If you have troubles and want to get help: provide detailed data. What you copied and where, do you have UserEngine.ini at the correct location, etc, etc.
Note: if you're experiencing issues with any of our mods keep in mind that "All right gear up (Marine Customization)" was reported to be incompatible with "r457 Alien Clock" and there might be other issues with other mods being incompatible as well. We do test our mods for compatibility, so those are working together well.
The game is good by the basis with that proper Aliens atmosphere, but it is plagued by bugs - and serious ones, campaign ending even! We will need to talk at some point about lack of communication on the side of both developers and publishers. Mods have become a large part of gaming industry but the companies still prefer to welcome influencers with wide opened arms and ignore the inquires from modmakers - it was a disappointment for us. For this game it is especially sad considering its state. We've got ideas in mind, but with no precise plans from the devs/publishers we're hesitating on working further because so many things are unclear.
Have you guys validated the UEProject for the game against the latest version of UE4.27.2?
I've tried to load it in UE4.27.2, but it's failing to rebuild the project, and I can't tell if that's because of the file or the fact that I'm running EGS and UE4 in a sandbox environment.
This massively unfriendly "mod loader" became the standard. This is so complicated to get working that most people won't bother.. but since it's the highest rated? Everyone will assume it's the standard.
This game's mod scene dies at the doorstep of r457.
Hy! My Mod is active but nothing on the left corner? I need the AlienClock mode because i want to start the last mission but theres only one day left :( just want to finish the game Does the Mod even work with old SaveFile? I copied the whole ASF- into my D:/ DarkDescent and overwrite all 3 Files I deleted the ; in the config before the mods and everything but still doesnt work :(
Is it possible to add new classes? Can you make it so only certain classes get certain common abilities? Is it possible to add new weapons/enemies? Can you add new missions?
Hey! Been trying to make your other mods work with the UserEngine.ini file I've followed all other instructions for your separate mods that involve adding lines. The game does start and shows the Mod loader is loaded but the mods don't work.
Here is my complete Engine.ini file, is anything wrong? Thanks in advance! Looking forward to making these work
=========================================
;Don't change anything in this section! [/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Game/R457ModLoader/BP_R457GameInstance.BP_R457GameInstance_C
;Add mod name to the list to enable it (and don't forget to copy the mod packages). ;You can add ; at the beginning of the line to temporarily disable a mod you don't need without removing its packages. ;Don't forget the plus sign at the beginning of the line when adding a mod! +ModsToLoad="NoDeathClock" +ModsToLoad="MarineNames" +ModsToLoad="MinimapScale" [/Game/R457ModLoader/BP_R457ModActorSpawner.BP_R457ModActorSpawner_C] MinimapScale=1.75 MinimapOpacity=0.75 MinimapPosOffset=(X=-300,Y=-350)
29 comments
If you have troubles and want to get help: provide detailed data. What you copied and where, do you have UserEngine.ini at the correct location, etc, etc.
Note: if you're experiencing issues with any of our mods keep in mind that "All right gear up (Marine Customization)" was reported to be incompatible with "r457 Alien Clock" and there might be other issues with other mods being incompatible as well. We do test our mods for compatibility, so those are working together well.
I've tried to load it in UE4.27.2, but it's failing to rebuild the project, and I can't tell if that's because of the file or the fact that I'm running EGS and UE4 in a sandbox environment.
This massively unfriendly "mod loader" became the standard. This is so complicated to get working that most people won't bother.. but since it's the highest rated? Everyone will assume it's the standard.
This game's mod scene dies at the doorstep of r457.
My Mod is active but nothing on the left corner?
I need the AlienClock mode because i want to start the last mission but theres only one day left :( just want to finish the game
Does the Mod even work with old SaveFile?
I copied the whole ASF- into my D:/ DarkDescent and overwrite all 3 Files
I deleted the ; in the config before the mods and everything but still doesnt work :(
Can you make it so only certain classes get certain common abilities?
Is it possible to add new weapons/enemies?
Can you add new missions?
I've followed all other instructions for your separate mods that involve adding lines. The game does start and shows the Mod loader is loaded but the mods don't work.
Here is my complete Engine.ini file, is anything wrong? Thanks in advance! Looking forward to making these work
=========================================
;Don't change anything in this section!
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Game/R457ModLoader/BP_R457GameInstance.BP_R457GameInstance_C
;Add mod name to the list to enable it (and don't forget to copy the mod packages).
;You can add ; at the beginning of the line to temporarily disable a mod you don't need without removing its packages.
;Don't forget the plus sign at the beginning of the line when adding a mod!
+ModsToLoad="NoDeathClock"
+ModsToLoad="MarineNames"
+ModsToLoad="MinimapScale"
[/Game/R457ModLoader/BP_R457ModActorSpawner.BP_R457ModActorSpawner_C]
MinimapScale=1.75
MinimapOpacity=0.75
MinimapPosOffset=(X=-300,Y=-350)
I have version with sounds without music and it's definitely the best mod for this game, it kick ass.