Normalises the trade value of goods to a value based on the maintenance of the production chain required to make said goods.
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This mod normalises the trade values(the value to traders, not the value to residents) of all goods in the game to be based on the total maintenance required to produce them. Overall, this makes a LOT of goods worth numbers that are not bonkers high(or in some cases, low).
The goal of this mod is to avoid the situation where you can have -40k income but be okay because you overproduce Heavy Weapons at such a rate that you can sell them for millions and millions.
UPDATE v2: Updated all goods all the way up to and including GU 16 and improved the calculation for the new trade price.
Some examples: Work Clothes: Now worth 20% more. Steel Beams: Now worth 25% more. Shampoo: Now worth 95% more.
Coffee: Now worth 60% less. Steam Motors: Now worth 590% less. Advanced/Heavy Weapons: Now worth 410% less.
This also fixes the annoyance of elevators being worth simply way too much for their required input goods(-450%).
I always strive for a balanced game that requires at least a little bit of attention ^^ Enjoy <3