Anno 1800

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JimDiGriz77

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JimdiGriz77

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15 comments

  1. tharit56
    tharit56
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    crash when start the game . Please Fix this JIM
    1. JimdiGriz77
      JimdiGriz77
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      Please check everything yourself first before telling someone to fix something. No one has reported such problems, so I don't really know what to fix if you don't provide specifics other than "it doesn't work".
      What other mods do you use? In which order? What system? What mod loader? What's in the logs? Have you tried a new game or an old save? Have you tried enabling or disabling other mods? etc. Any other mod may as well cause a crash or conflict with any of them.
  2. daawe22
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    Thanks for the mod. I read the comment about the artic quay street and you explaining how to get them. But I cant get it to work in the artic and in enbesa, if I put a normal road down on the quay it just disappears. I also can't put a road down on the quay if the quay is close to the coast.
    1. JimdiGriz77
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      Do I understand correctly that you can build streets "on the water", but at the entrance to the coast, it is no longer possible? Are you using a mod that affects quay? e.g. like this one https://www.nexusmods.com/anno1800/mods/139
    2. daawe22
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      I can build streets on top of the quay but when I do that the street go under the water and dont change into the quay streets like in the old world. The only other mod I have for quay's is the artic quay mod.
    3. JimdiGriz77
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      Sorry for the late reply.
      It's my fault, I forgot one important detail. Artic and Enbesa in the vanilla game do not have quay streets counterparts.
      I had it among other mods and completely forgot about it :(.
      I will add it soon and update, meanwhile Streets_Related_MU mod should have it.
    4. JimdiGriz77
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      Here you go new mod with quay streets: https://www.nexusmods.com/anno1800/mods/635
  3. shokgun
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    Thanks for the mod, just a little question which mod are you using to build roads in water in the arctic? I have Aquatic Quay ( spice it up ) but it only allows me to build Quay, not roads...
    1. JimdiGriz77
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      that's enough, use the normal roads - should adapt with the quay
    2. shokgun
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      so i have to build the Quay then the roads on the quay? ( sorry can't test right now i just started a new game and deleted my last game lol )
    3. JimdiGriz77
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      no matter which way, this works like quays and roads in other regions
    4. summoner3
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      Thanks for this mod. I was able to actually use the fisheries that another mod allowed me to push out. Plus I added trade unions. I'm playing a finished game goofing around, but it'll really help the next time on their tiniest islands. Confirming this works with more harbor area, and build trading post on water. Which really is more than just a trading post as I saw, it works for tourist mooring, and productions too. And yes I did the road first, then the quay. Quay seems for decorations only, but the roads in the harbor even in the vanilla game do their job, they just mess up the buildings on land. Like the shopping arcade doesn't count the house connected with that kind of road. You'll see it playing. 
  4. senorHADES
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    I have always wanted to build Venice lol
    I suppose it would be difficult to move the houses and public buildings to the water.
    Do the buildings that are on the water affect changes like the palace or things like that?
    1. JimdiGriz77
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      ad 1) it's not difficult, more time consuming, but try "Harborlife" from "Spice It Up" collection.
      ad 2) nope, nothing additionally
  5. Domien
    Domien
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    Thank you
    I always asked myself why "Harborlife" didnt provided these buildings.
    Again, thank you