Magnificent mod, but it doesn't work in this version of the game. The mod loader embedded in the game don't even recognize the mod in the mod folder. There is any chance to update this? It will be a great loss if this mod dies here... :(
Great mod, very useful, thank you! I tweaked to use Clay instead of Salt (latter just didn't seem right as a fertiliser ingredient!), and changed the spelling ("z" to "s") to be consistent with NW naming (in my game anyway), though graphics remain as is. (Tempted to tweak cost values a bit too!) Anyway, thanks again.
Nice! This was my first thought about the fertilizer - why did they use dung from NW, instead of some chemicals?? I will try this out!! :) I also like the fact that you need to bring components from two different game sessions together.
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Also with slightly changed better looking Icon for the Fertiliser-mix, thanks to shane for providing it.
Have fun
I tweaked to use Clay instead of Salt (latter just didn't seem right as a fertiliser ingredient!), and changed the spelling ("z" to "s") to be consistent with NW naming (in my game anyway), though graphics remain as is. (Tempted to tweak cost values a bit too!) Anyway, thanks again.
I think it would be nice to include some in-game pictures in the gallery above, just so prospective downloaders can see how it fits into cities.
Secondly, is this building affected by certain items and specialists?
I want to adjust some building models in the near future and will upload new screenshots when it's done.
The building is affected by every item which affects "all production buildings" and the 3 thermometer items (thielemans tube and inferior).
If you are using my Itemmod, the 3 fertiliser related items from the hacienda item pack will also affect this building.