Finally completed a few campaign runs with this version of the Morgan, (This includes the DLC as well I do them between Bunker Buster and Cape Rainy as that's when the Alicorn Crisis canonically take place as far as I can tell) and all I have to say is this: I think this mod is very well balanced let me explain what I mean by this:
The act of swapping to another special weapon resets ammo amounts back to full, while unintended it does make it so that you never have to worry about resupply that said plane durability is still an issue especially on Ace, but that usually comes down to the player's skill,
Next the weapon swap itself, you default back to standard missiles so if you were going to do a quick swap to try and get a skill shot in 90% of the time you wouldn't be fast enough but it does heavily reward you for thinking ahead and if you are a planner this mod can be a godsend, additionally I noticed if you hold down the special weapon slot key its a free ECM when I discovered that it was a real game changer knowing I can keep it up near indefinitely.
As a side mention the ammo reset also effects flares which is pretty overpowered but realistically its a comfort to know its there when you find yourself in a bind.
Overall I think its well balanced but people who like to plan out their assault runs will get extremely exception efficiency, my only complaint is that the Morgan does feel a tad "sluggish" sometimes its hard to actually explain what I mean by this, but that could just be in my head.
Hello, Very well done on the mod, but I was wondering why it didn't work, if you can't find the mod just increase the priority by adding "~" for future people who are reading this but could it be possible to make it compatible with AIM 9-X? I really like that mod and it isn't compatible as of yet, please add this and thank you.
Ok, note I saw the notification that you may not be able to fire missiles uhhhhh yea weird but IDK if I had to guess there should be a problem with the ammo counts resetting and maybe the game doesn't know that there is supposed to be more missiles, but it is strange because it still doesn't work even with infinite missiles cheats.
19 comments
The act of swapping to another special weapon resets ammo amounts back to full, while unintended it does make it so that you never have to worry about resupply that said plane durability is still an issue especially on Ace, but that usually comes down to the player's skill,
Next the weapon swap itself, you default back to standard missiles so if you were going to do a quick swap to try and get a skill shot in 90% of the time you wouldn't be fast enough but it does heavily reward you for thinking ahead and if you are a planner this mod can be a godsend, additionally I noticed if you hold down the special weapon slot key its a free ECM when I discovered that it was a real game changer knowing I can keep it up near indefinitely.
As a side mention the ammo reset also effects flares which is pretty overpowered but realistically its a comfort to know its there when you find yourself in a bind.
Overall I think its well balanced but people who like to plan out their assault runs will get extremely exception efficiency, my only complaint is that the Morgan does feel a tad "sluggish" sometimes its hard to actually explain what I mean by this, but that could just be in my head.
Edit: Sorry for the Essay.
*edit Neverfuckingmind its not*
Remember that this mod will conflict with any morgan's weapon swap
- Morgan skin swap
- Morgan "All Sp. Weapons visible" visual mod
- Improved MPBM / TLS / IEWS
This mod is not compatible with:
- Morgan Animated TLS (game will crash when you go to hangar)
- Any mod that changes the plane's sp. weapons.
Tested it myself.
- Larry "Pixy" Foulke (probably)