Aliens: Fireteam Elite

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Created by

Rummy

Uploaded by

Rummys

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25 comments

  1. ShoahKahn
    ShoahKahn
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    The Technician's version insta-crashes for me... What version of the game is the latest mod for?
  2. nabil07
    nabil07
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    Its great mod! And what tools did you used to create this mod?
  3. MexQ
    MexQ
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    Hi.
    With the QOL102023 update it no longer works. The turret weapons do not fire.
    Is there any solution?
    1. Rummys
      Rummys
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      • 4 kudos
      Hey m8, Ill try look into them, Just lots of work atm with afe plus aswell, lol But ill look into them as soon as i can.
    2. MexQ
      MexQ
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      Hi.
      In the meantime I found the error. The Critter_Turret_Base was the AI with the problem.
    3. badass29
      badass29
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      • 1 kudos
      Thanks a lot I enjoy using this mod, too bad the new update broke it.
    4. Rummys
      Rummys
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      Fixed Now:)
    5. Rummys
      Rummys
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      Yes i noticed that, But there were lots of other files i had to change aswell, just in case if there would be any more problems with this mod, so i fixed them aswell :)
      If you encounter any more problems with this mod just report. i quick tested these so they work like a charm.
    6. badass29
      badass29
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      Thank you. I appreciate it. XD
    7. MexQ
      MexQ
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      Thank you very much!
  4. RamaDaniel123
    RamaDaniel123
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    Hello, thanks for the mod, can you help me? 
    1. RamaDaniel123
      RamaDaniel123
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      I installed this mod with "Just a few bugs" mod the AIO Version, and the appearance of the turrets were glitchy, it's like, the turret wasn't finished it's deploy animation, the turrets were still working fine, like they're still shooting
    2. Rummys
      Rummys
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      as mentioned This Mod Wont Work with any Other Mods that uses or Changes Consumable Turrets
  5. ZenSolstice
    ZenSolstice
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    Thank you very much for taking the time to make this mod and post it here.

    It works perfectly and really adds to my enjoyment of the game.

    May I ask, are you also able to change the Technicians turret to the UA571-C?
    1. Rummys
      Rummys
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      Yw m8. Yes i can change them, actually tried this some while back and have it stored,  This also changed enemy turrets aswell and where they are placed they look little off,  and with technician ability to be able to place the turrets on safety rails rly messed immersion since these ua571 are big they float in air,  but i can try to see if i can only get tech turrets changed, and change them about same as consumables to only be able to placed on ground.
      Can make an Optional file of this including consumable turrets.
    2. ZenSolstice
      ZenSolstice
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      I really do appreciate your quick response and willingness to look into this.
    3. ZenSolstice
      ZenSolstice
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      Thank you very much for uploading the new mod!
  6. MexQ
    MexQ
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    Hi.You have made some really good mods and the game is really better with them.I need a little help.Where can I find the one where I can change the number of turret guns? So that I can take more than 3 with me on missions.  
    1. badass29
      badass29
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      That would be cool I would settle with double the game turrets.
    2. Darcyen
      Darcyen
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      • 1 kudos
      plus to this
  7. fearar
    fearar
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    Try this FX:
    /game/FX/Weapons/A20_Muzflash/Particles/P_TBv2_Flash
    It's perfect for UA-571 turrets. I have tried so many...............
    1. Rummys
      Rummys
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      • 4 kudos
      nice find m8,  i kinda liked it myself,  might add it on next update if i can find any more adjustments or changes on these turrets.
      Only one thing is still bugging me with these turrets that ive not managed to work is this Servo rotating sound on these ua-571 animation. that it normally didn`t have or coldiron forgot to add it to them.
      Technician turrets and the normal Consumable turrets  uses this sound when they rotate.
      if Someone with better modding skills could fix this and make an mod out of this Would appreciate it.

      /Game/WwiseAudio/Events/Consumables/Turrets/Play_sfx_consumables_turrets_servoRotate  - This sound file to be added to 
      /Game/Characters/Critter/Weapons/UA571_AutoTurret/UA571_AutoTurret_idle  -  This animation
  8. badass29
    badass29
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    • 1 kudos
    What happened to pups?
  9. cmxcgwang
    cmxcgwang
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    Great mod, these huge turrets make me feel safer. Maybe you can make a version where the turrets can be placed on higher positions. It seems to be possible to do this by simply modifying CoreComplexTargetActorPayload_CapsulePlacement.
    1. Rummys
      Rummys
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      Thank you, Yes i know about the changing on turret placement, but after testing first time same as technician turret i decided to not to. The turret Floated in air and ruined immersion. so i leaved technician turrets to still be able to be placed on higher ground.