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CruelBunny

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CruelBunny

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49 comments

  1. TRONxNG
    TRONxNG
    • BANNED
    • 28 kudos
    Hey it would be so cool if you could make a new version for the anno mod browser. Thanks.
  2. Chertofil
    Chertofil
    • member
    • 0 kudos
    The mod was tested on a clean version 17.1, on an old save. Trade routes are correctly displayed and working. Before that, several mods were installed and there were problems with displaying cargo compartments. Apparently the problem is in conflict with one of them.

    These are the lines for adding slots to the extravagant steamer and refrigerated ship

            </ModOp>
            <!-- Extravaganza Steamer -->
            <ModOp Type="merge" GUID='102455' Path="/Values/ItemContainer">
                    <SocketCount>6</SocketCount>
                    <SlotCount>8</SlotCount>
            </ModOp>
    <!-- Deep Blue-->
    <ModOp Type="merge" GUID='132404' Path="/Values/ItemContainer">
    <SocketCount>6</SocketCount>
    <SlotCount>8</SlotCount>
    </ModOp>
  3. notsogrimmreaper
    notsogrimmreaper
    • member
    • 0 kudos
    no longer working as it seems to add greyed out trade routes to your trade routes menu every time you land an island, even if you dont have trade routes. this stops if i remove this mod. you also got lots of pop ups saying issue with trade routes.
    1. CruelBunny
      CruelBunny
      • supporter
      • 6 kudos
      Since new update 17, game supports the modding directly so:
      1. Delete the modloader file python35.dll (..\Anno 1800\Bin\Win64\)
      2. Keep the python35_ubi.dll
      3. Verify the game files
      4. Start the game, in the main menu game should ask U if you want to use MODS
    2. Yulliah
      Yulliah
      • premium
      • 66 kudos
      Yes, we have the game working, but the mod no longer works correctly. Everything is working perfectly, but a lot of people have the issue with the empty trade routes that connect all the harbors they have. By process of elimination, this mod was deemed the culprit.

      An other issue is with your Reroll costs less mod, that seems to remove the tradable goods, but I don't use that mod, so I cannot be sure...

      This is what it looks like:

    3. Yulliah
      Yulliah
      • premium
      • 66 kudos
      I went testing myself, because removing this mod did not solve the issue. Eventhough people on Reddit kept telling me that it was this mod.

      Turns out I was using 'Reroll costs less', and it is unfortunately the cause of the bug in my build. So it seems that there is actually nothing wrong with the 'More Ship Slots' mod.

      I'm not sure it's something you can actually solve, because I suspect it has something to do that that mod doesn't alter the Assets file, but the Template one. The Ubisoft Modloader might just not work well for that... But I have absolutely no proof of that.

      For now I welcome everyone to try this mod, because it's awesome...

      For the other mod, someone on Reddit came up with a solution. I'll post that link in the comments on the other mod.
    4. CruelBunny
      CruelBunny
      • supporter
      • 6 kudos
      I honestly have no clue why would my mod cause such issue. I saw somewhere people complaining about similar issue with the game it self. Maybe my mod just helps this bug to appear, dont know.
      Maybe new ingame modeloader requires changes in the syntax, but it that case, mod would not work I suppose.
    5. RJMcReady52
      RJMcReady52
      • member
      • 0 kudos
      you solved the problem of empty trade routes?
  4. gowokegobroken
    gowokegobroken
    • member
    • 0 kudos
    Any update for airship & oil tanker?
  5. CepheusAntollare
    CepheusAntollare
    • member
    • 0 kudos
    does anyone know the code to add slots to the oil cargo ship? cause I need to put a white flag on it so it doesn't get sunk
  6. Pualtheghosk
    Pualtheghosk
    • member
    • 0 kudos
    Hey, Thank you so much for this mod. give me less stress headache for you know, looping for trades and stuff. i like to personalise my own ship and only have one powerful fast ship but rest of the ships are normal. the only request is or bug is that the campaign "Flagship" is not working, just stuck in game default settings so might wanna look at it. again Thank you so much so  i overlook over the campaign flagship cause i just let that ship sunk for ship with more slots but i love the campaign.
  7. hexges
    hexges
    • member
    • 0 kudos
    Can we get the airships added?
  8. FERM8
    FERM8
    • member
    • 0 kudos
    Hola, se podria agregar en este mod, o en un mod aparte, que los barcos petroleros tengan una ranura para colocar objetos?
  9. hatirelo
    hatirelo
    • premium
    • 1 kudos
    Hello,
    Great mod =)
    I was wondering, is it possible to make somthing similar for the trade union, town hall etc etc ? I'm asking, cuse i tried to make someting for that on my own but I can't get it to work. I really don't how to mod this game ^^"
    1. CruelBunny
      CruelBunny
      • supporter
      • 6 kudos
      I was thinking about it yesterday. I will check on it.

      EDIT:
      It is possible, it is working, but it is possible to have max 4 slots. Anything extra is resetting slots to default 3.
    2. hatirelo
      hatirelo
      • premium
      • 1 kudos
      Thanks for taking the time to investigate, i'll try to make it work with 4 slots.
      Again, great mod, and thank you =)
    3. CruelBunny
      CruelBunny
      • supporter
      • 6 kudos
      You are welcome, let me know if you want me to publish 4 slots buildings or just share with you or do nothing. I do not want to spoil the fun from modding. :)
    4. Mythy7
      Mythy7
      • member
      • 0 kudos
      i was able to add 6, but had to use the home and end buttons to "cycle" through them :)
  10. Mythy7
    Mythy7
    • member
    • 0 kudos
    Hello, such a Great mod, Thank you very much for making it!! I had messed around in the assets file awhile ago and had the ships slots be able to hold over 50, like 100, 1000, it had been working, but now ive come back to game and it isnt working anymore, im wondering if theres a different keyword to use, ill paste the one i had used.
    <StackLimit>1000</StackLimit>
    Thank you very much for your time and help and the great mod!
    Mythy