Anno 1800

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jje1000

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jje1000

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33 comments

  1. Sindariel123
    Sindariel123
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    • 3 kudos
  2. Azanthul107
    Azanthul107
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    Hi jj, 

    i got a error warning here:

    [2023-05-01 23:14:24.026] [error] [Ornamental] Street Trees GU16: Failed to parse data/config/gui/texts_polish.xml (line 129): Start-end tags mismatch

    any idea?  :)
    1. jje1000
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      Oops! In data\config\gui, in the texts_polish.xml file, there is a typo:

      Make sure you add the bolded < to this entry:
      <Text>
           <GUID>1339473012</GUID>
            <Text>Parkowa palma</Text>
      </Text>

      Fixed and reuploaded.
    2. Azanthul107
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      Thank you :)
  3. Azanthul107
    Azanthul107
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    Maybe a stupid question but what is the difference between these both mods? Both became updated at same time, one is GU16 ready  - and the other? Which one do we need? 
    1. jje1000
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      Just use the GU16 file.
    2. Azanthul107
      Azanthul107
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      ok, thx :)
  4. powerpetzi
    powerpetzi
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    It appears that, while it doesn't "break" per se, this mod doesn't work with the construction UI overhaul from Game Update 16. The street trees don't show up in any construction tab (that or I'm super blind and couldn't find them in which case I'll happily take directions ).
    1. JamesRambo101
      JamesRambo101
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      I have the same issue too, they currently do not show up. I have looked numerous times :(
    2. powerpetzi
      powerpetzi
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      Now, there's definitely a better way of doing it, but I know next to nothing about modding Anno (sorry) so this is the best I got as a temporary fix until this gets updated: 
      * Obligatory reminder to back up your mod files
      * Open this mod's data/config/export/main/asset/assets.xml (basic Notepad text editor works fine for this)
      * Find the code line <ConstructionCategory>
      * Copy all the building IDs (they should each should look like
          <Item>
        <Building>1339473001</Building>
        </Item>

         etc.)
      * Install the latest version of the mod Enclosed Greenery and Tree - Adjusted to New World (which I recommend for beauty
         builders anyway)
      * Open that mod's data/config/export/main/asset/assets.xml
      * Find the code block at the top of the file, starting with    <ModOp Type="addNextSibling" GUID="502399"   
      * At the bottom of the building list in this code block, BEFORE the code line   </ModOp>   ,paste the copied building IDs from the
         Street Tree's assets.xml
      * The code block should now look like this (obviously use the other building IDs in place of the "..."s) :

       <ModOp Type="addNextSibling" GUID="502399" Path="/Values/ConstructionCategory/BuildingList/Item[Building='137776']">        
                <Item>
                  <Building>2100115101</Building>
                </Item> 
                ...
                ...
                ...
            <Item>
                    <Building>1339473011</Building>
                </Item>   
          </ModOp>
       
      * Save and exit.

      It's a bit of a haphazard solution (I take no responsibility yadda yadda) but it works, the street trees show up in the Beautification/Cosmetic/Pedestrian Zone tab. Both this and the "Enclosed Greenery and Tree" mod need to be activated.

      Hopefully this gets updated soon so no hack jobs such as this will be needed anymore xD.
    3. jacquesmail2
      jacquesmail2
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      It Works for me By Adding this MOD as Well...
      Street Trees-184-V1-2-1682686869.zip
      and
      Street Trees GU16-184-V1-2-1682686953.zip
      Street Trees and Mediterranean Foliage at Anno 1800 Nexus - Mods and community (nexusmods.com)
      Need Both to work
  5. jacquesmail2
    jacquesmail2
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    Hi there, Thanks for the Past and this current Update, it's great once again...
  6. jje1000
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    Updated to GU16. Thanks Jakob, Hier0nimus, Hackner, and shane868 for updating these mods due to my busy schedule, and thanks to all for your patience! This update includes new translations as well.
    1. FireBomb9
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      Thank you for updating your mods! So excited! Thank you to all who helped you! I have been waiting to start a new game until I could use your wonderful mods.
    2. jje1000
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      Updated to V1.2 with new trees!
  7. plum6473
    plum6473
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    Mod Invisible in menus
  8. Azanthul107
    Azanthul107
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    Does this mod work with the new Anno DLC (GUI 14)?
    1. jje1000
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      I think it should be fine.
  9. anicaraskovic
    anicaraskovic
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    Hello, i would like to ask you can you make trees which grows on grasss tiles with bright green decals ?   Anno 1800 at last made option to use bright green decals, as that dark green is too saturated and ugly. Old nature ornaments mod added that long time ago. I think that you awesome mod would be pure perfection if zou add bright decals. I personally use all your trees with paved variants, but cant incorporate grassy ones. 
  10. AltoriaCanarina
    AltoriaCanarina
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    Which mod did you use making the investor residences or the hospital look mediterrean? And also: Thank you very much for this mod, I was seaching for such a mod for feeled decades!
    1. jje1000
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      It's part of a WIP mod, currently I'm just waiting for High Life to see if what changes they might make to the system.
    2. AltoriaCanarina
      AltoriaCanarina
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      Thanks for you reply and your work, I'm looking forward using it in Cape Trelawny. It just looks wonderful.
    3. FireBomb9
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      I can't wait to see it! Looks great.
    4. Azanthul107
      Azanthul107
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      Is this WIP Mod finished already? DidnĀ“t find it here  *gg
    5. jje1000
      jje1000
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      You can find the mod here:
      https://www.nexusmods.com/anno1800/mods/186