This mod still works as far as i can tell except for New world cattle farm modules. i cant see why for everything else seems to work fine. if anyone has a fix let me know
Seems like there is no <ModuleBuildRadius> line under the 101269 (Cattle farm New World) GUID in game assets anymore.
Trying to fix the mod myself now - can you please check if you can replace the old 101269 line in the mod assets file: <ModOp GUID = '101269' Path="Values/ModuleOwner/ModuleBuildRadius" Type="merge">
And change it to this?: <ModOp GUID = '101269' Path="Values/ModuleOwner/ModuleBuildRadius" Type="add">
Also, apparently there is a new animal farm in the game - Nandu Farm (GUID 5457).
Perhaps the following lines, if added to the mod file, would work there as well? <!-- Nandu Farm (New World)--> <ModOp GUID = '5457' Path="Values/ModuleOwner/ModuleBuildRadius" Type="add"> <ModuleBuildRadius>70</ModuleBuildRadius> </ModOp>
I hope those updates work, I can't check myself yet
I don't have the game installed right now but I write fix for this. If this works for you, let me know and I will officially upload an update to the nexus.
You just need to go to assets.xml in my mod folder "[Cheat] Animal farms bigger size of placement" and replace all with this code:
Just ? why make this mod as seperate of finns mod as finns mod also add same as yours do....as i mean to have many files(mods) isnt good for game(ram usage,instability etc)
1. I don't want to take mods from someone else, especially when these mods works. 2. Looking purely programmatically, they do not add the same, there are no conflicts. 3. Some people prefer to adapt their gameplay to their preferences. You can have two functions at the same time or only one of them. 4. I am not sure about the thesis that it causes an increased (ram usage and instability). If so, you can always merge all the files together and create one mega mod. For your own use, of course.
Dont get me wrong i meant other author mod does all yours do,just not farms included...And about ram usage or so i meant for each mod+ add ingame content and scripts make game need do extra work as mean for cpu,gpu ram demand :) all well i hope :)
20 comments
<ModOps>
<ModOp Type="merge" GUID="1010267,1010269,1010263,101272,101269,5457,112676,112682,114456,114439" Path="/Values/ModuleOwner">
<ModuleBuildRadius>250</ModuleBuildRadius>
</ModOp>
</ModOps>
Edit the Asset file and replace all the text with this
working for GU17
if the code above isn't visible on nexus mods then view the topic in the forum.
or grab this mod under optional downloads
https://www.nexusmods.com/anno1800/mods/552
it does the same thing with a lessor radius
Trying to fix the mod myself now - can you please check if you can replace the old 101269 line in the mod assets file:
<ModOp GUID = '101269' Path="Values/ModuleOwner/ModuleBuildRadius" Type="merge">
And change it to this?:
<ModOp GUID = '101269' Path="Values/ModuleOwner/ModuleBuildRadius" Type="add">
Also, apparently there is a new animal farm in the game - Nandu Farm (GUID 5457).
Perhaps the following lines, if added to the mod file, would work there as well?
<!-- Nandu Farm (New World)-->
<ModOp GUID = '5457' Path="Values/ModuleOwner/ModuleBuildRadius" Type="add">
<ModuleBuildRadius>70</ModuleBuildRadius>
</ModOp>
I hope those updates work, I can't check myself yet
<!-- Cattle Farm (New World)-->
<ModOp Type="add" GUID="101269" Path="/Values/ModuleOwner">
<ModuleBuildRadius>200</ModuleBuildRadius>
</ModOp>
<!-- Nandu Farm (New World)-->
<ModOp Type="add" GUID="5457" Path="/Values/ModuleOwner">
<ModuleBuildRadius>200</ModuleBuildRadius>
</ModOp>
You just need to go to assets.xml in my mod folder "[Cheat] Animal farms bigger size of placement" and replace all with this code:
<ModOps>
<ModOp Type = "merge" Path = "//ModuleOwner/ModuleBuildRadius">
<ModuleBuildRadius>70</ModuleBuildRadius>
</ModOp>
</ModOps>
This way is quite aggressive because it swaps all values, even for plant farms, so if someone finds new codes for new animal farms, he can write here.
2. Looking purely programmatically, they do not add the same, there are no conflicts.
3. Some people prefer to adapt their gameplay to their preferences. You can have two functions at the same time or only one of them.
4. I am not sure about the thesis that it causes an increased (ram usage and instability). If so, you can always merge all the files together and create one mega mod. For your own use, of course.