This page was last updated on 23 December 2017, 2:48PM
Changelogs
Version 1.0
--- New Log 1.0
-- Protoy
- Added: Minimum Range for Cannons.
- Added: Villagers from all civilzations are able to build a
Town Center.
- Added: All units that are added to the civilizations are copies
from the original, both the original and the copied version
can be used. Copied version has upgrades which are able to make
the copied version stronger than the original. The stats of the
copied version are lower than the original, therefor they're
cost is also lower. All new units do not have the Mercenary
unit type attribute, they are known now as regular units.
- Added: All new units have been added to the Barracks and Stable.
- Added: Fame armies can be build at the Fort or the Dojo.
- Added: The new Cherokee units from the native civilizations can
be build at the new Cherokee War Hut building.
- Added: All units should have a Light or Heavy Unittype attribute,
some units did not have either one of those. Added a Light or
Heavy Unittype attribute to units that didn't had one.
- Changed: Only the real Saloon units can be build at the Saloon
and the monastery. All original Mercenary units cannot be
created anymore.
- Note: All units that are mentioned below are the copied version
that has been added to the civilizations as a normal unit.
- Changed: Multiplied all trade income by 2.
- Changed: All units have calculated populationcount, trainpoints,
bounty and costs. All calculations are based on the unit's hitpoints,
armor and damage values with damagebonuses.
- Changed: All trees have 3 times the amount of wood.
- Changed: Agra Fort has 4 times the amount of damage, to make it a more
useful Fort.
- Changed: Flail and War Elephant have higher stats to make the
populationcount go higher in order to make them more balanced.
If it wasnt changed the Indian Home City card that decreases
Elephant Pop Cost will decrease there Pop to 1, which is kinda
unrealistic.
- Changed: Hoop Throwers original stats are not useful for Skirmish,
since the original unit is from the campaign scenario's. New stats
are based on the Grenadier, but it has reversed advantages and
disadvantages.
- Changed: Ninja has lower damagebonus against Mercenary and Hero.
Ninja has received a bonus against Cavalry and Infantry.
- Changed: All Cherokee units have new stats due to they originally
come from the campaign scenario's. Stats that are made for scenario
is not useful for skirmish.
- Removed: Live Stock Pen, cause its useless and nobody uses it.
-- Techtreey
All Civilizations
- Added: Fame Armies.
- Added: Fame upgrades -> native upgrades that are from the minor
native tribes. There are 6 Fame upgrades for each Civilization.
- Added: Upgrades that increase the amount of Fame you get overtime.
- Added: Upgrades to increase maximum population to 500 in total.
- Added: Starting amount of Fame income overtime.
- Added: All upgrades related to improved training speed of units
also have effect on Fame Armies.
- Added: When Age-ing up, players will receive some Fame or Trade
and overtime Tickle Rate will be increased.
- Added: Flag 'PlaceAnywhere' to Wall, able to build walls on roads.
- Added: Ability to build 1 extra Town Center in Colonial Age.
- Changed: Ability to build 2 extra Town Centers to 1 in Fortress Age.
- Changed: All costs for unique church upgrades to Fame or Trade.
- Changed: All Archer type units have the same attack range when attacking
with siege as the range they have when using a normal attack.
- Changed: All Melee Infantry units that have high siege damage will
attack a building physically instead of using a torch at range.
- Fix: Replaced Shadow upgrades with there original upgrades, if
not replaced it will give an order displacement.
Crossbowman
- Added: Guard Crossbowman Upgrade to Barracks.
- Added: Imperial Crossbowman Upgrade to Barracks.
French
- Added: Black Rider and upgrades.
- Added: Jaeger and upgrades.
Russian
- Added: Fusilier and upgrades.
- Added: Hackapell and upgrades.
British
- Added: Elmeti and upgrades.
- Added: Swiss Pikeman and upgrades.
- Added: Highlander and upgrades.
Dutch
- Added: Black Rider and upgrades.
- Added: Landsknecht and upgrades.
- Changed: Plantation Allowed Age from 3 to 2.
German
- Added: Black Rider and upgrades.
- Added: Landsknecht and upgrades.
Portuguese
- Added: Stradiot and upgrades.
- Added: Black Rider and upgrades.
- Added: Barbary Corsair and upgrades.
Ottomans
- Added: Spahi and upgrades.
- Added: Mameluke and upgrades.
- Added: Barbary Corsair and upgrades.
- Added: Hoop Throwers and upgrades.
Spanish
- Added: Stradiot and upgrades.
- Added: Elmeti and upgrades.
- Added: Hoop Throwers and upgrades.
Iroquois
- Added: Cherokee Rifleman and upgrades.
- Added: Comanche Horse Archer and upgrades.
- Added: Huron Mantlet and upgrades.
- Added: Fort Tower and upgrades.
- Added: Healing Dance to Fire Pit from the Aztec Civilization.
- Removed: Earth Mother Dance from Fire Pit due to Increase
Population Upgrade.
Aztec
- Added: Maya Holcan Spearman and upgrades.
- Added: Zapotec Lightning Warrior and upgrades.
- Added: Gates.
- Added: Inca Outpost and upgrades.
