Documentation
Readme
View as plain text
=--------------------=
==== INSTALLATION ====
=--------------------=
1. In the Files section of the mod page, download the mod archive file.
2. Extract the .pak file contained within to your game's ~mods folder
The folder should be placed in <ACE COMBAT 7>/Game/Content/Paks/
Further info can be found on the mod page
----------------------------------------------------------------------------------------------------------------
INCOMPATIBILITY NOTES
Compatibility untested with weapon swap or model mods for F-14A -TGM-
The wingman is single-use only per mission. Once used, it cannot be replenished by return line or phase change. Using return line also despawns the wingman. Restarting from checkpoint allows them to be respawned (with droptank-trigger).
On death or mission phase change, the wingman leaves behind its friendly target box
The wingman cannot be targeted or shot down by normal enemy fire, but can be shot down by CIWS or missile-intercepting lasers
The wingman's speed may cause its missiles to miss. Flying low while the wingman has not slowed down may also risk the wingman crashing.
The wingman's flight pattern and roll positioning is hard to predict and no potential fix is known.
Due to this, it is not reliable to make pair-flight screenshots of
When scrolling up/down using up/down button of controller to select Special Weapon during return line session, command SFX will play (if those buttons are used for MP radio button up/down as well).
If this is done before deploying, it will disable wingman deployment
Maverick/Goose and Iceman/Slider pilot models use the game's default pilot model/texture (more in Author's Notes below)
IEWS effect is still rendered even with no HUD (this also happens in base game). No-IEWS file is provided for clean recording / screenshotting
Note that the issue regarding flight pattern and roll position still exists.
The wingman may struggle catching up to the player due to its low maximum speed
Maximum speed was chosen to be such to improve reliability against ground target. Even so, they may still have difficulty hitting ground targets, especially smaller stationary ones.
If you find any more issues, please report them to me through the mod page