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Kregano

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Kregano

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12 comments

  1. sirwaldi
    sirwaldi
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    Hello Kregano

    i have tried to get the mod 10 times working, starting new game multiple times, loading older saves, but after trying it for 4 hours i did not get it working.
    i often use mods in this game, know where to put it in ( PAK  Folder ) unzip, etc....

    i get only only 0,1 or 0,2 appear under the command point meter

    but this appears in the vanilla game too....

    are ther more information to see when the mod is working???

    How to Verify:

    • Kill a Cat 1 xenomorph or human enemy.
    • A green +0.25 (or 0.5, if it's a chestburster) should appear under the command point meter.
    • If your command point meter is maxed out, a green +0 should appear.

    can i check it on a different way that the mod is working.
    That you can earn XP by killing enemys is for me a real game changer.


    A another question, have some too problem to start a NG+ Game?
    Where do i see that i can save or start a new game after finising the full game.

    THX
  2. yusufiso
    yusufiso
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    Mod not working for me. I'm playing game via xbox game pass, other mods that I've installed work fine. I will try create mod myself with github page in your mod desc. so do you have any tutorial video beside document ?
    1. Kregano
      Kregano
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      I can make one if you want.

      Would you like to see this specific mod being made?
    2. yusufiso
      yusufiso
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      Yes, thanks for effort.
    3. Kregano
      Kregano
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      Updated the mod and made that tutorial you wanted:
    4. yusufiso
      yusufiso
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        I got the idea;
      -Open UAssetGUI.exe and load Mappings.usmap
      -Click File tab and open "target"(like Crusher xeno or eggs) uasset file
      -Export uasset file as json file
      -Edit that json file with json editor(like VS Code)
      -Open edited json file on UAssetGUI.exe -If edit didn't appear in "Name Map" use "Recalculate Nodes"(tabs on top of screen->View->Recalculate Nodes - Shift+F5)
      -Use "save as" option and overwrite target uasset file
      -Pack files with Retoc+Tuw

        However, I think a few steps were missing or not clearly stated in video;
      - How to create a mod file structure like yours
      - How to load "Mapping.usmap" to UAssetGUI.exe
         
        If I'm not mistaken, the "EnemiesWithRewards.zip" file on your github page has structure that contains all(or most) of the in-game data. So we can download the zip file, edit assets and repack them to make our own mod. 
       
        I think I need to look at your Retoc with GUI mod page to properly repack the modded content.

      Thanks for video, watched and liked on YT.
  3. Reveurr
    Reveurr
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    Latest version works.
    I installed it before starting a new game, when I kill an enemy, I get 0.1 command point.
  4. Dima080599
    Dima080599
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    The modification does not work, I checked it on the Steam version of the game
  5. Gman1241
    Gman1241
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    It appears that the command points are gaining but the xp is definitely not. I got a green .2 for cat 1s and a .1 for a crusher lol. Tested twice now
    1. Gman1241
      Gman1241
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      Ideally, the command point refund would stay intact and only cat 2 xenos would give xp.
  6. Rummys
    Rummys
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    hi m8, ive tested this and it is still showing default values on xenos and the fanatics, the command point meter is maxed out, a green +0 should appear, this was also giving default value as well, i ran this mod single without the base lddr
    1. Kregano
      Kregano
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      Did you load a mission from the Otago?

      Because I've got a directly conflicting report of it working on a save with an onslaught from Reddit, so I'm not sure what's going on.