex weight normalization to GLB exports
- - Changed Mesh Viewer Save As to allow Scene export
- - Changed vertex color accessors to use application specific names for better Blender support
- - Improved Mesh Viewer scene hierarchy
- - Made Skeletons open in Mesh Viewer by default
- - Removed SSAO
- - Removed useless options from "Scene", "Meshes", "Skeletons"
- - Removed useless treeviewitem checkboxes in Mesh Viewer
- Bug Fixes:
- - Fixed "UserCategory" not getting exported to GLB
- - Fixed AC1 skinned mesh quantization factor
- - Fixed AC2 mesh import scale being wrong
- - Fixed AC4/Rogue Cloth serialization
- - Fixed ACB data decompression crash
- - Fixed AnvilGLTF mesh repositioning translation scale
- - Fixed Automatic Rescale issues
- - Fixed BuildTable crashes
- - Fixed Cloth related crashes for Ezio cloth files in newer games
- - Fixed Data file error messages not showing up
- - Fixed Ezio games forge crashes
- - Fixed Ezio games skinned mesh scales
- - Fixed GLB Material IDs import
- - Fixed GLB bind matrices export
- - Fixed GRB Game Selector crash
- - Fixed GRB's UV serialization
- - Fixed IKData not importing correctly
- - Fixed Main Skeleton not getting used in GLB export
- - Fixed Mesh Color0 serialization
- - Fixed Mesh Morph data not getting initialized properly
- - Fixed Mesh Viewer BuildTable ID generation
- - Fixed Mesh Viewer GLB export crash
- - Fixed Mesh Viewer render not updating when removing meshes
- - Fixed Mesh properties not updating properly in Mesh Viewer
- - Fixed Mesh vertex color writing
- - Fixed MeshInstancingData serialization
- - Fixed Meshes crashing if they contain degenerate faces
- - Fixed Revelations vertex formats
- - Fixed Syndicate BuildTable crashes
- - Fixed Texcoord error message showing up for every mesh primitive
- - Fixed Texture Viewer crashes when creating new textures
- - Fixed Texture Viewer utils not working
- - Fixed TextureMap batch export to PNG, JPG and TGA
- - Fixed Unity and Syndicate BuildTable generation
- - Fixed Unity, Syndicate and GRB MeshBone issues
- - Fixed Vertex Offset on Y moving in opposite direction
- - Fixed Vertex Scale not getting reset properly after saving
- - Fixed XML export crashes when a string contains an invalid characters
- - Fixed XML exporting even if the file is unsupported
- - Fixed XML imports crashing
- - Fixed XMLs, Textures and SWFs batch exporting even if the dialog is cancelled
- - Fixed a bug where mesh scale would get recalculated incorrectly if replacement failed
- - Fixed batch Texture Export saving them in the wrong folder
- - Fixed bug where some specific files would batch import instead of export
- - Fixed crash when clicking "Replace" on a new TextureMap
- - Fixed crash when importing static meshes
- - Fixed crash when trying to delete a file that's in use
- - Fixed crashes when importing non-mesh GLB node
- - Fixed data file unpacker proceeding even if an unpacked folder already exists
- - Fixed duplicate vertex groups export when not using skeletons
- - Fixed file list web check hang
- - Fixed forge repacking data files with Unicode characters in name
- - Fixed incorrect skinned mesh vertex color writing
- - Fixed incorrect vertex normals/tangents/binormals writing
- - Fixed incorrect vertex weights writing
- - Fixed scale getting multiplied for each mesh contained within a GLB file in some cases
- - Fixed settings not getting reset properly when Settings.xml is deleted
- - Fixed skinned mesh position writing
- - Fixed some AC3/AC3R Vertex Formats
- - Fixed some AC3R mesh crashes
- - Fixed some GRB Meshes crashing after resaving
- - Fixed some GRB mesh formats reading vertex colors as UVs
- - Fixed some Mesh crashes when index buffer contains padding indices
- - Fixed some Syndicate Material crashes
- - Fixed vertex format recognition sometimes failing on import
- - Fixed window creation crashes
- - Static mesh vertex format fixes
- - Fixed Binormals calculation
-
Version 1.2.7
- Changes:
- - Added Time Stamps to console
- - Added lots of hashes
- - Added option to change Console Timestamp format
- - Added read/write perms check when selecting game directory
