Anno 1800

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Old-Town v2.2:

!!! This mod may not be compatible with the "Construction Menu Cleanup" mod !!!

This mod adds some buildings from Anno 1701, 1404 and even 1503. Engineers and investors have a new building need (Oldtown), which can be satisfied by the added buildings.

Farmer-menu:

- two new variations of the pub are buildable (shift+v)

- a new variation of warehouse is buildable (shift+v)

- a new variation of the fishery is buildable (shift+v)

Old-town I -menu:

- Old-town-marketplace (unlocked at 1 farmer) a different variation of the normal marketplace

- Old-town-houses (unlocked at 1 farmer) can be build beside normal houses and will be upgrated to special variations of old-town-houses

- The Chapel (unlocked at 1 farmer) serves as an ornament

Worker-menu:

- a new variation of sailing shipyard is buildable (shift+v)

- 3 new sailing ships added

- a new variation of warehouseII is buildable (shift+v)

- a new variation of furnace is buildable (shift+v)

- a new variation of cannon foundry is buildable (shift+v)

- two new variations of churchs are buildable (shift+v)

- a new variation of brewery is buildable (shift+v)

- a new variation of bakery is buildable (shift+v)

- a new variation of cropfarm is buildable (shift+v)

- a new variation of hopfarm is buildable (shift+v)

- a new variation of mill is buildable (shift+v)

- a new variation of school is buildable (shift+v)

Old-town II -menu:

- Oldtown-Street (unlocked at 100 farmers) serves as a normal street with a different look

- The inn (unlocked at 750 workers) pubs in radius gets +20 attractiveness and +50% higher range

- Watchtower (unlocked at 100 farmers) serves as an ornament

- Oldtown-Wall (unlocked at 100 farmers) serves as an ornament

- Oldtown-Gate (unlocked at 100 farmers) serves as an ornament


Artisian-menu:

- a new variation of trade union is buildable (shift+v)

- a new variation of cattle-farm is buildable (shift+v)

- a new variation of townhall is buildable (shift+v)

- a new variation of university is buildable (shift+v)

Old-town III -menu:

- Oldtown-townhouse (unlocked at 600 artisans) can be build beside normal houses and will be upgrated to special variations of old-town-houses

- Doctors building (unlocked at 600 artisans) a small version of the hospital

- Oldtown-tower (unlocked at 600 artisans) an ornament

- Oldtown-depot (unlocked at 600 artisans) a new depot which can be built on land

Engineers-menu:

Old-town IV -menu:

- Oldtown-mansion (unlocked at 1500 engineers) can be build beside normal houses and will be upgrated to special variations of old-town-houses

- Opera (unlocked at 20 old-town mansions) satisfies the need for the Cabaret and for Oldtown

- Oldtown-Hotel (unlocked when visitor-pier is upgraded) serves as a normal Hotel but with maximal capacity of 250 tourists

- Venice-center (unlocked at 1500 engineers) can be built on water and unlockes some venice-residences and satisfies their need for varieté, university and for bank

- Venice-tower (unlocked aslong as Venice-center in placed) can be built on water as an ornament

- Venice-tower (land) (unlocked aslong as Venice-center in placed) can be built on water as an ornament

- Venice-artisans house (unlocked aslong as Venice-center in placed) can be built on water, artisans living inside

- Venice-engineers house (unlocked aslong as Venice-center in placed) can be built on water, engineers living inside

- Venice-artisans house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-artisans house but can be placed on land

- Venice-engineers house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-engineers house but can be placed on land

- Old Cotton-Mill (unlocked at 1500 engineers) must be placed at a riverslot (Taludas OW Riverslots Mod is necessary therefore) output: Cotton Fabric input: Wool, Wood

- Old Power Plant-Mill (unlocked at 1500 engineers) must be placed at a riverslot (Taludas OW Riverslots Mod is necessary therefore) generates electrcity

Investors-menu:

- a new variation of vineyard is buildable

- a new variation of champagnbe maker is buildable

Old-town V -menu

- Oldtown-villa (unlocked when normal investors are unlocked) can be build beside normal houses

- Senate (unlocked at 20 old-town villas) satisfies the need for the bank and for Oldtown

- new Townhall (unlocked at 2500 investors have 2 variations) has a higher radius and one more slot (home/end button)

- Triumphal arch (unlocked at 2500 investors) a road connection can be established (Shift + v for right and left side)

- Imperial Cathedral (Monument, unlocked at 7500 investors, last stage unlocked at 12500 investors):

- satisfies the need for the church and for Oldtown

- All buildings on the island get +5 satisfaction, -5% consumption of all goods, -20% illness, -20% insurrection

- Baroque Church (unlocked at 2500 investors) satisfies the need for the church and for Oldtown

Enbesa:

- Skin for the monastery added (brush-tool)

- Skin for the marketplace added (brush-tool)


!!!Note: for the riverslots-buildings you need the mod: "River Slots OW" from Taludas. And like it's described in this mod, you need to start a new game, if you haven't already a savegame with "River Slots OW" active!!!

Installation:

1. If necessary, delete the old Old Town folder in your mods-folder of your Anno directory (standard = C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods)

2. Extract the zip into your mods folder of your Anno 1800 directory.


Sources:

- Source for the model of the Baroque Church: https://sketchfab.com/3d-models/dresden-frauenkirche-5c70f1496c2c426299edb80ce70c7ccf by Emily Porterfield (https://sketchfab.com/emilyporterfield) licensed under CC-BY-NC-4.0 (http://creativecommons.org/licenses/by-nc/4.0/)