this doesn't seem to be compatible with the latest game version. i got a map that said i would get a rare plant but when i dived the spot i got nothing. there was even an empty icon with 0 on it on the screen.
Hello. I'm kinda new to this modding thing. I was able to use other mods using the anno mod loader but for some reason this one cashes the mod loader. Pretty sure I'm doing something wrong. I'm am suppose to do it a certain way? Thanks in advance
Pff I'm an idiot. Open Salvager slots +2 mod, go until assets.xml file, open it and delete the first </ModOp> you see, save and thats it. Then should look like this:
This is a nice addition to the list of mods for anno 1800. I have installed it and enjoying it. Just a favor, if I may. Could you kindly add in the asset.xml the stats of the salvager like other ships with its hitpoints, forward speed, and the like? I would like to tweak just a bit it's stats to fit my play style. I would appreciate it a lot. Thanks in advance. Happy gaming and stay safe!
It won't work as trigger is different. What you can do is look at my other mod, Cultural domination, as there is inside a museum set which improves all stats to Salvager. But is not a 10 seconds job to move a script, I suggest you go in Anno 1800 discord channel and ask there (address is in Spice it Up mod description) Sorry I can't help much
10 comments
Thank you for this lovely mod. I have a problem with the slots as they don't appear at all.is it a bug or something?
Thanks again
Then should look like this:
<ModOps>
<!-- Salvager ship -->
<ModOp Type="merge" GUID='112084' Path="/Values/ItemContainer">
<SocketCount>3</SocketCount>
<SlotCount>8</SlotCount>
</ModOp>
</ModOps>
It is done...Thank you again for this lovely and most needed mod...
Sorry I can't help much