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Finnem

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finnem

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82 comments

  1. Whiphid
    Whiphid
    • member
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    Anyone have the code that need to be added for the GU16 farms (Nandu, Orchids, Herbs)?
    1. cvbnmm
      cvbnmm
      • member
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      Hey, did you manage to do this? I'm struggling with adjacent.
    2. cvbnmm
      cvbnmm
      • member
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      OK, I simply added the following in the templates.xml:
      <ModOp Path="/Templates/Group[Name = 'Economy']/Template[Name = 'Factory']/Properties/ModuleOwner/AdditionalModuleMustBeMainBuildingAdjacent" Type="merge">
      <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
       </ModOp>

      So, the only difference is that in the original content farms are template-name = "FarmBuilding", and here it is "Factory".
  2. Bowelas
    Bowelas
    • member
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    So, for me it seems to be working in GU17. Thank you.
  3. ISIS123
    ISIS123
    • BANNED
    • 0 kudos
    For those who want an update for this, you can go and download Taladus' "Wholesome Hascendia Mod" on github. It has an updated free farm field placement.
    1. babaktelur
      babaktelur
      • member
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      where tho
    2. Cronnoisseur
      Cronnoisseur
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      https://www.reddit.com/r/anno/comments/144jfx5/what_are_the_must_have_qol_mods_for_anno_1800/

      Taladus sent a link! https://github.com/Taludas/WholesomeHaciendaHaul
  4. Magikmurlok
    Magikmurlok
    • supporter
    • 1 kudos
    I wish there was an update to this :( it's the only mod I can find that does this
  5. Sklerix
    Sklerix
    • member
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    Seem to doesnt work any longer since the Last Update.

    Started a new Game and it doesnt work for no type of Field
    1. driesd
      driesd
      • member
      • 0 kudos
      Same here
  6. Ryth5
    Ryth5
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    The mod is not working with the herb farm in the new world
  7. MichaelPlant
    MichaelPlant
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    can do fields but silos and tractors doesnt work
  8. Unlegitduuude
    Unlegitduuude
    • member
    • 0 kudos
    Hi , guys 

    why is the mod not working for me? I installed mod loader in the Win64 and made a mod folder. I put the folder [Gameplay] Free Farmfield Placement in the mods folder but it is not working in game. How do i fix this ?
  9. JustJulzz
    JustJulzz
    • supporter
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    Is there a way to completely remove the Build Radius and adjacency requirement, so you can build the farmfields anywhere on an island?
    Pretty cheaty  i know but I would like to try it anyway :)
    1. RobertoCotalis
      RobertoCotalis
      • member
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      I don't know how to completly remove it but in the assets.xml file you can change the radius by changing  the <modulebuildradius> tag
      for example:
          <!--agriculture_01 (Grain Farm)-->
          <ModOp Type="add" GUID="1010262" Path="/Values/ModuleOwner">    
              <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
          </ModOp>
          <ModOp Type="merge" GUID="1010262" Path="/Values/ModuleOwner">        
              <ModuleBuildRadius>37</ModuleBuildRadius>
          </ModOp>

      Becomes this
          <!--agriculture_01 (Grain Farm)-->
          <ModOp Type="add" GUID="1010262" Path="/Values/ModuleOwner">    
              <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
          </ModOp>
          <ModOp Type="merge" GUID="1010262" Path="/Values/ModuleOwner">        
              <ModuleBuildRadius>1000</ModuleBuildRadius>
          </ModOp>

      keep in mind you have to do this for every farm
  10. michel2k3
    michel2k3
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    <ModOp Type="add" GUID="5463" Path="/Values/ModuleOwner"><!--Herb Garden-->        
        <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
    </ModOp>
    <ModOp Type="merge" GUID="5463" Path="/Values/ModuleOwner"><!--Herb Garden-->        
        <ModuleBuildRadius>200</ModuleBuildRadius>
    </ModOp>
    <ModOp Type="add" GUID="5814" Path="/Values/ModuleOwner"><!--Orchid Farm-->        
        <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
    </ModOp>
    <ModOp Type="merge" GUID="5814" Path="/Values/ModuleOwner"><!--Orchid Farm-->        
        <ModuleBuildRadius>200</ModuleBuildRadius>
    </ModOp>

    orchids and herbs are working, cant get cattle and nandu to work though