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DaBoss3000

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DaBoss3000

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Mod created by DaBoss3000#5056 on discord



(11-19-21) v1.0:
- Made healthbar gui
- healthbar gui updates smoothly, and appears automatically for loaded enemies

(11-19-21) v1.1:
- Raised position of healthbar gui so it clipped into meshes less

(11-22-21) v1.2:
- Changed code and file locations to remove the need for run_modifiers
- Updated mod to game version ea0.1.0.14
- updated mod desc to include information that run_modifiers are no longer needed for
the mod to operate successfully
- this line of text has absolutely no value at all and if you read this u got pranked
bro

(11-22-21) v1.3:
- Fixed code so that mod would actually work. Replaced all instances of "modifier"
with "base".

(1-7-22) v1.4:
- Fixed code so that the player.log file is no longer spammed with error messages, which
now makes it compatible with other mods
- Lowered frame rate of healthbar to 20 fps so that devices would not lag when many
healthbars were active at the same time
- Repositioned healthbar on specific enemies to stop the gui from clipping into the enemy
mesh
- Mimics only get healthbars after being provoked
- Healthbar is now not able to spawn on specific enemies (i.e. the ones that are either
1 shot or 2 shots to kill)
- Latest confirmed stable update is now ADVR v0.1.1.2

(1-14-22) v1.5:
- Fixed a healthbar spawning over invincible ghost with 9999 healthbar
- Healthbar now shows for champion bats
- Healthbar now does NOT show for Infested Dungeon bomb mushrooms.
- Fixed Healthbar position on the Possessed vine enemy in the Overgrown
Dungeon to be on top and more aesthetically pleasing instead of at the base
of the vine

(1-19-22) v1.6:
- I REALLY fixed it being laggy this time by putting the parent of the healthbar
as the entity its attached to so that I don't have to update its position
every frame. This also lets me lower the framerate since all that the code has
to do now is rotate the healthbar. So, healthbar framerate has been lowered
to about 3-4 frames per second, but the position is updated smoothly

(1-20-22) v1.7:
- Updated the code so that healthbars actually spawn for champion books
and champion bats. Currently I know of the bug where the scaling of the
healthbar ui will look super weird. I currently know the reason WHY it
happens but have not thought of a fix yet.

(1-31-22) v1.8:
- I had not realized that updating performance accidentally
lead to the healthbar position clipping into some enemies.
Fixed this issue.

(7-21-22) v1.9:
- Updated healthbar mod to now support the OpenXR port update
- Changed healthbar position offset on all slime enemies and champion Wights to make
them more natural and not clip into their meshes

(2-24-24) v2.0:
- Updated software so the text renders in both eyes as opposed to only one
- Updated mod to now be compatible with multiplayer
- Updated healthbar spawn code so that you do not see "CurrentHealth" displayed on the hp bar
when the healthbar first spawns
- Added a small black outline to the health text