Hey, sorry to bother you with such a question, but do you know is it possible to mod AC6 in a way to change the boost-sliding animation into running animation (using legs movement) - basically, keeping the same speed & maneuverability as with boost-sliding but without actual sliding, with legs moving (running) instead? Like, maybe using overencumbered walk animation but sped up so it would look like the mech is actually running, I dunno.
Anyways, excellent work on this mod, thank you for creating & sharing it!
Sorry to bother, but i was wondering if this can be installed using mod engine 2 or just the way you mentioned in the description? thank you for your time.
i can't for the life of me open Witchy. No clue why, i have the requirements, and instead of mercilessly trying to fix it... i'm just gonna ask: Has anyone here tried merging the 'EquipParambooster' with the latest EZ-core, regulation bin 1.03
If it works, might i ask someone upload the merged bin?
You can also do it yourself using DSMapStudio with Mod Engine 2.1 - Armored Core 6 Support to edit, merge param files
Links are in https://discord.com/invite/mT2JJjx in #tools-and-resources DSMapStudio asset update for AC6 1.04 https://github.com/soulsmods/DSMapStudio Merge DSMapStudio asset update for AC6 1.04 with the github DSMapStudio https://github.com/soulsmods/ModEngine2/releases
with DSMapStudio you can see what has been changed and compare regulation bins to see what params have been edited they will be highlighted, hot reload feature that allows you change params while ingame
If you just want to hover, set "EquipParamBooster" to "Unk0x88=10". When I checked, it seems that the "EquipParamProtector" attached to this mod is the same as the vanilla one. Also, "ENAutoRecoveryControlParam" is optional and doesn't seem to be necessary if you just hover.
"UnkFloat0x88=10." Thanks for your assistance. I've added this to each leg armor piece, and as a result, I can now hover. Edit: use DSMapStudio with Mod Engine 2.1 - Armored Core 6 Support
https://discord.gg/shFCEhUY - links can be find in this studio or you can google it.
Here is the file, simply replace it with my edited version which includes the Hover mod and NEXT Movement Regulation adjustments. I've tweaked some of the boosters to match my preferences and made assault booster even faster.
yeah after using UXM i can't even find this equipparambooster or unk0x88=10 etc. feel blind here. trying to merge with ez-core and just lost in the sauce. downloaded the param file from your mediafire link just to get a grasp of it and i can't even open it in notepad++ or visual studio code. what's required to even open these param files?
You can also do it yourself using DSMapStudio with Mod Engine 2.1 - Armored Core 6 Support to edit, merge param files
Links are in https://discord.com/invite/mT2JJjx in #tools-and-resources DSMapStudio asset update for AC6 1.04 https://github.com/soulsmods/ModEngine2/releases
with DSMapStudio you can see what has been changed and compare regulation bins to see what params have been edited they will be highlighted, hot reload feature that allows you change params while ingame
Don't use notepad++ like I did lmao, it's way harder and will have problems with merging param files
Do you know how to cancel the stiffness that occurs when AC fires a cannon, like the legs of a tank? I would like to know what to change in which Param to do that.
umm. i think you misunderstood the meaning (i hope i'm wrong) "i second this" means that i also wished for the same thing you wanted in this case the mod feature
This mod attaches itself to your save so if you dont want to use it anymore make a back up of your save as well. Tried to uninstall it by restoring the original regulation.bin and it wouldnt go away. Wiped my save and it got rid of it.
24 comments
Anyways, excellent work on this mod, thank you for creating & sharing it!
No clue why, i have the requirements, and instead of mercilessly trying to fix it...
i'm just gonna ask:
Has anyone here tried merging the 'EquipParambooster' with the latest EZ-core, regulation bin 1.03
If it works, might i ask someone upload the merged bin?
Links are in https://discord.com/invite/mT2JJjx in #tools-and-resources DSMapStudio asset update for AC6 1.04
https://github.com/soulsmods/DSMapStudio Merge DSMapStudio asset update for AC6 1.04 with the github DSMapStudio
https://github.com/soulsmods/ModEngine2/releases
https://www.youtube.com/watch?v=BiOyuy4tJGY- youtube guide
with DSMapStudio you can see what has been changed and compare regulation bins to see what params have been edited they will be highlighted, hot reload feature that allows you change params while ingame
Trying to merge with NEXT Movement Regulation mod
When I checked, it seems that the "EquipParamProtector" attached to this mod is the same as the vanilla one.
Also, "ENAutoRecoveryControlParam" is optional and doesn't seem to be necessary if you just hover.
Edit: use DSMapStudio with Mod Engine 2.1 - Armored Core 6 Support
https://discord.gg/shFCEhUY - links can be find in this studio or you can google it.
Here is the file, simply replace it with my edited version which includes the Hover mod and NEXT Movement Regulation adjustments. I've tweaked some of the boosters to match my preferences and made assault booster even faster.
You can also do it yourself using DSMapStudio with Mod Engine 2.1 - Armored Core 6 Support to edit, merge param files
Links are in https://discord.com/invite/mT2JJjx in #tools-and-resources DSMapStudio asset update for AC6 1.04
https://github.com/soulsmods/ModEngine2/releases
https://www.youtube.com/watch?v=BiOyuy4tJGY- youtube guide
with DSMapStudio you can see what has been changed and compare regulation bins to see what params have been edited they will be highlighted, hot reload feature that allows you change params while ingame
Don't use notepad++ like I did lmao, it's way harder and will have problems with merging param files
I would like to know what to change in which Param to do that.
Thank you, I'm looking forward to it
"i second this" means that i also wished for the same thing you wanted
in this case the mod feature
sorry!
In any case, I respect and appreciate your work.