- - Made GRB data files always serialize uncompressed
- - Set default culture to invariant
- - Updated SharpGLTF in preparation for Skinned Meshes
- - Game Explorer:
- - Added ability to open a new Mesh Viewer window or to focus the currently opened one
- - Added ability to open a new Texture Viewer window to create new Texture Maps
- - Added Backspace hotkey to go to previous folder in Game Explorer
- - Added F5 hotkey to refresh folder in Game Explorer
- - Mesh Viewer:
- - Added AC1, Unity, Syndicate and GRB meshes support
- - Added Bones list
- - Added Mesh custom properties export/import
- - Added ability to merge meshes
- - Added option to load standalone GLB files -> If a mesh with the same ID is present in the Mesh Viewer, it will be replaced
- - Added options to change default and boost camera speeds in settings
- - Improved Automatic Rescale -> If an object already has a scale, it will no longer be discarded
- - Improved UI
- - Rewrote camera controller -> Camera movement is now smooth, press Shift for speed boost
- - Texture Viewer:
- - Added Texture conversion tools
- - Any image format can now be used to import textures
- - XML support:
- - Added GRB BuildTables support
- - Added GRB EntityBuilder support
- - Added GRB Materials support
- - Added Syndicate and Unity LiteRagdoll support
- - Added Syndicate and Unity SoftBodySettings support
- - Added Unity and Syndicate Cloth support
- - Improved MaterialNodeSolver code
- - Removed list counts from EntityBuilder, EntityGroupBuilder, BuildTable, Cloth and Material files
- Bug Fixes:
- - Fixed AtomRTCPDescriptor
- - Fixed BaseObjectPtr
- - Fixed Ezio trilogy forge file serialization
- - Fixed Game Explorer crash when selected file has undefined action
- - Fixed Mesh Viewer BuildTable exporting creating broken BuildTables for Ezio games
- - Fixed Mesh replacement crashes
- - Fixed Unity and Syndicate TextureSet
- - Fixed Vertex Format conversion
- - Fixed bug where Mesh Viewer would ask twice if you want to save changes when closing
- - Fixed bug where extension would get removed from folders when copying
- - Fixed bug where windows would not get removed from window list when closed with Alt+F4
- - Fixed crash when converting texture to BC7 when importing
- - Fixed crash when doubleclicking non-existing file in Game Explorer
- - Fixed crashes when a mesh fails to read
- - Fixed error when trying to overwrite files when copying folders
- - Fixed incorrect bounds computation in meshes
- - Fixed loading GLB with multiple meshes contained within
- - Fixed missing constructors for some Base Types
- - Fixed missing data in MeshInstancingData
- - Fixed missing side buttons in Game Explorer when a Mesh file is selected
- - Fixed porting TextureMaps with TopMips to older games
- - Fixed windows opening and xmls exporting even when file failed to load
- - Fixed crashes when importing specific GLB material types
-
Version 1.2.6
- Changes:
- - Separated AC3 and AC3Remastered mesh saving options
- - Added option to automatically rescale meshes (AC3 and later only)
- - Readded Vertex Color import
- - Enabled Scale editing for AC2-Revelations meshes
- - Added check to prevent import without tangents for AC2-Revelations meshes
- - Complete DynamicProperty rework -> Added BaseTypes
- - Reworked TextureSet -> Added names to all TextureMap slots
- - Added ability to set Material ID by drag and dropping Material file in the Mesh Viewer
- - Added Origins and Odyssey LocalizationPackage support
- - Added GRB hashes
- Bug Fixes:
- - Fixed crash when parsing non-mesh GLB nodes
- - Fixed AC3 Classic incorrect Vertex Format assignment
- - Fixed some windows staying open after swapping game
- - Fixed Vertex Color reading and saving
- - Fixed various GLB imported crashes, namely "Invalid Tangent" error
- - Fixed AC3 Remastered Vertex formats
- - Fixed AC1-Revelations Vertex formats
- - Fixed Scale not being saved in AC2-Revelations meshes
- - Fixed Scale being read incorrectly in AC2-Revelations meshes
- - Fixed skinned mesh vertex color reading
- - Fixed AC3 TimeOscillatorData
- - Fixed AC3 Remastered TextureSet
- - Fixed Cloth file crashes
