Thanks for the mod, one question. What files do you modify to increase the number of xenos that appear in the game? I already unpacked the file but I'm kind of confused.
What do the different files and lines actually mean though? Like what's the difference between L, M, and S? Is it large medium and small? And what do the 6 lines mean (SpawnDefEntity)? A lot of the OG ones have a single value and rest are empty, where yours have all 6 lines filled, do they mean waves or something else like choosing the size of the spawn?
Since you do such good work i got one for you. Can you take away the QTE for face huggers, warriors and the prowlers? We know you can't kick off a xeno so make it to where you have to rely on your team to shoot it off. increase runners and prowlers jumping attack distance .This will make it more realistic for those who want a realistic experience. Also increase spitter acid damage as well as the bursters. Is there way to change the music to the campaign maps? i"m tired of the Peter Pan flute in the Giants of the earth missions. Accomplish this and you shall be rewarded!
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I already unpacked the file but I'm kind of confused.
increase runners and prowlers jumping attack distance .This will make it more realistic for those who want a realistic experience. Also increase spitter acid damage as well as the bursters. Is there way to change the music to the campaign maps? i"m tired of the Peter Pan flute in the Giants of the earth missions. Accomplish this and you shall be rewarded!