Assassin's Creed: Brotherhood

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EziSonOfThief

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EziSonOfThief

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About this mod

Tutorial on how to change Ezio florentine model for another (in this case a courtesan).

Permissions and credits
1. Export or unpack DataPC.forge and DataPC_ACR_Rome.forge using whatever tools (I use AnvilToolkit)
2. Export or unpack 102-CU_EzioFlorentin_Uplay_OverrideBuilder.data (in DataPC.forge)
3. Export or unpack 1284_-_Courtisanes_Visuals.data and 1289_-_ACR_F_Head_Pretty.data (in DataPC_ACR_Rome.forge)
4. Export or unpack 1283_-_CR_G_Courtisan_f_A.data (in DataPC_ACR_Rome.forge)
5. In any hexeditor open 0_-_Courtisanes_Visuals.BuildTable and 5_-__Ezio_Florentin.BuildTable (I use 010 Editor)
6. Leave the first 12 numbers or letters be and copy the rest from 0_-_Courtisanes_Visuals.BuildTable to 5_-__Ezio_Florentin.BuildTable but also after the first 12 symbols (shown in picture)
7. If repacked now the playermodel will lack a face as shown in the picture
8. repeat steps 4. and 5. with 0_-_ACR_F_Head_Pretty.BuildTable in 1289_-_ACR_F_Head_Pretty.data and 7_-_ACR_EzioFlorentin_FaceScar.BuildTable in 102-CU_EzioFlorentin_Uplay_OverrideBuilder.data
9. repeat steps 4. and 5. with 2_-_Generic_BaseEntity_Female.Entity in 1283_-_CR_G_Courtisan_f_A.data and
2_-_CU_Ezio_BaseEntity.Entity in 102-CU_EzioFlorentin_Uplay_OverrideBuilder.data
10. Save and repack DATA files
11. Repack Forge files (I use Ubisoft_Forge_Tool because my AnvilToolkit will not repack FORGE files for some reason)
12. Now we have eyeless courtesan (Found out that eyes dont work because eyes don't fit into the meshes (which basicly scale to Ezio))

That's it! We should have a changed playermodel.

If you use this tutorial, please share your work!