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Azornes

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Azornes

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20 comments

  1. Azornes
    Azornes
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    The mod has been tested on the latest GU17 patch and it still works.
  2. smriaz
    smriaz
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    <ModOps>
    <ModOp Type="merge" GUID="1010267,1010269,1010263,101272,101269,5457,112676,112682,114456,114439" Path="/Values/ModuleOwner">  
    <ModuleBuildRadius>250</ModuleBuildRadius>
      </ModOp>
    </ModOps>

    Edit the Asset file and replace all the text with this

    working for GU17

    if the code above isn't visible on nexus mods then view the topic in the forum.

    or grab this mod under optional downloads

    https://www.nexusmods.com/anno1800/mods/552

    it does the same thing with a lessor radius
  3. Natertater1701
    Natertater1701
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    This mod still works as far as i can tell except for New world cattle farm modules. i cant see why for everything else seems to work fine. if anyone has a fix let me know
    1. ZebFajru
      ZebFajru
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      Yeah, same with me too. The 101269 guid for cattle farm in nw is not matching anymore on mod loader. Please fix it creator
    2. hqg24923
      hqg24923
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      Seems like there is no <ModuleBuildRadius> line under the 101269 (Cattle farm New World) GUID in game assets anymore.

      Trying to fix the mod myself now - can you please check if you can replace the old 101269 line in the mod assets file:
          <ModOp GUID = '101269' Path="Values/ModuleOwner/ModuleBuildRadius" Type="merge">

      And change it to this?:
          <ModOp GUID = '101269' Path="Values/ModuleOwner/ModuleBuildRadius" Type="add">

      Also, apparently there is a new animal farm in the game - Nandu Farm (GUID 5457).

      Perhaps the following lines, if added to the mod file, would work there as well?
          <!-- Nandu Farm (New World)-->      
          <ModOp GUID = '5457' Path="Values/ModuleOwner/ModuleBuildRadius" Type="add">
                  <ModuleBuildRadius>70</ModuleBuildRadius>            
          </ModOp>


      I hope those updates work, I can't check myself yet
    3. Natertater1701
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      I tried it and it does not seem to work. i edited the file and deleted the old cache but nothing. i might be doing something wrong though
    4. buckeTde
      buckeTde
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      I fixed it by adding the following:

      <!-- Cattle Farm (New World)-->  
          <ModOp Type="add" GUID="101269" Path="/Values/ModuleOwner">        
              <ModuleBuildRadius>200</ModuleBuildRadius>
          </ModOp>

      <!-- Nandu Farm (New World)-->  
          <ModOp Type="add" GUID="5457" Path="/Values/ModuleOwner">        
              <ModuleBuildRadius>200</ModuleBuildRadius>
          </ModOp>
    5. terror100
      terror100
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      Thanks works for me
  4. HyperNode92
    HyperNode92
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    at this date the mod does not work for me, could I launch an update? please 
  5. booge123
    booge123
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    would there be update to this mod for the new dlcs?
    1. Azornes
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      I don't have the game installed right now but I write fix for this. If this works for you, let me know and I will officially upload an update to the nexus. 

      You just need to go to assets.xml in my mod folder "[Cheat] Animal farms bigger size of placement" and replace all with this code:

      <ModOps>
          <ModOp Type = "merge" Path = "//ModuleOwner/ModuleBuildRadius">
      <ModuleBuildRadius>70</ModuleBuildRadius>
          </ModOp>
      </ModOps>


      This way is quite aggressive because it swaps all values, even for plant farms, so if someone finds new codes for new animal farms, he can write here.
  6. katjasigurd
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    Just ? why make this mod as seperate of finns mod as finns mod also add same as yours do....as i mean to have many files(mods) isnt good for game(ram usage,instability etc)
    1. Azornes
      Azornes
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      1. I don't want to take mods from someone else, especially when these mods works.
      2. Looking purely programmatically, they do not add the same, there are no conflicts.
      3. Some people prefer to adapt their gameplay to their preferences. You can have two functions at the same time or only one of them.
      4. I am not sure about the thesis that it causes an increased (ram usage and instability). If so, you can always merge all the files together and create one mega mod. For your own use, of course.
    2. katjasigurd
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      Dont get me wrong i meant other author mod does all yours do,just not farms included...And about ram usage or so i meant for each mod+ add ingame content and scripts make game need do extra work as mean for cpu,gpu ram demand :) all well i hope :)
    3. Azornes
      Azornes
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      Calmly, I'm not nervous, just outlined what rules I follow when creating mods :)
  7. EndlessLightning
    EndlessLightning
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    Can you do the same thing with Farms, I don't believe that the Free Farm Placement mod is working correctly with the latest version of the game?
    1. Azornes
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      I use Free Farm Placement mod and still works for me on latest version.
    2. anthonyjohnadlington
      anthonyjohnadlington
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      I use Free Farm Placement mod still works for me too
    3. EndlessLightning
      EndlessLightning
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      Ah ok, off to redownload it, maybe im using an old version :( lol
    4. katjasigurd
      katjasigurd
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      IT work ok u need just replace xml file log from other ppl tht posted in comments..
  8. anthonyjohnadlington
    anthonyjohnadlington
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    Thank you so much