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MiraSuou

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MiraSuou

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About this mod

Adds a custom variant of X-02S with upgraded weapon, COFFIN system, optical camouflage, and more!

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First of all, I would like to thank to the peoples who've supported this project and its development:

  • GreenTrafficLight, kosnag, and M4rkoz: for Nimbus Template, optical camouflage blueprint template, and cockpit blueprint.
  • Megalith: for Blender guide
  • Gen0234: for weapon blueprints.
  • Rythus: for COFFIN modelling guide
  • Just_a_Dan, KonanLouis, halb9, Saint Coke : for Localization (English, Chinese, Japanese, Portuguese, Germany).
  • Feral Cat: for Burst Missile SFX
  • tangosashimi: for Reshade presets
  • Other Get Home, Be Home, Stay Home members that also helped me with this project but I can't mention here.
  • You, for downloading my mods, Thank you so much for your support!


X-02R "Phantom Wyvern"
The advanced version of the X-02S developed in secret by General Resource. After the completion of the CFA-50, Gründer Industries secretly handed over the X-02S blueprint that was acquired from the Erusean Air and Space Administration (EASA), to General Resource. General Resource used it to build another new experimental aircraft for their secret project known as Darkness of Enigma (D.O.E.). Due to the project's secrecy, the aircraft was produced in very limited numbers and reserved exclusively for their top aces.

X-02R still retains most of the original X-02S design, while introducing several technological enhancements to set it apart. The aircraft features new 2D thrust vectoring nozzles that significantly boost its speed, albeit at the cost of maneuverability. The aircraft also reintroduces legacy features from the original X-02, such as a bottom stabilizer for improved flight stability and a catapult/tailhook system to make it possible for the aircraft to be housed on carriers. Having the traditional glass canopy replaced, the aircraft is outfitted with an array of sensors and is equipped with the Connection for Flight Interface system (COFFIN). This system also integrates an early iteration of the Electro-Neuron Synapse Interface (ENSI), which also helps to enhance the aircraft's stealth capabilities.

The aircraft features an internal missile bay capable of housing up to four missiles, along with a suite of experimental weapon systems ensuring air superiority and tactical dominance.
Its nickname is "Phantom Wyvern."




========================================================================================================================
Loadout Modules:
X-02R have 2 variants: Variant A and B. Both variants have similiar design and main weaponry system. X-02R use powerful Pulse Laser that can penetrate through the clouds and have longer range. Main weapon is using Stealth Missile that can fire up to 4 missiles per salvo. Auxiliary weapon system is equipped with Optical Camouflage that will make the aircraft become almost invisible for 10 seconds, and while it's still activated, it can block any incoming missiles. The difference between both variants lies on their special weapon loadouts.

  • (Hold the weapon change button to activate Optical Camouflage)


- X-02R Phantom Wyvern (Variant A):

  • EMP Missile
  • XDMM
  • Burst Missile Marker



This variant contains experimental weapons. EMP Missile is an air-to-ground missile equipped with Helios fuel and also lasting disrupting electromagnetic field on the detonation zone, inflicting further damage and blocking ordnances. XDMM is advanced version of ODMM that equipped with a small amount of Helios fuel, have longer range, and can fire up to 14 missiles each salvo that make this weapon more deadly. Burst Missile Marker can mark one selected enemy, after a few second, Burst Missile warhead that equipped in ballistic missile will be launched from far above the sky. After hitting its target, it will cause big explosions similar to Hrimfaxi's Burst Missile.



- X-02R Phantom Wyvern (Variant B):

  • Tactical Aerial Linear Gun (TALG)
  • RMQ-403 Twin TLS
  • RMQ-403 Twin UAV



This variant contains several experimental weapons. TALG is unguided railgun that equipped with special warhead that will cause area damage, but this weapon is a prototype, so it will cause system disruption when activated. RMQ-403 is a combination of R-102 Delphinus 2 and R-311 Remora, with smaller size which allows it to be placed in both wings. It can act as TLS pod, or being launched as Weapon UAV that can fire laser.


SKINS:

  • Air Superiority Gray Skin
  • Splinter Camouflage Skin
  • Zone Of Endless Skin
  • Air Superiority Gray with Mage emblem 
  • Air Superiority Gray with Spare emblem
  • Air Superiority Gray with Strider emblem
  • Mihaly Skin
  • Prototype Skin
  • Razgriz Skin
  • Wizard Skin (YF-23 variant)
  • Dision Skin
  • Klara "Frost Druid" Rask SP-34R Skin
  • ███ ████████ ████
  • ███ ████████ ████
  • UPEO Skin

HOW TO INSTALL:

  • Create "~mods" folder inside "\ACE COMBAT 7\Game\Content\Paks" if that folder doesn't exist
  • Extract the archives
  • Copy/Move "~~~~~~X-02R_Addon_P" to the "~mods" folder
  • Install Compatibility for addon and essential files (see each mod's page for installation guide)
  • Done. Enjoy the mod~ 


NOTES:
  • Compatibility patch for other addons is still in progress, wait until sincerity/BelkanLoyalist updated it.
  • Optical camouflage is still unstable. If you activate it then you restart the game, the optical camo will become permanent. To fix it you need to quit the game then re-enter the mission again (no need to close the game).
  • Weapons are not affected by optical camouflage, so it will stay visible.
  • Skin 14 can glow at night mission.
  • Burst Missile's VFX may cause your game stuttering. Just don't look into it directly.
  • Burst Missile's SFX somehow still playing when you pause the game.
  • Burst Missile's model in hangar is downscaled to 1/10 of its actual size.
  • Using too many Burst Missile in Mission 3 Phase 2 (Arsenal Bird show up) may cause the game will softlock in phase 3, there will be no drones to attack allies and your progress will be stuck. But i only faced this bug just one time and i never faced it again.
  • Tactical Aerial Linear Gun (TALG) does not have Raycast capabilities, unlike other EML weapons, so you need more precisions to hit aerial target, especially fast-moving target.
  • Cockpit SWP icon for Variant B is still using Variant A SWP icon. I'll fix it after recovery.
  • Other issue(s) will be updated if I found them.

INTERNAL NAME: x02r

================================================================================================================

FAQ (c/p from Megalith's FAQ)

  • "My mod doesn't work/doesn't show up, the names don't appear in the aircraft list. Why?"
Most likely you've put the mod in the wrong directory. Check your Paks directory, make the ~mods folder and extract the file accordingly, make sure to check the tildes as well, which is explained below.

  • "My mod has a different ammo count and/or behaves differently and/or has a wrong aircraft name, why?"
The mod might use certain files that conflicts with other mods that also change ammo count and localization texts.
These files are called "Datatable" and "Localization" files accordingly, and in order to give priority to this mod's datatable and/or localization, increase the amount of tildes (~) before the mod name. 

Example: ~~~~Modname_P.pak

  • "Can I upload your mod somewhere else?"
You can only do that with my consent. Anything else is strictly forbidden. 

  • "Can I use some of your assets for my mod, please?"
Of course you can, but make sure to give me credit for the assets you're using. You're forbidden to reupload the models, unless they've been massively changed or leads to a completely different product.

In case you have a question different than the ones shown, or your situation hasn't been solved after trying everything you can, then make sure to send a bug report and explain in detail your situation, and I'll try my best to solve your problem.