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Sindariel

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Sindariel123

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23 comments

  1. zanruel
    zanruel
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    im unable to increase the range any further for the restaurants and such
    i increased the values in the text file but nothing changed
  2. kodokes24
    kodokes24
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    how to increase the radius to even more wider? what do i have to change in the code? thanks
    1. summoner3
      summoner3
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      OK so in your mods folder this mod, data, assets, till you get to the xml. It's all written in the XML. I've played with the Iron tower from 200 to 2000. I looked, it now buffs even old uncle Edward's Bright Sands. IMO this might actually be fun to get different recipes for different isles now. The restaurant ATM stayed the same. I have to fiddle some more. My biggest gripe with vanilla ever since 2019, or whenever tourist season got added. If there are 6 recipes, but only a tiny circle is affected, it's more to do because it's there. If it was island wide by default, all would do it ASAP. Not to mention the hotels needed to be near, but at the same time it was supposed to be for residences. 
  3. coolspear
    coolspear
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    Edit: Doh. Just been led up garden path with mod conflicts. Nothing to report here.

    Actually, there is one bit of good news. This mod also effects Shopping Malls from High Life. Nice one. Cheers. 
    1. Game90
      Game90
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      ? This mod also effects Shopping Malls from High Life
       But only the production range, the needs range is still same default
    2. Sindariel123
      Sindariel123
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      Haven't tried High Life yet. What exactly do you mean?
    3. coolspear
      coolspear
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      Yes, I see what you mean. Where this mod makes the new Shopping Malls have a very large radius, the same set for Bars, Cafes and Restaurants - I edited this mod ages ago to be 60 radius size - even though the new skyscrapers fall within that large radius, they show that the Shopping Mall goods are not reaching them as the supply buff  - or whatever -  is only default size (the green road highlights). The large green radius circle is a false indicator, or more accurately, not relative to supply range as I mistook it to be.
    4. Sindariel123
      Sindariel123
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      Ah, I see. So, it's similar to the need fulfillment of the zoo, museum, etc., for tourists/hotels?

      I can take a look into that.
    5. lodoraemon
      lodoraemon
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      You need to add the following parameters:
       <ModOp Type="merge" GUID='135100,135189,135190,135103,135187,135188,135099,135122,135120,135123,135105,135121,134629,135194,135192,135193,135191,134631' Path="/Values/BuffFactory/PublicServiceData">
      <FullSatisfactionDistance>179</FullSatisfactionDistance>
      <NoSatisfactionDistance>180</NoSatisfactionDistance>
       </ModOp>
      Or replace all FullSatisfactionDistance and NoSatisfactionDistance with the replace function as the author did.
    6. Danielosama
      Danielosama
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      I copy-pasted your parameters, but they don't seem to work. Has something changed?
  4. Danielosama
    Danielosama
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    Anybody knows how to increase the "green street" radius of the cafes, bars and restaurants? Or a way to increase the range of warehouses so that you don't have to build a warehouse everywhere.
  5. deleted121927613
    deleted121927613
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    Great mod, do you plan a similar mod like this for the new buildings added in "High Life"?
  6. VendettaNWO
    VendettaNWO
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    GRACIAS!!!!!?

  7. Game90
    Game90
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    can add range increase for iron tower? range is pitiful even with extra tourist slider
    1. Sindariel123
      Sindariel123
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      I haven't built the iron tower yet. So, can't test it. But I'll have a look into it.
  8. Lamproly
    Lamproly
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    • 11 kudos
    Very nice mod and thank you for sharing!
    I have the same problem with the Docklands being too far out, so much that the radius for the bus stations would be ridiculous. I wish they had a dock bus stop.
    Meanwhile I'll play around with your radius config. Thanks again!
    1. Sindariel123
      Sindariel123
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      Hint: I've learned, that the bus stations actually don't need to reach the main building (ocean wharf). It's enough to reach the modules, as long as they are connected to the main building.
  9. deleted70060378
    deleted70060378
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    Massive thanks for adding restaurants, cafés and bars as well!
    I was actually quite surprised that you don't need the GUIDs of the mentioned buildings to adjust their radius.
    I tried to adjust the modification by myself and tried to bound the radius to the whole island - which works with trade unions and town halls etc. - However, it didn't work for the restaurants, cafés and bars. Is it because the new buildings don't follow the same rule with the "SocketScope" asset?

    Here for example the mentioned radius for a town hall. "Area" indicates that the whole island and just only the built-on island is affected by that building and its radius. This does not work for the new buildings.
        <!-- Town Hall -->
        <ModOp Type="add" GUID='100415' Path="/Values/ItemContainer">
             <SocketScope>Area</SocketScope>
        </ModOp>
    1. Sindariel123
      Sindariel123
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      "ProductionBuffDistance" is an unique asset for the new buildings and always has the same value of "45", so you can just flat out replace all existing assets with that value without having to point to specific GUIDs.

      "SocketScope" only works on buildings that have... well... item sockets. :D
      What you're looking for is "ProductionBuffScope". That's an unique asset for the new buildings as well and you can simply change it for all buildings at once with this:
      <ModOp Type = "replace" Path = "//BuffFactory[ProductionBuffScope = 'Radius']/ProductionBuffScope">
          <ProductionBuffScope>Area</ProductionBuffScope>
      </ModOp>

      Since this makes ProductionBuffDistance basically obsolet, it can be removed from the mod.
  10. Hackindenbusch
    Hackindenbusch
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    Nice mod, thanks a lot! 

    Do you think it would be possible to add tourists (and hotels etc.) in the new world? That would be very exciting! 
    1. Sindariel123
      Sindariel123
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      For the buildings, definitely. For the tourists as a population, probably too. But that's beyond my capabilities.