- - Fixed zero length Mesh Primitives not getting loaded
- - Fixed TagRules import
-
Version 1.2.5
- Changes:
- - Added AssassinAbilitySet support for AC4
- - Complete Scimitar Class rewrite
- - AC2-Rogue:
- - Added XML support for Cloth, ClothSettings, ClothActionSettings, LiteRagdoll
- - Added AC1 textures support
- - Added multithreadded forge file fetching
- - Added more hashes (AC4 and Rogue now have 0 numeric extensions)
- - Removed all forge repacking restrictions for Ezio trilogy
- - Improved ShipHealthData code
- - Reworked XML reading code
- - Moved compression/decompression fully to RAM
- - Added RAM check
- - Reworked Materials
- - Added support for individual Material Properties
- - Updated to latest DDSUnswizzle version
- - Improved DDS deserialization, a lot more DDS formats should be recognised and NVTT exported files should work as intended
- - AC4: Added XML support for EconomicSystemSettings
- - Added option to batch export textures and any other file format, just select all the files, right click and export
- - Added lots of enums, DynamicProperties and Services, thus further improving BuildTables support (99% of AC4 BuildTables are exportable now)
- - Added option to Compile XML files
- - Added option to Compile XML files when repacking a data file
- - Improved overall TextureMap support
- - Improved TextureMap editor speed for games that use TopMips
- - Added TextureMap support for: Steep, Ghost Recon Breakpoint
- - Added option to make console always on top
- - Added option to prevent .bak file overwriting
- - Added file tooltips
- - Added BallJointCommonData XML support
- - Added Mesh Viewer
- Bug Fixes:
- - Fixed TextureSelector and UVTransform property reading/writing
- - Fixed Ezio trilogy TextureSet reading/writing
- - Fixed UIInventoryItem crashes
- - Fixed ShipHealthData crashes
- - Fixed EntityBuilderTemplateOverride reading
- - Fixed AC3 SpawnInventoryParams crash
- - Fixed Unity NodeSolver crashes
- - Fixed Ezio trilogy Property Path Node
- - Fixed AC1 TextureMap files not exporting in formats other than DDS
- - Fixed "Open in Explorer" always creating a new Windows Explorer instance
- - Fixed files refusing to open in specific default Windows applications
- - Fixed Syndicate SpawnInventoryParams
- - Fixed Syndicate RowSelection
- - Fixed Oodle crash when unpacking multiple files at once
- - Fixed incorrect treatment of binormals as vertex color
- - Fixed GLB export merging vertex groups with shared material
-
Version 1.2.4
- Changes:
- - Added AC1 support
- - Added AC4 ContentPackage support
- - Added ShipCollisionData support for Rogue and AC4
- - Added support for NavalPuckleGunSettings
- - Forge and Data files will no longer unpack if their unpacked folder already exists
- - Improved NavalSwivelGunUpgradeSettings
- Bug Fixes:
- - Fixed AC1 Class ID reading
- - Fixed bug where sometime the search bar would remain focused and glitch out
-
Version 1.2.3
- Changes:
- - Added around 35000 new hashes
- - Added support for 14 Dynamic Property classes
- - Complete rewrite of Dynamic Properties code
- - Data unpacker now stores temp files smaller than 1mb in RAM instead of writing them to the disk
- Bug Fixes:
- - Fixed numerous BuildTable/EntityBuilder bugs and crashes
-
Version 1.2.2
- Changes:
- - AC2-Rogue: Added XML support for: UIInventoryItem, UIInventoryPage
- - AC2-Syndicate: Added XML support for InventoryItemSettings, BuildTable and EntityBuilder
- - Added LocalizationPackage support to Ghost Recon Breakpoint
- - Added PropertyPathNode Effect hash name
- - Added TagRuleBuildTable support in the TagRules file
- - Added XML support for: NavalAmmoSettingsRef
- - Complete rewrite of Material code
- - Given names to a lot of Material unknown parameters
- - Improved BuildTable, EntityBuilder and EntityGroupBuilder code
- - Improved InventoryItemSettings code
- - Improved LODSelector code
- - Improved file reference fetching speed a lot
- - Reworked class reading
- - XML Serializer now exports only game specific data, instead of data for all of the games
- Bug Fixes:
- - Fixed BuildTable/EntityBuilder/EntityGroupBuilder crashes
- - Fixed Unity BC7 pixel format support
