Interesting mod. It works and you can simulate a first person view with it. I found that it doesn't really solve any of the camera/control issues, though. Your character is still off to side, even if you can't see him, and will bump into things or not be able to interact with them unless you line him (rather than the camera) up with them. I'm not sure if you'd actually want to play the game like that, but it's neat that it's possible.
One thing that I noticed is that having TAA enabled results in a faint ghost of your character still showing. Disabling TAA removes it.
Also, if you don't want the HUD disabled (i.e. you want to see interactive objects highlighted), open ShaderToggler.ini and set AmountHashes=0 under both [Group0_PixelShaders] and [Group1_PixelShaders]. To re-enable them (and, thus, disable the HUD again), set it back to 2 for Group0 and 1 for Group1.
amisthiosintraining, it might be useful to users if there were different versions of ShaderToggler.ini in the zip: the current one, one that disables only the HUD and one that disables only the character. Just a suggestion.
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One thing that I noticed is that having TAA enabled results in a faint ghost of your character still showing. Disabling TAA removes it.
Also, if you don't want the HUD disabled (i.e. you want to see interactive objects highlighted), open ShaderToggler.ini and set AmountHashes=0 under both [Group0_PixelShaders] and [Group1_PixelShaders]. To re-enable them (and, thus, disable the HUD again), set it back to 2 for Group0 and 1 for Group1.
amisthiosintraining, it might be useful to users if there were different versions of ShaderToggler.ini in the zip: the current one, one that disables only the HUD and one that disables only the character. Just a suggestion.