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Old-Town v2.2:
!!! This mod may not be compatible with the "Construction Menu Cleanup" mod !!!
This mod adds some buildings from Anno 1701, 1404 and even 1503. Engineers and investors have a new building need (Oldtown), which can be satisfied by the added buildings.
Farmer-menu:
- two new variations of the pub are buildable (shift+v)
- a new variation of warehouse is buildable (shift+v)
- a new variation of the fishery is buildable (shift+v)
Old-town I -menu:
- Old-town-marketplace (unlocked at 1 farmer) a different variation of the normal marketplace
- Old-town-houses (unlocked at 1 farmer) can be build beside normal houses and will be upgrated to special variations of old-town-houses
- The Chapel (unlocked at 1 farmer) serves as an ornament
Worker-menu:
- a new variation of sailing shipyard is buildable (shift+v)
- 3 new sailing ships added
- a new variation of warehouseII is buildable (shift+v)
- a new variation of furnace is buildable (shift+v)
- a new variation of cannon foundry is buildable (shift+v)
- two new variations of churchs are buildable (shift+v)
- a new variation of brewery is buildable (shift+v)
- a new variation of bakery is buildable (shift+v)
- a new variation of cropfarm is buildable (shift+v)
- a new variation of hopfarm is buildable (shift+v)
- a new variation of mill is buildable (shift+v)
- a new variation of school is buildable (shift+v)
Old-town II -menu:
- Oldtown-Street (unlocked at 100 farmers) serves as a normal street with a different look
- The inn (unlocked at 750 workers) pubs in radius gets +20 attractiveness and +50% higher range
- Watchtower (unlocked at 100 farmers) serves as an ornament
- Oldtown-Wall (unlocked at 100 farmers) serves as an ornament
- Oldtown-Gate (unlocked at 100 farmers) serves as an ornament
Artisian-menu:
- a new variation of trade union is buildable (shift+v)
- a new variation of cattle-farm is buildable (shift+v)
- a new variation of townhall is buildable (shift+v)
- a new variation of university is buildable (shift+v)
Old-town III -menu:
- Oldtown-townhouse (unlocked at 600 artisans) can be build beside normal houses and will be upgrated to special variations of old-town-houses
- Doctors building (unlocked at 600 artisans) a small version of the hospital
- Oldtown-tower (unlocked at 600 artisans) an ornament
- Oldtown-depot (unlocked at 600 artisans) a new depot which can be built on land
Engineers-menu:
Old-town IV -menu:
- Oldtown-mansion (unlocked at 1500 engineers) can be build beside normal houses and will be upgrated to special variations of old-town-houses
- Opera (unlocked at 20 old-town mansions) satisfies the need for the Cabaret and for Oldtown
- Oldtown-Hotel (unlocked when visitor-pier is upgraded) serves as a normal Hotel but with maximal capacity of 250 tourists
- Venice-center (unlocked at 1500 engineers) can be built on water and unlockes some venice-residences and satisfies their need for varieté, university and for bank
- Venice-tower (unlocked aslong as Venice-center in placed) can be built on water as an ornament
- Venice-tower (land) (unlocked aslong as Venice-center in placed) can be built on water as an ornament
- Venice-artisans house (unlocked aslong as Venice-center in placed) can be built on water, artisans living inside
- Venice-engineers house (unlocked aslong as Venice-center in placed) can be built on water, engineers living inside
- Venice-artisans house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-artisans house but can be placed on land
- Venice-engineers house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-engineers house but can be placed on land
- Old Cotton-Mill (unlocked at 1500 engineers) must be placed at a riverslot (Taludas OW Riverslots Mod is necessary therefore) output: Cotton Fabric input: Wool, Wood
- Old Power Plant-Mill (unlocked at 1500 engineers) must be placed at a riverslot (Taludas OW Riverslots Mod is necessary therefore) generates electrcity
Investors-menu:
- a new variation of vineyard is buildable
- a new variation of champagnbe maker is buildable
Old-town V -menu
- Oldtown-villa (unlocked when normal investors are unlocked) can be build beside normal houses
- Senate (unlocked at 20 old-town villas) satisfies the need for the bank and for Oldtown
- new Townhall (unlocked at 2500 investors have 2 variations) has a higher radius and one more slot (home/end button)
- Triumphal arch (unlocked at 2500 investors) a road connection can be established (Shift + v for right and left side)
- Imperial Cathedral (Monument, unlocked at 7500 investors, last stage unlocked at 12500 investors):
- satisfies the need for the church and for Oldtown
- All buildings on the island get +5 satisfaction, -5% consumption of all goods, -20% illness, -20% insurrection
- Baroque Church (unlocked at 2500 investors) satisfies the need for the church and for Oldtown
Enbesa:
- Skin for the monastery added (brush-tool)
- Skin for the marketplace added (brush-tool)
!!!Note: for the riverslots-buildings you need the mod: "River Slots OW" from Taludas. And like it's described in this mod, you need to start a new game, if you haven't already a savegame with "River Slots OW" active!!!
Installation:
1. If necessary, delete the old Old Town folder in your mods-folder of your Anno directory (standard = C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods)
2. Extract the zip into your mods folder of your Anno 1800 directory.
Sources:
- Source for the model of the Baroque Church: https://sketchfab.com/3d-models/dresden-frauenkirche-5c70f1496c2c426299edb80ce70c7ccf by Emily Porterfield (https://sketchfab.com/emilyporterfield) licensed under CC-BY-NC-4.0 (http://creativecommons.org/licenses/by-nc/4.0/)