Anno 1800

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muggenstuermer

Uploaded by

Afterdark1

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30 comments

  1. Matrim2013
    Matrim2013
    • supporter
    • 1 kudos
    Hey there! First off love the mod, great concept. I wanted to know how exactly their move-n scaling is done? They don't appear to reach full potential when all their needs are met. Do they scale with the number of real workers you have? Do they scale with level of residence unlocked?
  2. Rorcanna
    Rorcanna
    • member
    • 0 kudos
    Nevermind me, was panicking about the ornamental animal pens/crop fields not showing up on a new save.

    Turns out you need to first reach the Workers tier for it to appear. D'oh! Leaving this for anyone else that might come wondering the same thing.
  3. predi
    predi
    • supporter
    • 0 kudos
    I could see this work real well with an additional Northern New World area.
  4. EmilSawicki88
    EmilSawicki88
    • member
    • 0 kudos
    I think those houses consume way too much wood to build. If they use same amount as vanilla cottages, It would be good for early game... Anyway, I like that mod, it's well drawn and beautiful, thank you.
  5. caseyjones32
    caseyjones32
    • premium
    • 4 kudos
    I love this! As well as the rest of your work :)

    An interesting thing occurring.. possibly a conflict? When I place the immigrant church.. DOZENS of preachers walk out of it, and spread throughout my town.

    There seems to be..an absurd amount of them. Has anyone experienced this or a similar issue before?
    1. Verdahmolis
      Verdahmolis
      • member
      • 0 kudos
      Bei mir ebenfalls, jedoch kommen die bei mir aus dem Wirtshaus...
  6. petermarone
    petermarone
    • member
    • 0 kudos
    Hallo und Guten Morgen,

    sieht wirklich super aus.
    Dateien lassen sich leider nicht vollständig entpacken.
    Fehler: 0x80010135 Pfad zu lang.
    Dadurch stehen nicht alle Objekte zur Verfügung.
    Die Anforderungen sind installiert.
    Viele Grüße

    Hat jetzt funktioniert. 
    Vielen Dank 
    1. Afterdark1
      Afterdark1
      • member
      • 45 kudos
      kann ich nicht nachvollziehen.geladen ,entpackt,keine probleme.
      evt das download file nach dem download in etwas kürzeres umbenennen ?!
      ein versuch ist es wert.
    2. Verdahmolis
      Verdahmolis
      • member
      • 0 kudos
      Hatte ich bei einem anderen Mod auch mal, bei mir hat geholfen > rechte Maustaste > oeffnen mit > und dort dan win rrar enpacken lassen...
  7. ApiraPrima
    ApiraPrima
    • member
    • 1 kudos
    Beautiful mod, thank you!
    Don't know if it's a bug, but the Immigrant Market is only available as Ornament, it has no "Public Service >> Marketplace" function. So I have to build a standard marketplace for them. All requirements (dependencies) are installed, Anno is fully updated.
    Thanks for any advice and help, Chris
    1. Afterdark1
      Afterdark1
      • member
      • 45 kudos
      its a normal market skin.
      build marketplace as known and choose the immigrants skin ;)
    2. ApiraPrima
      ApiraPrima
      • member
      • 1 kudos
      OK! Endlich ein Marktplatz Skin ;-)
      Danke dir!

      EDIT: Leider nicht... habe für den Marktplatz nur den Weihnachtsmarkt als Alternative. Weder mit Skin Painter, noch mit [Shift]+[v]. Es s ist auch kein anderer Mod installiert, der den Marktplatz ändert.
    3. Afterdark1
      Afterdark1
      • member
      • 45 kudos
      hi,
      kann nicht nachvollziehen warum du den nicht haben sollst...
      könnstest du mal bitte schnell ein neues save starten und schauen ob er immernoch fehlt..,danke
      btw. wird ab 1 bauern freigeschaltet.

    4. Amanjha
      Amanjha
      • member
      • 0 kudos
      Sir when will you release harbour ornament mod ?
  8. Thekingkupo
    Thekingkupo
    • member
    • 1 kudos
    Great work as always. When City and harbor ornaments?
  9. CorpNox
    CorpNox
    • member
    • 0 kudos
    Lots of potential for sure. I can kinda picture the concept being integrated into the general economy like an expansion pack:

    - Early labor force (duh)
    - Bonus for higher end labor because of freed up potential through cheap labor
    - A happiness penalty if you have a lot of unemployed peasants and workers (labor market competition)
    - Lower maintenance for high labor production lowered through crowded labor market
    - Happiness bonus through some food goods (they bring new recipes)
    - Could generate specialist or increase the odds for the tourist dock
    - Disease penalty for oversea travel, underdeveloped sanitation and crowded living.
    - high fire risk because of unregulated building, but also quick repopulation, maybe even automatic repair of ruins.
    ...
  10. arodvi
    arodvi
    • member
    • 1 kudos
    Not sure why but I can see only immigrant submenu with hut and 3 cottage that is on savegame. I can't see from where I can build their needs (Immigrant's Pub, Chapel and etc.) SOLVED