Anno 1800

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muggenstuermer

Uploaded by

Afterdark1

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37 comments

  1. JustCows
    JustCows
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    Same question. How did you change the range of the firestation? Also it does not work for me at all?
  2. babaktelur
    babaktelur
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    with gu17 how do i code increase range of the firestation?
  3. WillieWibbleSock
    WillieWibbleSock
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    AttackableType = HarbourBuilding
    This causes AI ships to get stuck on shores trying to get to and attack these new fire stations, you should set them as "IslandBuilding".
    Even Ubisoft made this mistake on many buildings, this is the cause as to why we see AI ships stuck on shores, Ubisoft set so many buildings wrong with this new addition in the code since GU15, even a few harbor buildings in the arctic are set at "IslandBuilding" and cannot be destroyed, or another example would be that bridges are set as "Ship" which is why we sometimes get that "your building is destroyed" message and when we click on that message we are forwarded to some random bridge, well, that bridge just got destroyed by a passing AI ship, except bridges have no "ruin" state.
    Its all a big mess what Ubisoft did, I hope they fix it soon, but generally speaking:
    -land buildings should be "IslandBuilding"
    -harbor buildings should be "HarbourBuilding"
    -bridges should be "[NONE]"
  4. hanthe2th
    hanthe2th
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    Great mod, any plans on making Fire Department Version? 
    1. Afterdark1
      Afterdark1
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      not now,maybe in the future... ;)
  5. SiddiusBlack
    SiddiusBlack
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    Afterdark1, everyone is waiting for your update for City Ornaments 2.5. So please, give us version 3.0 for GU16 :)
    1. Afterdark1
      Afterdark1
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      First part is out 😉
      https://www.nexusmods.com/anno1800/mods/484
  6. SiddiusBlack
    SiddiusBlack
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    Hi afterdark1,

    can you please made an update for your mod city ornaments 2.5? Without an update i cannot play my old GU15 save. I see you have set the mod to hidden on 11 dec, i hope we get an update soon, maybe under christmas tree :)

    https://www.nexusmods.com/anno1800/mods/93

    Thanks a lot for you great work and happy holidays
    SB
    1. Afterdark1
      Afterdark1
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      will do and on the way,but needs rework and its a huge mod...takes time.
      sry for that
    2. SiddiusBlack
      SiddiusBlack
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      No problem mate, nice to hear that you are working on it, i can wait :)
  7. caseyjones32
    caseyjones32
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    Thank you for your mods! I love all of your buildings :)

    It looks like you unintentionally included your tourism mod's .zip in the latest fire station.zip ;)
    1. Afterdark1
      Afterdark1
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      hi,
      really ? dam it^^
      will replace that
      thx for reporting ;)
  8. myskills90
    myskills90
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    GREAT Master !!
  9. plum6473
    plum6473
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    GU 16 : Bug with vanilla version Fire Station...
  10. deleted31005
    deleted31005
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    Wow, this is simply amazing, the new fire buildings look so nice and perfect to place inside cities.
    However, I had to lower the movement speed and the extinguish speed because it was overpowered, it made fires in the game pointless, I also changed some other values to make it more balanced and fixed some icons, if anyone wants:
    https://drive.google.com/file/d/11BjMRTLf9SIemrJR4mcO8yyWM7mZXWFR/view?usp=sharing
    1. TheAlPaca02
      TheAlPaca02
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      How did you do that exactly?
    2. deleted31005
      deleted31005
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      You can change the .xml files with Notepad++ to change some stuff in the code, I basically edit all the mods I use in that way to make it better for myself and try to fix some things I notice is wrong with certain mods, I believe all those speeds of the new "brigadiers" the mod adds are in the properties.xml file.
    3. Azanthul107
      Azanthul107
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      Link doesnt work - "Page not found"
      Can you tell me the path where theses xml Files are? I have to reduce the improved (reduced) probability of a fire, otherwise there is nothing going on with me. Not a single fire for weeks. humph