The mod was tested on a clean version 17.1, on an old save. Trade routes are correctly displayed and working. Before that, several mods were installed and there were problems with displaying cargo compartments. Apparently the problem is in conflict with one of them.
These are the lines for adding slots to the extravagant steamer and refrigerated ship
no longer working as it seems to add greyed out trade routes to your trade routes menu every time you land an island, even if you dont have trade routes. this stops if i remove this mod. you also got lots of pop ups saying issue with trade routes.
Since new update 17, game supports the modding directly so: 1. Delete the modloader file python35.dll (..\Anno 1800\Bin\Win64\) 2. Keep the python35_ubi.dll 3. Verify the game files 4. Start the game, in the main menu game should ask U if you want to use MODS
Yes, we have the game working, but the mod no longer works correctly. Everything is working perfectly, but a lot of people have the issue with the empty trade routes that connect all the harbors they have. By process of elimination, this mod was deemed the culprit.
An other issue is with your Reroll costs less mod, that seems to remove the tradable goods, but I don't use that mod, so I cannot be sure...
I went testing myself, because removing this mod did not solve the issue. Eventhough people on Reddit kept telling me that it was this mod.
Turns out I was using 'Reroll costs less', and it is unfortunately the cause of the bug in my build. So it seems that there is actually nothing wrong with the 'More Ship Slots' mod.
I'm not sure it's something you can actually solve, because I suspect it has something to do that that mod doesn't alter the Assets file, but the Template one. The Ubisoft Modloader might just not work well for that... But I have absolutely no proof of that.
For now I welcome everyone to try this mod, because it's awesome...
For the other mod, someone on Reddit came up with a solution. I'll post that link in the comments on the other mod.
I honestly have no clue why would my mod cause such issue. I saw somewhere people complaining about similar issue with the game it self. Maybe my mod just helps this bug to appear, dont know. Maybe new ingame modeloader requires changes in the syntax, but it that case, mod would not work I suppose.
Hey, Thank you so much for this mod. give me less stress headache for you know, looping for trades and stuff. i like to personalise my own ship and only have one powerful fast ship but rest of the ships are normal. the only request is or bug is that the campaign "Flagship" is not working, just stuck in game default settings so might wanna look at it. again Thank you so much so i overlook over the campaign flagship cause i just let that ship sunk for ship with more slots but i love the campaign.
Hello, Great mod =) I was wondering, is it possible to make somthing similar for the trade union, town hall etc etc ? I'm asking, cuse i tried to make someting for that on my own but I can't get it to work. I really don't how to mod this game ^^"
You are welcome, let me know if you want me to publish 4 slots buildings or just share with you or do nothing. I do not want to spoil the fun from modding. :)
Hello, such a Great mod, Thank you very much for making it!! I had messed around in the assets file awhile ago and had the ships slots be able to hold over 50, like 100, 1000, it had been working, but now ive come back to game and it isnt working anymore, im wondering if theres a different keyword to use, ill paste the one i had used. <StackLimit>1000</StackLimit> Thank you very much for your time and help and the great mod! Mythy
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These are the lines for adding slots to the extravagant steamer and refrigerated ship
</ModOp>
<!-- Extravaganza Steamer -->
<ModOp Type="merge" GUID='102455' Path="/Values/ItemContainer">
<SocketCount>6</SocketCount>
<SlotCount>8</SlotCount>
</ModOp>
<!-- Deep Blue-->
<ModOp Type="merge" GUID='132404' Path="/Values/ItemContainer">
<SocketCount>6</SocketCount>
<SlotCount>8</SlotCount>
</ModOp>
1. Delete the modloader file python35.dll (..\Anno 1800\Bin\Win64\)
2. Keep the python35_ubi.dll
3. Verify the game files
4. Start the game, in the main menu game should ask U if you want to use MODS
An other issue is with your Reroll costs less mod, that seems to remove the tradable goods, but I don't use that mod, so I cannot be sure...
This is what it looks like:
Turns out I was using 'Reroll costs less', and it is unfortunately the cause of the bug in my build. So it seems that there is actually nothing wrong with the 'More Ship Slots' mod.
I'm not sure it's something you can actually solve, because I suspect it has something to do that that mod doesn't alter the Assets file, but the Template one. The Ubisoft Modloader might just not work well for that... But I have absolutely no proof of that.
For now I welcome everyone to try this mod, because it's awesome...
For the other mod, someone on Reddit came up with a solution. I'll post that link in the comments on the other mod.
Maybe new ingame modeloader requires changes in the syntax, but it that case, mod would not work I suppose.
Great mod =)
I was wondering, is it possible to make somthing similar for the trade union, town hall etc etc ? I'm asking, cuse i tried to make someting for that on my own but I can't get it to work. I really don't how to mod this game ^^"
EDIT:
It is possible, it is working, but it is possible to have max 4 slots. Anything extra is resetting slots to default 3.
Again, great mod, and thank you =)
<StackLimit>1000</StackLimit>
Thank you very much for your time and help and the great mod!
Mythy