Sioux
- Added: Cree Tracker and upgrades.
- Added: Tashunke Prowler upgrades.
- Added: Walls and Gates.
- Added: Fort Tower and upgrades.
Iroquois, Aztec, Sioux
- Added: Cherokee War Hut and upgrades.
- Added: Cherokee Horse Archer and upgrades.
- Added: Cherokee Archer and upgrades.
- Added: Cherokee Chief and upgrades.
- Added: Cherokee Chief Daughter and upgrades.
Japanese
- Added: Ronin and upgrades.
- Added: Shinobi and upgrades.
- Added: Yojimbo and upgrades.
Chinese
- Added: Gates.
- Added: Buildable Dojo for Fame Armies.
- Added: Iron Troop and upgrades.
- Added: Manchu and upgrades.
- Added: Ninja and upgrades.
Indians
- Added: Arsonist and upgrades.
- Added: Jat Lancer and upgrades.
- Added: War Elephant and upgrades.
- Added: Gates.
- Added: Buildable Agra Fort for Fame Armies.
-- AI
- Added: Revolution capabilities.
- Note: 3 possiblities for the AI to consider activating a
Revolution.
1. Destroying a trade post in case of a trade monopoly that has
2 minutes or left on the clock.
2. Taking over an overrun main base in order to take it back.
3. Extend time to avoid possible defeat when no army is left but
enemy is still in main base.
- Added: Tribute resources possibilities when a player has revolted.
- Added: ability to build some buildings with the Explorer.
- Changed: Build plan center distance from 30.0 to 50.0.
- Changed: Build wall distance from 30.0 to 50.0.
- Changed: Build gates in walls from 2.0 to 8.0.
-- Tactics
Firepit
- Added: Increase Gather Rate to Gift Dance, 1% per dancer.
- Changed: Increased Spawn Rate Speed of Dog Soldier by 30%.
- Changed: Spawn Rate of Aztec Skull Knights will easily
overpower the Spawn Rate of Sioux Dog Soldiers. 30% increase
to Dog Soldiers compensate that situation.
- Changed: Fire Dance gives lower Siege bonus as compensation
for the wall and towers that Sioux now can build as defense.
-- Civs
- Added: Regen Health for Walls, Town Center, Fort, Villager and
units when idle. (not sure if this actually works sometimes)
Fame Army
- Spanish
Expeditionary Company
Pikeman
Expeditionary Force
Pikeman, Hussar, Culverin
Expeditionary Army
Rodelero, Lancer, Falconet
Mercenary Team
Hoop Throwers, Stradiot, Elmeti
- British
Expeditionary Company
Longbowman
Expeditionary Force
Longbowman, Hussar, Falconet
Expeditionary Army
Musketeer, Dragoon, Culverin
Mercenary Team
Swiss Pikeman, Highlander, Elmeti
- French
Expeditionary Company
Skirmisher
Expeditionary Force
Skirmisher, Dragoon, Falconet
Expeditionary Army
Skirmisher, Cuirassier, Horse Artillery
Mercenary Team
Jaeger, Black Rider
- Portuguese
Expeditionary Company
Crossbowman
Expeditionary Force
Crossbowman, Cacadore, Culverin
Expeditionary Army
Cacadore, Dragoon, Organ Gun
Mercenary Team
Barbary Corsair, Stradiot, Black Rider
- Dutch
Expeditionary Company
Halberdier
Expeditionary Force
Halberdier, Hussar, Culverin
Expeditionary Army
Halberdier, Ruyter, Mortar
Mercenary Team
Landsknecht, Black Rider
- Russians
Expeditionary Company
Cossack
Expeditionary Force
Strelet, Cossack, Culverin
Expeditionary Army
Strelet, Oprichnik, Falconet
Mercenary Team
Fusilier, Hackapell
- Germans
Expeditionary Company
Dopplesoldner
Expeditionary Force
Dopplesoldner, Uhlan, Falconet
Expeditionary Army
Dopplesoldner, War Wagon, Mortar
Mercenary Team
Landsknecht, Black Rider
- Ottomans
Expeditionary Company
Grenadier
Expeditionary Force
Grenadier, Cavalry Archer, Abus Gun
Expeditionary Army
Janissary, Spahi, Great Bombard
Mercenary Team
Hoop Throwers, Barbary Corsair, Mameluke
- Japanese
Expeditionary Company
Ashigaru
Expeditionary Force
Yumi Archer, Yabusame, Morutaru
Expeditionary Army
Samurai, Naginata Rider, Flaming Arrow
Mercenary Team
Ronin, Yojimbo, Shinobi
- Chinese
Expeditionary Company
Arquebusier
Expeditionary Force
Chu-No-Nu, Steppe Rider, Flame Thrower
Expeditionary Army
Chang Dao, Meteor Hammer, Hand Mortar
Mercenary Team
Iron Troop, Manchu, Ninja
- Indians
Expeditionary Company
Sepoy
Expeditionary Force
Rajput, Sowar, Zamburak
Expeditionary Army
Urumi, Howdah, Siege Elephant
Mercenary Team
Arsonist, Jat Lancer, War Elephant