OK, I simply added the following in the templates.xml: <ModOp Path="/Templates/Group[Name = 'Economy']/Template[Name = 'Factory']/Properties/ModuleOwner/AdditionalModuleMustBeMainBuildingAdjacent" Type="merge"> <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent> </ModOp> So, the only difference is that in the original content farms are template-name = "FarmBuilding", and here it is "Factory".
For those who want an update for this, you can go and download Taladus' "Wholesome Hascendia Mod" on github. It has an updated free farm field placement.
why is the mod not working for me? I installed mod loader in the Win64 and made a mod folder. I put the folder [Gameplay] Free Farmfield Placement in the mods folder but it is not working in game. How do i fix this ?
Is there a way to completely remove the Build Radius and adjacency requirement, so you can build the farmfields anywhere on an island? Pretty cheaty i know but I would like to try it anyway :)
I don't know how to completly remove it but in the assets.xml file you can change the radius by changing the <modulebuildradius> tag for example: <!--agriculture_01 (Grain Farm)--> <ModOp Type="add" GUID="1010262" Path="/Values/ModuleOwner"> <AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent> </ModOp> <ModOp Type="merge" GUID="1010262" Path="/Values/ModuleOwner"> <ModuleBuildRadius>37</ModuleBuildRadius> </ModOp>
82 comments
<ModOp Path="/Templates/Group[Name = 'Economy']/Template[Name = 'Factory']/Properties/ModuleOwner/AdditionalModuleMustBeMainBuildingAdjacent" Type="merge">
<AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
</ModOp>
So, the only difference is that in the original content farms are template-name = "FarmBuilding", and here it is "Factory".
Taladus sent a link! https://github.com/Taludas/WholesomeHaciendaHaul
Started a new Game and it doesnt work for no type of Field
why is the mod not working for me? I installed mod loader in the Win64 and made a mod folder. I put the folder [Gameplay] Free Farmfield Placement in the mods folder but it is not working in game. How do i fix this ?
Pretty cheaty i know but I would like to try it anyway :)
for example:
<!--agriculture_01 (Grain Farm)-->
<ModOp Type="add" GUID="1010262" Path="/Values/ModuleOwner">
<AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
</ModOp>
<ModOp Type="merge" GUID="1010262" Path="/Values/ModuleOwner">
<ModuleBuildRadius>37</ModuleBuildRadius>
</ModOp>
Becomes this
<!--agriculture_01 (Grain Farm)-->
<ModOp Type="add" GUID="1010262" Path="/Values/ModuleOwner">
<AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
</ModOp>
<ModOp Type="merge" GUID="1010262" Path="/Values/ModuleOwner">
<ModuleBuildRadius>1000</ModuleBuildRadius>
</ModOp>
keep in mind you have to do this for every farm
<AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
</ModOp>
<ModOp Type="merge" GUID="5463" Path="/Values/ModuleOwner"><!--Herb Garden-->
<ModuleBuildRadius>200</ModuleBuildRadius>
</ModOp>
<ModOp Type="add" GUID="5814" Path="/Values/ModuleOwner"><!--Orchid Farm-->
<AdditionalModuleMustBeMainBuildingAdjacent>0</AdditionalModuleMustBeMainBuildingAdjacent>
</ModOp>
<ModOp Type="merge" GUID="5814" Path="/Values/ModuleOwner"><!--Orchid Farm-->
<ModuleBuildRadius>200</ModuleBuildRadius>
</ModOp>
orchids and herbs are working, cant get cattle and nandu to work though