Hero only skills should have bigger modifiers, opposed to army support skills
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Logic is that hero only skills should have bigger modifiers than skills that have effect on whole army. So I increased them if you wanna go stronger Hero path, because army support skills are already strong.. I aimed to make balanced skills, not OP (theres some other mods that do that)
Changes (if not listed, rest of the effects are default values in same skill):
Fighting I now gives +15% damage Fighting II now gives +15% damage Archery I now gives +20% accuracy (specially useful if u have my Increased Range mod enabled) Archery II now gives +20% accuracy Martial expertise now gives +20% damage Defense I now gives +2 armor Defense II now gives +2 armor Magecraft I now ignores 2 resistance Magecraft II now ignores 3 resistance Distant Evocation now adds +2 magic range Arcane Strength now gives +20% magic damage Resistance I now gives +2 resistance Resistance II now gives +2 resistance Resistance III now gives +3 resistance Restore now heals 20 HP Inspiring Leader now reduces upkeep -30% each Vigor skill now gives +20 hero HP
should be compatible with all other mods that dont change exactly the same properties.
unzip file to your "\Documents\Paradox Interactive\Age of Wonders 4\Mods" folder (create one if u dont have)
enable mods in your AOW4 launcher (dowser.exe in game folder) > playset > add new playset > check the "hero skills" mod name and play. if you have more mods, add "hero skills" to your existing playset
due to more extensive changes to hero skills I recommend starting new game :)
compatible with Expanded Hero Traits and others mods that just add skills.