Just for clarification, what does this actually do? Improve the quality of the DLAA or fix some bugs with it? Using the current implementation seems to result in some ghosting or trails when enemies move around or use their weapons. Does this mod fix this? Thank you.
this file only changes the DLAA option in game to true DLAA or 75% of ur native res since the DLAA option in the game is a lie its actually DLSS Q which 66% of ur native res. and yes if u did all the steps ghosting is 100% removed and i tested it.
In dlss swapper only 3.8.10 and older work for me on 3070. v310.1, v310.2.1 and v310.3 crash game - it never starts.
IMO it does not remove ghosting, even with mod applied :( P.S. Why not add dxgi.dll file into this mod? Downloading another mod just to get 1 file from it is waste of time.
Does this get rid of the weird vignette shadow blob effect? When DLAA is on, in some areas a shadow blob forms on the ground and walls. Hagios Patir has it the most.
Just wondering if there is any particular reason to use true DLAA instead of SMAA which seems to be superior in this particular cell-shaded game? Or am I missing something?
Hi, that's a good thing to make more people aware of DLSS Swapper and DLSS Tweaks.
But regarding the later, maybe it would be more enssential to tell them how to directly modify the values at their convenience with the built-in .exe rather than just dropping the .ini file and voilà.
Also, why chosing to upload a 75% and 99% version? Why just not uploading a file that use the "Ultra Quality" ratio from NVIDIA which is 76.0%, and upload another version that just force enable DLAA instead of your 99%? At this point just make it 100%.
cuz 75% is what i use in most games since 75% of 1440p is 1080p. some games dont work well with 100% like capcom's DD2 so i always use 99% if i want full res.
maybe it would be more enssential to tell them how to directly modify the values at their convenience
if they're interested about the tools, they gonna read its description and figure it out themselves. i made this page so its just plug and play as fast as possible for casuals
Alright, make sense, when I saw the 99% file I thought that like you said the game wasn't working properly with DLAA, but when I saw after my testing that DLAA was working perfectly fine, I thought that there was another reason behind this choice, so it made me curious!
And good catch on your part to enable the auto exposure too, a lot of people probably would have forgotten about it, even tho it can make quite a big improvement in some games.
It seems like the devs added the DLSS technology in their game at a very basic level without really understanding it, thus the "DLAA" that is instead a "DLSS - Quality" in disguise and the auto exposure that isn't enabled by default.
I got this fix working in combination with ReShade by simply changing the DLL file name to winmm.dll from Dxgi.dll which ReShade has to use for it to work simultaneously with this DLAA mod. Renaming the dxgi.dll file to nvngx.dll didn't work for me but this workaround somehow did, however it also seems to have broken the in game brightness slider in the process but by staying at a perfect brightness level to not lose any details in the brightest or darkest of spots in the image when in combination with ReShade modded HDR injected via an ADDON ^^
I hope someone else finds this useful who's trying to get ReShade working in tandem with this DLAA fix mod!
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v310.1, v310.2.1 and v310.3 crash game - it never starts.
IMO it does not remove ghosting, even with mod applied :(
P.S. Why not add dxgi.dll file into this mod? Downloading another mod just to get 1 file from it is waste of time.
also, about your crash, this is news to me since i only use 4000 series. im sorry to see this but i have no idea how to fix it for you
But regarding the later, maybe it would be more enssential to tell them how to directly modify the values at their convenience with the built-in .exe rather than just dropping the .ini file and voilà.
Also, why chosing to upload a 75% and 99% version?
Why just not uploading a file that use the "Ultra Quality" ratio from NVIDIA which is 76.0%, and upload another version that just force enable DLAA instead of your 99%? At this point just make it 100%.
And good catch on your part to enable the auto exposure too, a lot of people probably would have forgotten about it, even tho it can make quite a big improvement in some games.
It seems like the devs added the DLSS technology in their game at a very basic level without really understanding it, thus the "DLAA" that is instead a "DLSS - Quality" in disguise and the auto exposure that isn't enabled by default.
Anyway, thanks for your answer and your mod!
I hope someone else finds this useful who's trying to get ReShade working in tandem with this DLAA fix mod!