Aliens: Fireteam Elite

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RAHZEN

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RAHZEN

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About this mod

Just like Ripley not trusting Synthetics Alpha and Beta can stay away from you during your UACM Fireteam deployments!!! Pick from a various fireteam Human Marine compositions. Alpha and Beta can stay aboard the Endeavour now and take care of the Armory. When you return from your missions they won't say like Bishop " Not Bad for a Human." lol (;

Permissions and credits
Changelogs
UPDATED!!! (Final Version)

There are two files to extract  containing 16 options for Human Marine bots. Only choose one at a time. PROmarines is based off of Aliens Tweaked template with various edits. And OPmarines is based off of the Battle Synths also with numerous changes. Both have very comparable features to the mods they are based from. OPmarines are great with the Swarms and Horde mod by Aredja2. This is intended for fun and offline unless you and a friend wanted to test it out. Be kind be courteous joining games as some want the original experience. These bots truly are OP and PRO with both versions being similar now, the major difference is that PRO has much less HP and can still die on Insane Mode, and their damage is reduced in PRO.  

I'd personally like to see a mod where you can fully customize the bots. However you'd need to be able to Cook mods inside of a UE4 Dev Kit which the community doesn't have sadly. Which is a shame because I've used a UE3 dev kit, and have some basic knowledge of building blueprints. Friendly Fire was removed as some NPC's like Esther and Herrera are missing hitboxes, along with a few others Cold Iron left out. The choice of removing friendly fire was done so that you get a seamless experience. Also I won't be taking anymore requests with this mod anymore. If it breaks due to an update I will try to fix it as I enjoy using Santos and Herrera as replacements. Mesh pieces, Heads, Armor, Voices, Weapons cannot be switched easily. Couldn't find a way to increase their Active/Alert/Action time I tried multiple values nothing seemed to make them not go inactive after 10 seconds. Any future possibilities are up to other modders or ColdIron for new features like bot commands.  

Features:

PROmarines - No Friendly Fire. Damage Reduced. Bots still take damage and can die on tougher difficulties with 3000 HP. Improved combat engagement, and healing factor. Choose from 16 configurations. (See images for reference)

or

OPmarines - No Friendly Fire. Damage Increased. Bots take minimal damage with 30,000 HP, and can better assist you on tougher difficulties. Improved combat engagement, and healing factor. Choose from 16 configurations. (See images for reference)

Known Issue: The PROmarines choices have a delay reaction of 10 seconds, where unless you are performing an action they will not engage or fire at targets.The OPmarines choices also are similar in that they won't fire or engage after you've been idle for 9 seconds. I've tried different values trying to remove the delay all together to no avail. At least the bots won't run off on you lol. 

Installation: Create a "~mods" folder in your [GAME]\Endeavour\Content\Paks\(Create ~Mods here) directory. This can be done by opening a text file and writing ~mods, and than copying/pasting it into the New Folder your created. Just select one file only at a time, and drop it into the ~mods folder. That easy!

Credits: I'd like to thank gladias9 for Aliens Tweaked and allowing us to use his various bots as a template. And I'd like to thank Karma Dreamer for his contribution, and discovering extra features, as well as his template for battle synths. 

Author:
 RAHZEN

Disclaimer: Feel free to edit my mod!! Just give the appropriate shout out to Gladias9 and Karma Dreamer. Enjoy and pop some Xeno heads.