Anno 1800
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ChrisAnd1998

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ChrisAnd1998

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29 comments

  1. ryan429
    ryan429
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    is this still work on GU17?
  2. GeoToo
    GeoToo
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    Hello All,
    As I mentioned in the "Show Console" mod by same author, whenever an item is added to a free slot in a ship the game fails to enable the save button and shows the error "Loading Session. Saving will be enabled once loading is complete" after a few seconds after the item shows in the ship's slot. This has happened with this mod as well. Any help in troubleshooting the issue is greatly appreciated.

    Thanks
  3. SSSJDanny
    SSSJDanny
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    I was able to get it to work the other day but then Patch 16.1 came out and now it crashes a few seconds after executing anything.
  4. LarabeJR
    LarabeJR
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    Hi, this tool looks great but I'm not able to use it. It crashes my game each time.
    Only the item spawner and the map reveal seem to "work" for me.
    Tried with my modded game and mods items, and it crash instantly. I also tried with a vanilla game and using the GUID found in the tool and in the Asset Viewer. The item spawn in my ship but a few seconds later, the game freeze and crash.
    Launching the game and/or the tool in admin mode doesn't seem to change anything

    Appreciate the work you put on this tool and maybe I'm using it wrong.
    I would be grateful if someone can post a video of a working method for this tool ^^
    1. arodvi
      arodvi
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      The mod is working perfect for me. My game is heavily modded over 170 mods in total. Usually played on Directx12 with this utility but I changed on Directx11 if that can help you.
  5. MorderUSA2020
    MorderUSA2020
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    How do I use this mod?
    I though it was suppose to be like a Trainer, but whenever I hit the execute button, the game crash.
    1. MorderUSA2020
      MorderUSA2020
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      Okay, only the item spawn is working. I think because I added some mods that the reference ID been change, so the default IDs provided in the tool aren't working.
  6. arodvi
    arodvi
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    Is the new feature with the items support modded items?
    1. ChrisAnd1998
      ChrisAnd1998
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      Well if you know the GUID of a modded item it should work.
    2. ChrisAnd1998
      ChrisAnd1998
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      Well if you know the GUID of a modded item it should work.
    3. arodvi
      arodvi
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      Yes I just checked and it is work, great work. Good idea is with that extra file, so we can edite and add some custom items. Good skills with the python :D

      PS: Could you add option for quantity and ship slot? I see then in the script but probably will be much easy if you put them as additional option on the interface?
    4. ChrisAnd1998
      ChrisAnd1998
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      Thankyou :) Took me 1 week to finally figure it out XD.
      An option for slots and quantity is a good idea! I see what I can do. 
    5. LBraden
      LBraden
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      So just to make sure, as I was coming here to see why it wasn't working for me.

      To get custom items from mods to load in, even though I know the GUID and typed it into the box, I need to put it into the text file as well?
    6. arodvi
      arodvi
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      You can put them into the item.txt file which is came with this aplication. Just make sure the new GUID are in proper format (you can see how the author did that in the file).

      Also I created my own item.txt file with more categories which is make much easier to search the item in the program. The author created the aplication to sort all the lines by name.
    7. LBraden
      LBraden
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      I've tried both and it's still not working for the mod added item I was trying to spawn it from this mod.
  7. cadams43130
    cadams43130
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    Just want to say thank you for making this. It's brilliant!

    I was wondering, though, could you add a description for each function on the description page and maybe how they work?  I am unsure about what a few of the functions do.

    Really cool utility though! Thanks again.
  8. Azanthul107
    Azanthul107
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    What is this mod for?
    1. ChrisAnd1998
      ChrisAnd1998
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      It's not really a mod but a utility. It allows the user to execute external lua or python scripts without a modloader. It can be used as a cheat trainer that keeps working for any game update. Or to quickly test a script for a mod you are creating.
    2. Azanthul107
      Azanthul107
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      Thank you
  9. jocoolster
    jocoolster
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    Hello,
    Here is the error message:
    AnnoPythonAPITool.exe - system error.
    The code could not be executed because mfc140ud.dll was not found.
    Could not run code because VCRUNTIME140_1D was not found.
    Could not execute code because MSVCP140D.dll was not found.
    Could not execute code because VCRUNTIME140D.dll was not found.
    1. ChrisAnd1998
      ChrisAnd1998
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      You have to install vcredist:
      https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    2. ricardo3693
      ricardo3693
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      https://answers.microsoft.com/en-us/insider/forum/all/mfc140uddll-missing/dc872428-c1e1-403e-9ea2-9c9e40efed86

      mfc140ud.dll missing

      "The DLL is NOT copied by the runtime because it is a DEBUG DLL, used by VS internally. You have to build the DLL as RELEASE to have your DLL not look at this DLL anymore." 
    3. ChrisAnd1998
      ChrisAnd1998
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      Thank you Ricardo i forgot! I will fix that asap.

      Edit: something in the release version makes Anno crash.
      I think it has something to do with freeing memory..

      Edit: Should be fixed now in v1.2 !
    4. jocoolster
      jocoolster
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      Hello and Merry Christmas,
      As you explained to me, I installed the vcredist package (to be sure :)). But I still have the same error messages.
      Thank you for your answer.
    5. ChrisAnd1998
      ChrisAnd1998
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      Merry Christmas to you to ;)
      Can you try version 1.2 ? It's now build in release mode as Ricardo explained.
    6. jocoolster
      jocoolster
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      Yeees, it's ok now.
      Thanks.
  10. arodvi
    arodvi
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    This is very usefull utility. Hope you will add more features. Some of the current features I couldn't see how they work.