Would be great with a weapon damage editor on the pulse rifle and shotgun as well. When playing on Insane, the xenos are way too bullet spongey. They should one shot kill you when they manage to come up close and hit/grab you. But they should also die faster when shot at just like in the Aliens 1986 movie. That would make the game feel way more authentic.
could you please make a mod the allows the numbers of aliens on screen as set in intense mode, yet the hit points the same as easy mode. so they are not bullet sponges, but they can overrun you.
Would it be possible to make a mod that increases the LOD so we don't have to fiddle ourself in the engine.ini? That would be super nice having not objects pop up only if you're super close and instead have it rendered at a greater distance. Also would it be possible to have the complexity/polygons already rendered higher at a further distance?
if you add those, you also get rid of the film grain and chromatic abberation. Might be another pak worth making. Not everyone knows how to tinkiner with the engine.ini or the commands at all. :)
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When playing on Insane, the xenos are way too bullet spongey. They should one shot kill you when they manage to come up close and hit/grab you. But they should also die faster when shot at just like in the Aliens 1986 movie.
That would make the game feel way more authentic.
[SystemSettings]
r.ViewDistanceScale=5
foliage.LODDistanceScale=5
r.MipMapLODBias=-3
r.SkeletalMeshLODBias=-5
if you add those, you also get rid of the film grain and chromatic abberation. Might be another pak worth making. Not everyone knows how to tinkiner with the engine.ini or the commands at all. :)
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0