- - Fixed crash when game icon file is not found
- - Fixed forge unpacking crash when illegal path characters are found
- - Fixed game explorer crash when going back from a deleted folder
-
Version 1.2.1
- Changes:
- - Improved file lists handling
- - Added Syndicate PrefetchingFileInfos support (Might cause some errors ingame for big Prefetching files)
- - Added FGFL export to text utility
- Bug Fixes:
- - Fixed FileReference XML crash
- - Fixed crash when illegal characters are found in file path
- - Fixed multiple file unpacking/repacking sometimes failing to report when finished
- - Fixed Game File lists being hardcoded
- - Fixed AC3 BuildTable/EntityBuilder/EntityGroupBuilder support
- Note:
- - If you have a forge unpacked with a previous AnvilToolkit version, you have to change the GlobalMetaFile extension from .data to .MetaFile and change the PrefetchingFileInfos file extension from .data to .PrefetchInfo
-
Version 1.2.0
- Changes:
- - Added Actions label to file actions
- - Added CapsuleShape export to obj
- - Added DDSUnswizzle
- - Added Game Editor presets
- - Added Hash Converter Utility
- - Added Mesh Viewer
- - Added Syndicate CompiledMip support
- - Added Syndicate TextureMap support
- - Added Texture drag and drop replacement
- - Added XML support for: DataLayer, DataLayerGroup, DataLayerManager, LineIdToSoundLengthPackage, NavalSwivelGunUpgradeSettings, ShipHealthData, DynamicActionBlockWrapper, TextureSet, TagDictionnaries, TagRules, UniverseTagRules, Universe, FastTravelManager, BuildTable, EntityBuilder, EntityGroupBuilder, LODSelector, InventoryItemSettings, UIInventoryItem and UIInventoryPage
- - Added a lot of new hashes
- - Added ability to save textures directly in other game formats
- - Added automatic Game Explorer scaling should the default size be bigger than screen size
- - Added automatic generic file backup creation
- - Added glTF export and import
- - Added more options to Texture Viewer
- - Added multithreadding to forge unpacking
- - Added option to Cut, Copy, Paste and Delete files to the Game Explorer
- - Added option to automatically download AC3, AC4 and Rogue file lists for use in File References
- - Added option to create backups without date, existing backups will be skipped
- - Added option to drag and drop files onto the Game Explorer to move/copy them to the folder (hold CTRL while dropping to copy)
- - Added option to go directly to Game Entry editor if game folder is not found
- - Added support for AC2, Brotherhood and Revelations meshes
- - Added support for all the DDS PixelFormats the game uses
- - Added support for unpacking and repacking forge and data files for: Ghost Recon: Breakpoint, Steep, Origins and Odyssey
- - Changed default mesh export type to GLB
- - Changed default xml export file name
- - Improved Window handling
- - Improved data file compression
- - Improved file format definitions
- - Improved placeholder exe names
- - Massive improvement to Game Explorer speed
- Bug Fixes:
- - Fixed AC3 files not working
- - Fixed DX10 texture writing
- - Fixed Rogue DataPC_extra_chr.forge writing
- - Fixed Run Game button, it will now use the exe you have specified
- - Fixed Syndicate Texture crashes
- - Fixed Texture Viewer showing some textures darker than they really are
- - Fixed crash when texconv.exe is not found
- - Fixed forge writing for Ezio Trilogy
- - Fixed game explorer context menu bugs
- - Fixed mesh serialization
- - Fixed skinned mesh reading
-
Version 1.1.1
- Changes:
- - Reworked forge code
- - Repacking forge files containing more than 5000 data files is now possible (not for Ezio Trilogy)
- - Improved forge repacker speed
- - Enabled GUI support for Unity and Syndicate
- - TextureViewer now supports Unity and Syndicate
- - Unity and Syndicate LocalizationPackage can be exported and imported
- - Unity and Syndicate Materials can be exported and imported
-
Version 1.1.0
- Changes:
- - Added ability to sort folders
- - Added settings xml
- - Added MeshShape export (AC4 only)
- - Added ability to export LocalizationPackage to XML and import new XML
- - Added ability to export Materials to XML and import new XML (Material XML from one game can be imported into another game)
