About this mod
A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
- Requirements
- Permissions and credits
- Mirrors
- Donations
The toolkit is broken down into four main sections: assets, configurations, scripts, and behaviour trees.
Asset editor supports:
- Models - ability to import and export models, with support for custom materials & previews.
- Textures - ability to import and export textures for use with custom materials.
- Animations - ability to import and export Havok animations and skeletons.
- In-Game UI - ability to import and export the game's GFX UI files which can be edited with a Flash decompiler.
- Sounds - functionality to edit sounds is coming soon, however you can already extract sounds using this tool.
- Difficulty Settings - difficulty specific modifiers for character senses and alien configurations.
- Alien Behaviour Parameters - search radius, vent roam ranges, search time, and director AI settings.
- NPC & Player Attributes - hostility, attack groups, peek speeds, max health, health regeneration, and more.
- Locomotion - steering speeds such as cornering weight, acceleration, warping, and more.
- AI Vision - viewcone parameters, letting you change the view distance and field of view for a character.
- AI Senses - flamethrower sense, movement sense, flashlight sense, visual sense, touch sense, and more for NPCs.
- Items and Inventory - maximum items able to be carried, base ammo count, weapon names, and more.
- Weapon Ammo - fuel consumption, physics impact effects, damage per character type, and accuracy.
- Movie Playlists - map/sequence specific loadscreen and cutscene movie playlists.
- Blueprint Recipes - blueprint required item types and amounts as well as number of items produced.
- Hack Tool Difficulties - hacking speed, pickup range, ease to complete the hacking minigame.
- Environment Lighting - environment radiosity, deferred lighting, skin shading, and hair shading settings.
- Graphics Settings - custom FOV, resolutions, LOD, and shadow settings - plus ability to enable hidden options.
- In-Game Text - edit any text including Sevastolink logs, mission names, subtitles, and more.
- Material Properties - material-specific settings such as impact effects, physics, and more. [COMING SOON]
- Mod Packaging - package any modifications into a mod package able to be shared & installed by others.
- Reset Functionality - ability to reset specific changes back to default.
- Particles and VFX - particles and other FX can be created, edited, and instanced.
- Trigger Volumes - 3D trigger volumes can be placed and resized to trigger custom events.
- Objectives - objectives can be set and cleared through custom triggers.
- Scripted Sequences - ability to play animations and create scripted sequences.
- AI Control - full control over the AI systems to change behaviours/responses.
- Mathematic Logic - support for mathematic logic such as addition of integers, floats, and vectors.
- Collision Volumes - dynamic 3D collision volumes can be edited.
- Sevastolink Terminals - functionality to populate Sevastolink terminals with content.
- Character Spawning - ability to spawn existing and new custom characters.
- Resource References - ability to place and animate models and other game assets.
- and more... the only limit is your imagination!
- AI Behaviour Trees - full access to view and edit all behaviour trees in the game through a flowchart UI.
- Reset Functionality - ability to reset behaviour trees back to default and undo changes.
Join the Discord to share your mods and get tips & tricks from the community!