Anno 1800

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Lion053

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lion053

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7 comments

  1. crashdodgers
    crashdodgers
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    This mod is great, but at first I just could not find a suitable place to put these items due to a lake of space, but now that I have crown falls, and a lot of space they just right and I just put four in my musem grounds.

    I just wish I could find a way to get access to all the NPC, buildings, like the two female traders fron the base game and Sir Archabalds place, man those building part are fantastic and I could do a hell of a lot with them.
  2. szaboszabi77
    szaboszabi77
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    somehow it just does not work.  I have the game from ubisoft v13.0.106  with plenty of DLCs.I have the latest mod loader. I have working mods in game.
    I extracted the rar file and copied into mods folder. ANY help?
    Thank you
  3. einstree
    einstree
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    This is the mod I really needed for the New World!! Thank you very much. My only wish is that there is no zoo module...
    1. coolspear
      coolspear
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      This is achievable by editing one mod from Spice It Up collection. "Cultural Objects with Radius." When opening that xml after changing it into a txt file, the current radius is set to 32. Not very big. If you change that to 600, 700 or even 800 for the likes of Crown Falls, it will cover the whole island. The radius even extending to nearby islands if the original island is small. What that does is essentially turn the whole island (and some of next door's island) into a zoo, museum, and/or botanical garden after placing each one of the entrance gates. Placement of modules can be anywhere after that. (Though if you do place a module on next door's island, - if you own it - it will not belong to next door, but will still belong to original island where the entry gate is placed.) And the game has no qualms that on your island-wide zoo/museum/gardens, you also have factories, farms, housing, banks, schools, whatever. It's all good. You can make nice cultural centers with all the plants/animal/artifacts of a specific region placed together and fence it off. Then do the same elsewhere on the island, no need to place additional entry gates. As long as there is one entry gate from each type. Then, just for the heck of it, stick an elephant enclosure right smack in the town center between the bank, town hall and shopping malls. Or a bunch of Investor Skyscapers surrounding a pool of sharks, just to remind them who they really all are. A zoo sheep enclosure right next to a sheep farm, so the animals can argue all day who is living the better life. Elegant peacocks as the central court menagerie to your Grand Palace. No end to the fun.

      And with Taludas' new mod for zoo/museum/botanical in Enbesa, you can do the same trickery there all over again. All made extra lovely with Lion053's Safari to Old Enbesa assets. It just gets better and better.

      So yeah, it's all doable, just by making a radius size edit to one mod     
  4. Thunderwulfe
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    hi  just some info Ubisoft connect just updated so when I logged in the game all the items I had placed and disappeared but the icon in the building menu was still there so had to replace them.
  5. BigJim35
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    Thank you so much!  I have been asking for this for a while. Would you also be able to add Blake's estate to either a buildable or ornamental structure as well?  
  6. dencreate
    dencreate
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    You read people's minds!
    thanks