Alien Isolation

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Created by

Matt Filer

Uploaded by

MattFiler

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About this mod

A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

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OpenCAGE is an open source modding toolkit for Alien: Isolation, powered by CathodeLib, which allows access to a range of configurations and content through a graphical interface.

The toolkit is broken down into four main sections: assets, configurations, scripts, and behaviour trees.

Asset editor supports:
  • Models - ability to import and export models, with support for custom materials & previews.
  • Textures - ability to import and export textures for use with custom materials.
  • Animations - ability to import and export Havok animations and skeletons.
  • In-Game UI - ability to import and export the game's GFX UI files which can be edited with a Flash decompiler.
  • Sounds - functionality to edit sounds is coming soon, however you can already extract sounds using this tool.
Configuration editor supports:
  • Difficulty Settings - difficulty specific modifiers for character senses and alien configurations.
  • Alien Behaviour Parameters - search radius, vent roam ranges, search time, and director AI settings.
  • NPC & Player Attributes - hostility, attack groups, peek speeds, max health, health regeneration, and more.
  • Locomotion - steering speeds such as cornering weight, acceleration, warping, and more.
  • AI Vision - viewcone parameters, letting you change the view distance and field of view for a character.
  • AI Senses - flamethrower sense, movement sense, flashlight sense, visual sense, touch sense, and more for NPCs.
  • Items and Inventory - maximum items able to be carried, base ammo count, weapon names, and more.
  • Weapon Ammo - fuel consumption, physics impact effects, damage per character type, and accuracy.
  • Movie Playlists - map/sequence specific loadscreen and cutscene movie playlists.
  • Blueprint Recipes - blueprint required item types and amounts as well as number of items produced.
  • Hack Tool Difficulties - hacking speed, pickup range, ease to complete the hacking minigame.
  • Environment Lighting - environment radiosity, deferred lighting, skin shading, and hair shading settings.
  • Graphics Settings - custom FOV, resolutions, LOD, and shadow settings - plus ability to enable hidden options.
  • In-Game Text - edit any text including Sevastolink logs, mission names, subtitles, and more.
  • Material Properties - material-specific settings such as impact effects, physics, and more. [COMING SOON]
  • Mod Packaging - package any modifications into a mod package able to be shared & installed by others.
  • Reset Functionality - ability to reset specific changes back to default.
Script editor supports:
  • Particles and VFX - particles and other FX can be created, edited, and instanced.
  • Trigger Volumes - 3D trigger volumes can be placed and resized to trigger custom events.
  • Objectives - objectives can be set and cleared through custom triggers.
  • Scripted Sequences - ability to play animations and create scripted sequences.
  • AI Control - full control over the AI systems to change behaviours/responses.
  • Mathematic Logic - support for mathematic logic such as addition of integers, floats, and vectors.
  • Collision Volumes - dynamic 3D collision volumes can be edited.
  • Sevastolink Terminals - functionality to populate Sevastolink terminals with content.
  • Character Spawning - ability to spawn existing and new custom characters.
  • Resource References - ability to place and animate models and other game assets.
  • and more... the only limit is your imagination!
Behaviour tree editor supports:
  • AI Behaviour Trees - full access to view and edit all behaviour trees in the game through a flowchart UI.
  • Reset Functionality - ability to reset behaviour trees back to default and undo changes.

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