0 of 0

File information

Last updated

Original upload

Created by

BIGMP

Uploaded by

BIGMP

Virus scan

Safe to use

About this mod

Maintain the identity of 6. and express specific characteristics of older gens 1 - 5.
Evening out lower tier options into more modest options to fit more playstyles.
Also increasing skill expression through a variety of mechanics already present and supported in base game.

Requirements
Permissions and credits
Changelogs
Installation is downloading ModEngine 2 (Releases · soulsmods/ModEngine2) and dropping all these files into the /mod folder. When you want to open armoredcore6.bat to play the game without any worries of getting banned. Much cleaner installation

For installing the files put  the individual folders + regulation.bin in /mod in the ModEngine2 directory to install. Run the launchmod_armoredcore6.bat to play the game. Make sure you have steam running and it's up-to-date if you're playing on Open Server (Custom NEST PvP). You can grab an invite in the Discord.

For finding your save location it's in: C:\Users\<you>\AppData\Roaming\ArmoredCore6. Copy paste AC60000.sl2 to AC60000.mprev if you want to preserve your vanilla save and separate it from other mods.


Hello, thanks for checking out the patch! My goal with the creation of MP Revolution was to even out low tier options into more modest options that can fit more playstyles. Also increasing skill expression through a variety of mechanics already present and supported in base game. Their consistency ratio is unrealistically high with how players ACTUALLY play the game. Leading to a large issue in Armored Core 6 is how it naturally gravitates towards specific pieces of gear based on their consistency application rate. Because how the game is played, it ends up in a 1-dimensional engagement. Strategy is not very high in the priority other than variations of rush tactics or running away (exclusively one or the other,) which creates what I call bad “Push Pull” engagement where one side has close to no options, or the options they can express are at a skill ceiling so high that not even the best players in the game can't express them. 

Extreme examples of push pull are 140k weight AC vs 75k weight AC. Max weight AC has little to no options even if it has missiles or skill shots, simply due to having no present factor in the engagement leading to chip AP wins against them outright. It’s important to focus on. It’s not to make them completely present or realigning the weapon hierarchy, but to make it where the controlling factor of matches which is usually a speed differential is still present while the opponent now can utilize superior positioning to gain a possible comeback position. 

My objectives and intentions are as follows:

  • Create a more healthy environment for many if not all builds having a place
  • Have more mindfulness in terms of distancing and maintaining more complex engagements
  • Open new avenues for more types of builds to be present
  • Increase the ability for skillful expression through multiple means
  • Manual Aim Long Range Shots
  • More choices in equipment decisions
  • Increased react ability for more consistent engagements
  • Easier levels of Charge Weapon Handlings, "STEP UP" Charging. 
  • Making the ability to master a weapon's dynamics to an insanely intricate level

I'll add more as it comes to mind! I've put off releasing this for too long! 

If you run into issues with installation join the Discord or ping me here. I'll reply quicker in the Discord.

Installation is downloading ModEngine 2 (Releases · soulsmods/ModEngine2) and dropping all these files into the /mod folder. When you want to open armoredcore6.bat to play the game without any worries of getting banned. Much cleaner installation

You can check the changes here or in the download: Patch Notes

If you'd like to get hands on with the community you can join our Discord !