- - Added ability to export FireData to SWF and import new SWF
- - Added a lot of new extension definitions and other hashes
- - Added wildcard search
- - Added ability to replace Unity and Syndicate texture data (console only)
- - .forge and .data files are now handled by a background thread
- - Reworked mesh code
- Bug Fixes:
- - Fixed GUI bugs
- - Fixed crash when unpacking files with illegal characters in name
- - Fixed Rogue texture writing
- - Fixed numerous unpacker bugs
- - Fixed XML value localization issues
- - Fixed search glitching out when using capital letters
- - Fixed various WPF assignment errors
-
Version 1.0.0
- Release
-
- Author's activity
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May 2024
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08 May 2024, 10:02AM | Action by: kamzik123
Attribute change
'file visible to the public'
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08 May 2024, 10:01AM | Action by: kamzik123
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'File \'AnvilToolkit_Release_v1.2.8\' category changed to Main Files.'
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07 May 2024, 10:08PM | Action by: kamzik123
Attribute change
'File \'AnvilToolkit_Release_v1.2.7\' category changed to Main Files.'
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07 May 2024, 9:05PM | Action by: kamzik123
Readme file added
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07 May 2024, 9:05PM | Action by: kamzik123
Changelog added
'Change log added for version 1.2.8'
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07 May 2024, 9:04PM | Action by: kamzik123
Attribute change
'Description changed.'
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07 May 2024, 8:54PM | Action by: kamzik123
File added
'AnvilToolkit_Release_v1.2.8 [version 1.2.8]'
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07 May 2024, 8:23PM | Action by: kamzik123
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'AnvilToolkit_Release_v1.2.8 [version 1.2.8]'
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07 May 2024, 8:22PM | Action by: kamzik123
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'file hidden from public viewing'
November 2023
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26 Nov 2023, 5:50PM | Action by: kamzik123
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'Description changed.'
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05 Aug 2023, 11:05AM | Action by: kamzik123
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'Description changed.'
June 2023
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12 Jun 2023, 12:31PM | Action by: kamzik123
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'file visible to the public'
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12 Jun 2023, 12:27PM | Action by: kamzik123
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'Change log added for version 1.2.7'
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12 Jun 2023, 12:26PM | Action by: kamzik123
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'AnvilToolkit_Release_v1.2.7 [version 1.2.7]'
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12 Jun 2023, 12:26PM | Action by: kamzik123
Readme file added
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12 Jun 2023, 12:26PM | Action by: kamzik123
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'Description changed.'
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12 Jun 2023, 12:25PM | Action by: kamzik123
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March 2023
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04 Mar 2023, 3:34PM | Action by: kamzik123
Readme file added
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04 Mar 2023, 3:34PM | Action by: kamzik123
Changelog added
'Change log added for version 1.2.6'
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04 Mar 2023, 3:33PM | Action by: kamzik123
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'AnvilToolkit_Release_v1.2.6 [version 1.2.6]'
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