(edit) I hadn't understood which userdata the override was refering to. I was able to modify the patient robe with 1500 physical resistance and 1200 for the rest. Let's say that the last fight of the game was easier then the first.
That is on the roadmap, but I've been busy lately. By the way, what properties would you like to override? There will definitely be overrides for cost and damage, but I'm not sure about other properties
Thanks for your reply. Maybe the duration of some spells could be considered to override i think. Sorry i dont know much about this. It seems there is no much data could be modified.
The death penalty is determined by the properties of the Nuclei equipped in your accessory slot. Are you asking for a way to override the absorption/retention rates of nucleus? I can put that feature in the next update. In the meantime, I would suggest trying the in-game methods that avoids/mitigates death penalty, including: 1. Choose one with high retention rate (https://ailimit.wiki.fextralife.com/Nuclei) 2. Trade all your crystals for goods before trying something challenging
pls switch weapon skill! The Blader Greatsword skill is too basio for such a very cool looking weapon, I rather greatsword skill from the mercent one, jump forward slam and then slash
It seems that weapon skill is part of the save file rather than some static definition, a weird design choice if you ask me.
Anyways, I'm trying to figure out a way to swap skills without affecting the save, but based on what I see the skill actions & descriptions & UIs are scattered everywhere so I can't guarantee that all of them would work flawlessly after swapping.
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By the way, what properties would you like to override? There will definitely be overrides for cost and damage, but I'm not sure about other properties
In the meantime, I would suggest trying the in-game methods that avoids/mitigates death penalty, including:
1. Choose one with high retention rate (https://ailimit.wiki.fextralife.com/Nuclei)
2. Trade all your crystals for goods before trying something challenging
Can this also mod out post processing effects like vignette?
can you switch values of defense and resistance to 110 of the armors and helmets?also is it possible to remove the -50% defense from Seal of Executor?
thankyou for modding my favourite weapon in this game you are a legend!!
The Blader Greatsword skill is too basio for such a very cool looking weapon, I rather greatsword skill from the mercent one, jump forward slam and then slash
Anyways, I'm trying to figure out a way to swap skills without affecting the save, but based on what I see the skill actions & descriptions & UIs are scattered everywhere so I can't guarantee that all of them would work flawlessly after swapping.