Anno 1800
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coolspear1

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coolspear

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About this mod

Airships reworked to have more loading capacity (200), to be Instantly Built at Hangar, have 8 Cargo slots, 6 Item slots and only cost 1 Influence point each.

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Airships Reworked.

I have been trying to get all the effects of this mod on Airships by editing multiple preexisting mods that include the Airship Guid for whatever reason, (faster build time, more cargo slots and such the like.) but it never worked out. Could not get all effects working at same time as the various mods must have been conflicting. Or the "add" or "merge" coding in the XMLs seemed to do nothing. So I decided to make a standalone mod just for Airships, - no other ship types - with all the effects I want in one, single asset XML file tinkering with the order of "add" and "merge" coding. Then make sure the load order of this mod comes later in the list than all other mods that have Airship edits.

I actually edited out all references to the Airship Guid in all other mod XMLs I use by other creators just to be certain of no conflicts whatsoever. If you're comfortable with editing asset XML files, I heartily recommend doing same to your mod collection if any mods contain similar Airship references . But I'm sure when making this Airship mod load last in the mod folder, it will do the trick to supersede the influence of other mods on the Airship - hopefully. Just add a "z" or two into the name of the mod to place it much later in your mods folder.

So now, happy to finally have total success with this single mod and all its desired changes on Airships, it's time to share with community.

As seen in the screenshots, the exact changes to Airships are as follows:

- Instant Build from Hangar.

- 8 Cargo Slots

- 6 Item Slots (Even though there are only 5 Items for Airships currently available. One empty spare for luck, eh?)

- *Airships cost only 1 Influence point each, so fill the skies with loads of them!!!

- **200 Cargo Capacity per slot.

*If using Influence Re-balance mod from Spice It Up collection, it will alter the influence amount of ships by percentage of default, so you may not see 1 Influence point for Airships but some other value. It is not a mod conflict, just that Re-balance mod sets the percentage of what the default points are. You will need to edit Re-balance mod to be 100%, to see Airships as 1 Influence point when using both this mod and Re-balance mod. (Very bottom of Re-balance asset XML is airship code, change value to 1, representing 100%, then airships will be 1 Influence point by default as this mod dictates.) 

**This last Capacity feature is to work in conjunction with another mod in the Spice It Up collection that gives greater cargo capacity for ships. I also privately edit that mod so that all bigger ships have max 200t capacity, and they can also load and unload max 200t in one go when delivering or collecting at ports. You too will need to have and likewise edit that mod so that 200t can be loaded and unloaded in a single go. Otherwise it will remain what that mod dictates as the amount that can be loaded and unloaded while at Harbor ports. Or if you don't have that mod, it will remain what default vanilla is for cargo transference amounts. I did not want to include the transference rates code into this mod, just for airships alone, as it may then have conflicted with the mod from Spice it Up and messed up all shipping cargo amounts. Better to edit that Spice it Up mod to keep all ship cargo rates safe. So this airship mod is set up for 200t carry limit, but will not take effect until editing the Spice it Up mod for 200t cargo transference rates. Hope that makes sense.


Update 11th October 22

New Version 2 added that covers all airships from original Arctic to all Empire of the Sky airships.
Old features and new features included.

-  All Instant Build from Hangar
-  All have 8 Cargo Slots
-  All now have 9 Item Slots to cater for new airship Items. (Only 6 seen on Airship UI panel, but place mouse cursor over Item Slots and scroll up or down to see and use all 9. Geez, my battleships have 24 of these Item Slots! Each cost on average 11 million to fill them up with best items, but you don't want to mess with them when done.)
-  Airship loading and unloading speeds vastly increased. They're in and out like a hive of busy wasps now, no delays.
-  Cargo Capacity 200 tonnes per Cargo Slot
-  Influence 1 Point Each

Same rules apply for Cargo amounts and Influence points when using other mods from Spice it Up collection.