Aliens: Fireteam Elite

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Rummy

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Rummys

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38 comments

  1. PiAndBlood
    PiAndBlood
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    What all can be modified in this game? Can things like spawns and loot be modified? I dig this mod, but I had an odd idea of going the other direction with certain things. 

     Also, if spawns, HP, loot, and so on can all be modified easily, do you know anyone who is open to be hired to make a mod? (I don't have the knowledge more time to make one myself unless someone is willing to do a straight up 1:1 tutorial)
    1. MechaTails
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      Did you ever get an answer for this? I'm also interested in making mods for the game but don't know where to start. Wouldn't mind paying someone to make a tutorial too.
  2. jeresaw
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    Hey man, tried your mod. wanted to say it makes the game really different with the xenos hopping around here n there. A few suggestions if i may? 

    1: please either increase the base ammo of all weapons or increase the base weapon damage of all guns. Right now as it stands, i cant even finish the game solo on a higher difficulty. 
    2: Please increase the ability recharge times and increase the damage of abilites. So for eg demo: my ability recharge is already 40.00 and its super super slow. 

    thanks
    1. Rummys
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      Thanks for writing, These changes are allready applied, abilities and weapons do more damage then they should, there are new perks that gives alot more damage to every weapon, even criticals, New perks for more ammo are also added, can get double with challenge cards.
      The recharge times i mostly left alone if want you can get 150% with perks and challenge card. otherwise reducing times just makes every ability op, like spamming grenades, rockets and such would make game easy again imho.
    2. cyberpunk83
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      Well, well, well, long time no see. I see you have pretty much perfected the craft. I'm loving the updated version! Do you wanna make it perfect? If possible change the boring hanger music along with the Giants of the earth Peter pan music. Change it to something from the movies or other game soundtracks. Allow of us to chose human bots, Have more warriors or drones throughout some missions but far weaker than boss versions health wise. I would say on par with the prowler health. Last but not least, i think the eggs has too much health.              
  3. denarre
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    I'm not sure if its because of the mod (only one I have running atm), but I've noticed I can't deploy turrets, either consumables or my tech guys ones, on elevated surfaces, ala railings or cover-walls.  It only allows me to deploy them on flat surface ground at my feet.
    1. Rummys
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      Yes that is the way i made them to only be able to place them on flat surfaces, since the turrets are big,
  4. 1309426470
    1309426470
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    我用了这个模组,带有特殊弹效的模组不起作用,闪电和火弹效果真的很酷,它们之间的冲突让我很难过,这个可以解决吗?
  5. xrxtom
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    The deployable turrets don't seem to target anything, they just kinda sit there and get chewed on by xenos.
    1. Rummys
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      This mod is curently under work for newest game update, But hopefully soon it`s done, i can say that im about 80% done with it :)
    2. xrxtom
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      Awesome, thanks for letting me know :)
  6. Ayaseaya
    Ayaseaya
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    The Rapid Responser is too weak to use. I love the idea about change it to a machine pistol, but it just changes to fire 1 pellet instead of 8, and makes it low damage, low accuracy, low stablity, and low ammo. Would you buff its damage, accuracy and ammo like a machine pistol?
    And it almost no change about all of precition rifles and M41A3 burst rifle. Will they be buffed?
    1. Rummys
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      hey m8,  the idea for rapid responder was to make it just for close encounters for it to be a heavier machine pistol type so thats why it has poor accuracy but damage is good, try use different perks test with phalanx there are accuracy perks, and for the other weapons you mentioned. the thing
      i made to get better stats for all weapons if want, then use  -xenomorph examination- perk the more you kill the better stats your weapon gets that is applied for alpha and beta aswell.
  7. SilverGhosts
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    I'm just gonna post this here, but if anyone wants to ever play a few games with this mod enabled, I'm more than down to play with others. Just DM me for my steam or drop yours.
  8. SilverGhosts
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    Some of the weapon visuals don't update properly, for example, the SVAT doesn't have it's box mag to reflect it's new status as a machine gun. Edit: Nevermind, I figured out the problem, just had to delete the previous set I had for it.
  9. joshnstyle
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    could you do a simple files which allows mission 1-3 not to be failed on hoenikker death
  10. joshnstyle
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    i have noticed a massiv fps drop on demolisher´s 2nd skill Head mounted sight, i drop from 240 fps to 50 and below , could you try to optimice that skill ?
    1. Rummys
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      That`s weird i haven`t had any issues  on that skill.  Only seen big fps drop if using consumable guard dog, but that came with latest update of the game,  so idk m8 why you are having drops on that hms skill, try testing other settings?  i usually run on highest 1080 with rtx 2060 and have an average 70 - 90 fps
    2. joshnstyle
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      iv made changes to the corpses and massiv alien spawn rate with head mounted sight on and 20+ targets locked seems cpu limit but even without it drops maybe cause i have made max grafic quality and particle by ini edit