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MadmanHS

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MaddyHS

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13 comments

  1. CRABCLW
    CRABCLW
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    THANK YOU! ONE OF THE BEST MODS!
  2. Vurae
    Vurae
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    Town Hall specialist doesn't work exactlly how it should. Does it depends to Anno 1800 updates?
    1. Semirhyg
      Semirhyg
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      ??????????????????
  3. Hustixxx
    Hustixxx
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    machst Du noch paar für die Standarditems, weil mein alter Mod nicht mehr geht.
  4. gabbertje
    gabbertje
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    • 1 kudos
    Epic legendries! Could you perhaps make one for the high life and/or tourists dlc? Like orchard production changes or increases, multiple productions per one type orchard (hybrid trees go *BRRR!*) and maybe make them all available at the neutral traders?

    Love your mod!
  5. Lejving
    Lejving
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    Hi I like the mod!

    Is it possible maybe to add:
    - A way to get Linen. Sheep Farms would be too op, but maybe Framework Knitters?
    - Cauotchouc. Similar to above Cab Assembly Line would probably be too good, but maybe for Sawmills? Or Lumberjacks Hut. It could be similar to Park Ranger but not only for coal.
    - Replace Chocolate Factory input Cocoa with Coffee Beans and Flour, also enable to make it in Old World. Not totally unrealistic right? If not, just somehow let me use the Coffe Beans somewhere in the Old World...
    - Fisheries with a medium chance to find Iron/Coal/Quartz Sand/Zinc/Copper/Cement/Saltpetre, or maybe just only Quartz Sand.  Fits the theme imo!
    - Master Craftsmans big legendary brother - but instead of extra goods he replaces workforce like Costume Designer.
    - Gramophone Factory uses Gold instead of Brass, maybe -30% workforce but +20% riot or something (people wanna steal the gold!)
    - Oil Refinery - Legendary Version of "Green's Law" (-80% neg attractiveness & -30% productivity) maybe legendary version could have -100% neg attractiveness + something small, or Legendary could be 20% + Something big.

    This is just some ideas, does not need to be exact but this is what I feel lacking!
    1. MaddyHS
      MaddyHS
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      Hi, intersting points!
      Linen & cauotchouc should be no problem somehow without getting OP productions. For chocolate factory in the old world there is already  mod... Let's first have a look what the new patch has to offer. After a while I might create some additional items (if I find time).  
  6. Timebreaker900
    Timebreaker900
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    Hello, I like your mod. But some Items feel a bit over powered so I thought I make so suggestions. :D

    Johannes Becker -> remove Chocolate
    Juan-Franco Esposito -> remove Chocolate
    Konrad Krupp -> Change Extra Goods to Brass +1/4
    Roberta Bakewell -> Make it only available for Cattle Farm and Alpaca Farm
                                       and Add Extra Goods
                                       Wool +1/4
                                       and Goat Milk +1/4
    1. MaddyHS
      MaddyHS
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      Thanks for your suggestions, but I will not adjust the current ones. It took me pretty long time to edit, check & debug them. 
      Adding the languages took me quite a while. 
      Feel free to use modtool by yourself.

      I hope for your understanding.
  7. nycamper62
    nycamper62
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    I could see where some of these items could be useful. For example advanced weapons are an expensive chain. Fisheries crowd a shore line, especially if you like a nice harbor. Something for the harbor masters office to help out that situation would be great. 
    Also, it might be out of context for this mod but a 'Ship Item" that allows you to hijack / conscript an enemy ship would be the jazz. Kind of like you could in 2070. Thanx.
    Edit; Question, do any of these items remove or replace existing in game items? Thanx.
    1. MaddyHS
      MaddyHS
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      Thanks for your suggestions. Fisheries take a lot of space, I agree. I play with "spice it up" mod which enlarges the harbour area significantly and you can build on the water. I highly recomment that mod. There are legendary items for fisheries already, so if you want to reduce the quantity you would need to create highly over-powered items. 
      Do you have any suggestions for stats?

      Hijacking would be cool, but that would require an additional stat, that seems impossible to add. 

      Concerning your question: all items are new, no replacement of existing ones. 
  8. Wythwethyl
    Wythwethyl
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    These are overpowered in two senses. First, they are simply too powerful compared to other legendary ones (most of them). E.g. the smeltery one. Second, some of the combos are overpowered in the sense than they give easier and wierd outcomes. E.g. the goldsmith one uses wood instead of gold (not entirely implausable) but also gives jewellry and that makes no sense. A second example of the same thing is the filament one.
    1. MaddyHS
      MaddyHS
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      Thanks for your comments, but your info concerning "goldsmith" is not correct, gold is not replaced but coal which could be plausible. 
      What is your exact point for the filaments? there is no replaced material.
      If you think this mod does not fit to your style of playing, just dont download it.