Anno 1800

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VovaH

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vovah

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77 comments

  1. fogpjsgmail
    fogpjsgmail
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    How can I solve the invisible problem
  2. NextMODFun
    NextMODFun
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    Hi!
    I have strange issue with this mod and Harborlife addon. Your ship have names "small depots", "large depots" etc. In other hand I can't build harbour depots because of ships. All info on screenshots.

    How can I fix this ussue?

    First screen
    Second screen
    Third screen
  3. Slayer858a
    Slayer858a
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    The mod is great. The ships are really good. Hunter and Titan work great, but my Eradicator self-destructed while driving it around. I think it's really a shame, could you please fix this error?
    1. vovah
      vovah
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      you need to check your mods folder. maybe you have two "Eradicator2.0" mods installed in "Eradicator". mod "Eradicator" must be removed.
    2. IgnacyOrder
      IgnacyOrder
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      Either you added too many HP mods on it or you had it go thru mines in Trahalney map.
  4. zyzerg
    zyzerg
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    The hunter turret in the fourth picture looks different. How did you get it
    1. vovah
      vovah
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      I experimented for myself. And I liked these turrets more than the previous ones.
  5. LeeAmoon
    LeeAmoon
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    Everything works great except eradicator. That's the only ship that is invisible 
  6. deus24
    deus24
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    My ship is invisible why? 
  7. Huskywelpe98
    Huskywelpe98
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    Any chance to do the same with the anaconda from 2070 ? maybe emerge 2  tower guns into one so the look like a 4 cannon tower ?
    1. vovah
      vovah
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      The anno 2070 game itself is old and the models are of poor quality. in the game anno 1800 they will look just awful. about the turrets of the turrets, I'll try, I'm not sure that it will turn out to be of sufficient quality.
  8. wkd1980
    wkd1980
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    ???MOD??????????????????? 3DMAX ???????????????????MOD?????????????
    [email protected] ?????????????????????????
    1. vovah
      vovah
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      • 3 kudos
      ??????????????????????????????????????????????????????????????????????????
  9. wkd1980
    wkd1980
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    ???????????????????MOD ????????????? 3DMAX ? ?????????????????MOD????? ?
    [email protected].  ???????????????3DMAX  ?????????????
    ?????????????????????????????
  10. mark870il
    mark870il
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    Thanks for time and effort in creating this mod. I do enjoy any new ships added to the game for changes on replays. Is there a fairly simple way to change the size of these ships. In particular the Cobra. They are so small they are easy to misplace if not being used. I did make them attackable due to AI players abandoning them scattered across the map. Need to be done to be able to completely eliminate other players through war. Would love to see mare new era ships unlockable in extreme long late games.

    Thanks again for the work and time on creating this mod
    1. vovah
      vovah
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      When all the enemy's port warehouses are destroyed, are the enemy himself and all his ships destroyed?
      Regarding the search for ships. The game has two construction tabs and a tab for all ships, where you can find any ship.
    2. mark870il
      mark870il
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      I can find ships via the ship tab anytime. Have destroyed all enemy ports and ships but they can not be eliminated unless the un-attackable ships are destroyed, thus i changed them to be attackable. Unfortunately I am not skilled enough to give them some weapon form to defend themselves. Enemy I was tryin to eliminate just parks flying un-attackable ships on another enemy of mine island where they are safe. It is no big deal as i solved the problem i had with eliminating completely an enemy. I was merely commenting on the matter. Thanks again
    3. vovah
      vovah
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      I had an idea to attach turrets to flying ships. But their problem is that they don't have destruction animations (including the vanilla airship).
      By the way, a new DLS dedicated to flying ships should be released soon, maybe something interesting will be added there.
    4. mark870il
      mark870il
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      I did get the Cobra to attempt to attack other ships to defend itself by cross linking it with a gunboat. It would turn to track and animate firing but no projectiles meant no damage to enemy. Just a note. I think it can be done, I am just missing something when I tried

      Please update me if you are able to get projectiles working. Mainly was trying it on the Cobra because it was so small and followed the attack pattern of the gunboat pretty good. I just couldn't get the projectiles coming out
    5. mark870il
      mark870il
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      In regards to my first post. "Is there a fairly simple way to change the size of these ships?" 
    6. vovah
      vovah
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      I don't know how to change the size of the ships. You can try to experiment with the ".cfg" or ".ifo" files of a specific model, but this is not accurate))